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Replace #by_ptr ... with Maybe(^...) where SDL API allows nil pointers
This commit is contained in:
Vendored
+4
-4
@@ -183,10 +183,10 @@ foreign lib {
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RenderCoordinatesFromWindow :: proc(renderer: ^Renderer, window_x, window_y: f32, x, y: ^f32) -> bool ---
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RenderCoordinatesToWindow :: proc(renderer: ^Renderer, x, y: f32, window_x, window_y: ^f32) -> bool ---
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ConvertEventToRenderCoordinates :: proc(renderer: ^Renderer, event: ^Event) -> bool ---
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SetRenderViewport :: proc(renderer: ^Renderer, #by_ptr rect: Rect) -> bool ---
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SetRenderViewport :: proc(renderer: ^Renderer, rect: Maybe(^Rect)) -> bool ---
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GetRenderViewport :: proc(renderer: ^Renderer, rect: ^Rect) -> bool ---
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GetRenderSafeArea :: proc(renderer: ^Renderer, rect: ^Rect) -> bool ---
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SetRenderClipRect :: proc(renderer: ^Renderer, #by_ptr rect: Rect) -> bool ---
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SetRenderClipRect :: proc(renderer: ^Renderer, rect: Maybe(^Rect)) -> bool ---
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GetRenderClipRect :: proc(renderer: ^Renderer, rect: ^Rect) -> bool ---
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SetRenderScale :: proc(renderer: ^Renderer, scaleX, scaleY: f32) -> bool ---
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GetRenderScale :: proc(renderer: ^Renderer, scaleX, scaleY: ^f32) -> bool ---
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@@ -203,9 +203,9 @@ foreign lib {
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RenderPoints :: proc(renderer: ^Renderer, points: [^]FPoint, count: c.int) -> bool ---
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RenderLine :: proc(renderer: ^Renderer, x1, y1, x2, y2: f32) -> bool ---
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RenderLines :: proc(renderer: ^Renderer, points: [^]FPoint, count: c.int) -> bool ---
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RenderRect :: proc(renderer: ^Renderer, #by_ptr rect: FRect) -> bool ---
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RenderRect :: proc(renderer: ^Renderer, rect: Maybe(^FRect)) -> bool ---
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RenderRects :: proc(renderer: ^Renderer, rects: [^]FRect, count: c.int) -> bool ---
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RenderFillRect :: proc(renderer: ^Renderer, #by_ptr rect: FRect) -> bool ---
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RenderFillRect :: proc(renderer: ^Renderer, rect: Maybe(^FRect)) -> bool ---
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RenderFillRects :: proc(renderer: ^Renderer, rects: [^]FRect, count: c.int) -> bool ---
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RenderTexture :: proc(renderer: ^Renderer, texture: ^Texture, srcrect, dstrect: Maybe(^FRect)) -> bool ---
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RenderTextureRotated :: proc(renderer: ^Renderer, texture: ^Texture, srcrect, dstrect: Maybe(^FRect), angle: f64, #by_ptr center: FPoint, flip: FlipMode) -> bool ---
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