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- Update SDL3 from 3.2.10 to 3.2.16
- Update SDL3_image from 3.2.0 to 3.2.4
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Vendored
+4
-4
@@ -1074,8 +1074,8 @@ extern "C" {
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*
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* By default, SDL will try all available GPU backends in a reasonable order
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* until it finds one that can work, but this hint allows the app or user to
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* force a specific target, such as "direct3d11" if, say, your hardware
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* supports D3D12 but want to try using D3D11 instead.
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* force a specific target, such as "direct3d12" if, say, your hardware
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* supports Vulkan but you want to try using D3D12 instead.
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*
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* This hint should be set before any GPU functions are called.
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*
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@@ -2026,8 +2026,8 @@ extern "C" {
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*
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* The variable can be set to the following values:
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*
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* - "0": RAWINPUT drivers are not used.
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* - "1": RAWINPUT drivers are used. (default)
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* - "0": RAWINPUT drivers are not used. (default)
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* - "1": RAWINPUT drivers are used.
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*
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* This hint should be set before SDL is initialized.
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*
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