From 5c41f64829821b38b195af15421eb2711c33eb24 Mon Sep 17 00:00:00 2001 From: gingerBill Date: Tue, 24 Aug 2021 00:14:09 +0100 Subject: [PATCH] Improve signatures for `[^][N*M]T` like matrix parameters --- vendor/OpenGL/impl.odin | 114 +++++++++--------- vendor/OpenGL/wrappers.odin | 228 ++++++++++++++++++------------------ 2 files changed, 171 insertions(+), 171 deletions(-) diff --git a/vendor/OpenGL/impl.odin b/vendor/OpenGL/impl.odin index 5a2d21c7e..6cab6914a 100644 --- a/vendor/OpenGL/impl.odin +++ b/vendor/OpenGL/impl.odin @@ -358,9 +358,9 @@ impl_Uniform1iv: proc "c" (location: i32, count: i32, value: [^]i3 impl_Uniform2iv: proc "c" (location: i32, count: i32, value: [^]i32); impl_Uniform3iv: proc "c" (location: i32, count: i32, value: [^]i32); impl_Uniform4iv: proc "c" (location: i32, count: i32, value: [^]i32); -impl_UniformMatrix2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32); -impl_UniformMatrix3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32); -impl_UniformMatrix4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32); +impl_UniformMatrix2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f32); +impl_UniformMatrix3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f32); +impl_UniformMatrix4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f32); impl_ValidateProgram: proc "c" (program: u32); impl_VertexAttrib1d: proc "c" (index: u32, x: f64); impl_VertexAttrib1dv: proc "c" (index: u32, v: ^[1]f64); @@ -498,12 +498,12 @@ load_2_0 :: proc(set_proc_address: Set_Proc_Address_Type) { // VERSION_2_1 -impl_UniformMatrix2x3fv: proc "c" (location: i32, count: i32, transpose: bool, value: ^[2][3]f32); -impl_UniformMatrix3x2fv: proc "c" (location: i32, count: i32, transpose: bool, value: ^[3][2]f32); -impl_UniformMatrix2x4fv: proc "c" (location: i32, count: i32, transpose: bool, value: ^[2][4]f32); -impl_UniformMatrix4x2fv: proc "c" (location: i32, count: i32, transpose: bool, value: ^[4][2]f32); -impl_UniformMatrix3x4fv: proc "c" (location: i32, count: i32, transpose: bool, value: ^[3][4]f32); -impl_UniformMatrix4x3fv: proc "c" (location: i32, count: i32, transpose: bool, value: ^[4][3]f32); +impl_UniformMatrix2x3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f32); +impl_UniformMatrix3x2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f32); +impl_UniformMatrix2x4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f32); +impl_UniformMatrix4x2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f32); +impl_UniformMatrix3x4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f32); +impl_UniformMatrix4x3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f32); load_2_1 :: proc(set_proc_address: Set_Proc_Address_Type) { set_proc_address(&impl_UniformMatrix2x3fv, "glUniformMatrix2x3fv"); @@ -912,26 +912,26 @@ impl_Uniform1d: proc "c" (location: i32, x: f64); impl_Uniform2d: proc "c" (location: i32, x: f64, y: f64); impl_Uniform3d: proc "c" (location: i32, x: f64, y: f64, z: f64); impl_Uniform4d: proc "c" (location: i32, x: f64, y: f64, z: f64, w: f64); -impl_Uniform1dv: proc "c" (location: i32, count: i32, value: [^]f64); -impl_Uniform2dv: proc "c" (location: i32, count: i32, value: [^]f64); -impl_Uniform3dv: proc "c" (location: i32, count: i32, value: [^]f64); -impl_Uniform4dv: proc "c" (location: i32, count: i32, value: [^]f64); -impl_UniformMatrix2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64); -impl_UniformMatrix3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64); -impl_UniformMatrix4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64); -impl_UniformMatrix2x3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64); -impl_UniformMatrix2x4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64); -impl_UniformMatrix3x2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64); -impl_UniformMatrix3x4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64); -impl_UniformMatrix4x2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64); -impl_UniformMatrix4x3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64); +impl_Uniform1dv: proc "c" (location: i32, count: i32, value: [^][1]f64); +impl_Uniform2dv: proc "c" (location: i32, count: i32, value: [^][2]f64); +impl_Uniform3dv: proc "c" (location: i32, count: i32, value: [^][3]f64); +impl_Uniform4dv: proc "c" (location: i32, count: i32, value: [^][4]f64); +impl_UniformMatrix2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f64); +impl_UniformMatrix3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f64); +impl_UniformMatrix4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f64); +impl_UniformMatrix2x3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f64); +impl_UniformMatrix2x4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f64); +impl_UniformMatrix3x2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f64); +impl_UniformMatrix3x4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f64); +impl_UniformMatrix4x2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f64); +impl_UniformMatrix4x3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f64); impl_GetUniformdv: proc "c" (program: u32, location: i32, params: [^]f64); impl_GetSubroutineUniformLocation: proc "c" (program: u32, shadertype: u32, name: cstring) -> i32; impl_GetSubroutineIndex: proc "c" (program: u32, shadertype: u32, name: cstring) -> u32; impl_GetActiveSubroutineUniformiv: proc "c" (program: u32, shadertype: u32, index: u32, pname: u32, values: [^]i32); impl_GetActiveSubroutineUniformName: proc "c" (program: u32, shadertype: u32, index: u32, bufsize: i32, length: ^i32, name: [^]u8); impl_GetActiveSubroutineName: proc "c" (program: u32, shadertype: u32, index: u32, bufsize: i32, length: ^i32, name: [^]u8); -impl_UniformSubroutinesuiv: proc "c" (shadertype: u32, count: i32, indices: ^u32); +impl_UniformSubroutinesuiv: proc "c" (shadertype: u32, count: i32, indices: [^]u32); impl_GetUniformSubroutineuiv: proc "c" (shadertype: u32, location: i32, params: [^]u32); impl_GetProgramStageiv: proc "c" (program: u32, shadertype: u32, pname: u32, values: [^]i32); impl_PatchParameteri: proc "c" (pname: u32, value: i32); @@ -1016,55 +1016,55 @@ impl_GenProgramPipelines: proc "c" (n: i32, pipelines: [^]u32); impl_IsProgramPipeline: proc "c" (pipeline: u32) -> bool; impl_GetProgramPipelineiv: proc "c" (pipeline: u32, pname: u32, params: [^]i32); impl_ProgramUniform1i: proc "c" (program: u32, location: i32, v0: i32); -impl_ProgramUniform1iv: proc "c" (program: u32, location: i32, count: i32, value: ^[1]i32); +impl_ProgramUniform1iv: proc "c" (program: u32, location: i32, count: i32, value: [^][1]i32); impl_ProgramUniform1f: proc "c" (program: u32, location: i32, v0: f32); -impl_ProgramUniform1fv: proc "c" (program: u32, location: i32, count: i32, value: ^[1]f32); +impl_ProgramUniform1fv: proc "c" (program: u32, location: i32, count: i32, value: [^][1]f32); impl_ProgramUniform1d: proc "c" (program: u32, location: i32, v0: f64); -impl_ProgramUniform1dv: proc "c" (program: u32, location: i32, count: i32, value: ^[1]f64); +impl_ProgramUniform1dv: proc "c" (program: u32, location: i32, count: i32, value: [^][1]f64); impl_ProgramUniform1ui: proc "c" (program: u32, location: i32, v0: u32); -impl_ProgramUniform1uiv: proc "c" (program: u32, location: i32, count: i32, value: ^[1]u32); +impl_ProgramUniform1uiv: proc "c" (program: u32, location: i32, count: i32, value: [^][1]u32); impl_ProgramUniform2i: proc "c" (program: u32, location: i32, v0: i32, v1: i32); -impl_ProgramUniform2iv: proc "c" (program: u32, location: i32, count: i32, value: ^[2]i32); +impl_ProgramUniform2iv: proc "c" (program: u32, location: i32, count: i32, value: [^][2]i32); impl_ProgramUniform2f: proc "c" (program: u32, location: i32, v0: f32, v1: f32); -impl_ProgramUniform2fv: proc "c" (program: u32, location: i32, count: i32, value: ^[2]f32); +impl_ProgramUniform2fv: proc "c" (program: u32, location: i32, count: i32, value: [^][2]f32); impl_ProgramUniform2d: proc "c" (program: u32, location: i32, v0: f64, v1: f64); -impl_ProgramUniform2dv: proc "c" (program: u32, location: i32, count: i32, value: ^[2]f64); +impl_ProgramUniform2dv: proc "c" (program: u32, location: i32, count: i32, value: [^][2]f64); impl_ProgramUniform2ui: proc "c" (program: u32, location: i32, v0: u32, v1: u32); -impl_ProgramUniform2uiv: proc "c" (program: u32, location: i32, count: i32, value: ^[2]u32); +impl_ProgramUniform2uiv: proc "c" (program: u32, location: i32, count: i32, value: [^][2]u32); impl_ProgramUniform3i: proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32); -impl_ProgramUniform3iv: proc "c" (program: u32, location: i32, count: i32, value: ^[3]i32); +impl_ProgramUniform3iv: proc "c" (program: u32, location: i32, count: i32, value: [^][3]i32); impl_ProgramUniform3f: proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32); -impl_ProgramUniform3fv: proc "c" (program: u32, location: i32, count: i32, value: ^[3]f32); +impl_ProgramUniform3fv: proc "c" (program: u32, location: i32, count: i32, value: [^][3]f32); impl_ProgramUniform3d: proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64); -impl_ProgramUniform3dv: proc "c" (program: u32, location: i32, count: i32, value: ^[3]f64); +impl_ProgramUniform3dv: proc "c" (program: u32, location: i32, count: i32, value: [^][3]f64); impl_ProgramUniform3ui: proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32); -impl_ProgramUniform3uiv: proc "c" (program: u32, location: i32, count: i32, value: ^[3]u32); +impl_ProgramUniform3uiv: proc "c" (program: u32, location: i32, count: i32, value: [^][3]u32); impl_ProgramUniform4i: proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, v3: i32); -impl_ProgramUniform4iv: proc "c" (program: u32, location: i32, count: i32, value: ^[4]i32); +impl_ProgramUniform4iv: proc "c" (program: u32, location: i32, count: i32, value: [^][4]i32); impl_ProgramUniform4f: proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, v3: f32); -impl_ProgramUniform4fv: proc "c" (program: u32, location: i32, count: i32, value: ^[4]f32); +impl_ProgramUniform4fv: proc "c" (program: u32, location: i32, count: i32, value: [^][4]f32); impl_ProgramUniform4d: proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, v3: f64); -impl_ProgramUniform4dv: proc "c" (program: u32, location: i32, count: i32, value: ^[4]f64); +impl_ProgramUniform4dv: proc "c" (program: u32, location: i32, count: i32, value: [^][4]f64); impl_ProgramUniform4ui: proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, v3: u32); -impl_ProgramUniform4uiv: proc "c" (program: u32, location: i32, count: i32, value: ^[4]u32); -impl_ProgramUniformMatrix2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][2]f32); -impl_ProgramUniformMatrix3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][3]f32); -impl_ProgramUniformMatrix4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][4]f32); -impl_ProgramUniformMatrix2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][2]f64); -impl_ProgramUniformMatrix3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][3]f64); -impl_ProgramUniformMatrix4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][4]f64); -impl_ProgramUniformMatrix2x3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][3]f32); -impl_ProgramUniformMatrix3x2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][2]f32); -impl_ProgramUniformMatrix2x4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][4]f32); -impl_ProgramUniformMatrix4x2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][2]f32); -impl_ProgramUniformMatrix3x4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][4]f32); -impl_ProgramUniformMatrix4x3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][3]f32); -impl_ProgramUniformMatrix2x3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][3]f64); -impl_ProgramUniformMatrix3x2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][2]f64); -impl_ProgramUniformMatrix2x4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][4]f64); -impl_ProgramUniformMatrix4x2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][2]f64); -impl_ProgramUniformMatrix3x4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][4]f64); -impl_ProgramUniformMatrix4x3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][3]f64); +impl_ProgramUniform4uiv: proc "c" (program: u32, location: i32, count: i32, value: [^][4]u32); +impl_ProgramUniformMatrix2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f32); +impl_ProgramUniformMatrix3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f32); +impl_ProgramUniformMatrix4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f32); +impl_ProgramUniformMatrix2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f64); +impl_ProgramUniformMatrix3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f64); +impl_ProgramUniformMatrix4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f64); +impl_ProgramUniformMatrix2x3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f32); +impl_ProgramUniformMatrix3x2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f32); +impl_ProgramUniformMatrix2x4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f32); +impl_ProgramUniformMatrix4x2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f32); +impl_ProgramUniformMatrix3x4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f32); +impl_ProgramUniformMatrix4x3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f32); +impl_ProgramUniformMatrix2x3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f64); +impl_ProgramUniformMatrix3x2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f64); +impl_ProgramUniformMatrix2x4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f64); +impl_ProgramUniformMatrix4x2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f64); +impl_ProgramUniformMatrix3x4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f64); +impl_ProgramUniformMatrix4x3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f64); impl_ValidateProgramPipeline: proc "c" (pipeline: u32); impl_GetProgramPipelineInfoLog: proc "c" (pipeline: u32, bufSize: i32, length: ^i32, infoLog: [^]u8); impl_VertexAttribL1d: proc "c" (index: u32, x: f64); diff --git a/vendor/OpenGL/wrappers.odin b/vendor/OpenGL/wrappers.odin index 21342c472..d338731dc 100644 --- a/vendor/OpenGL/wrappers.odin +++ b/vendor/OpenGL/wrappers.odin @@ -168,9 +168,9 @@ when !ODIN_DEBUG { Uniform2iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32) { impl_Uniform2iv(location, count, value); } Uniform3iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32) { impl_Uniform3iv(location, count, value); } Uniform4iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32) { impl_Uniform4iv(location, count, value); } - UniformMatrix2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix2fv(location, count, transpose, value); } - UniformMatrix3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix3fv(location, count, transpose, value); } - UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix4fv(location, count, transpose, value); } + UniformMatrix2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f32) { impl_UniformMatrix2fv(location, count, transpose, value); } + UniformMatrix3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f32) { impl_UniformMatrix3fv(location, count, transpose, value); } + UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f32) { impl_UniformMatrix4fv(location, count, transpose, value); } ValidateProgram :: #force_inline proc "c" (program: u32) { impl_ValidateProgram(program); } VertexAttrib1d :: #force_inline proc "c" (index: u32, x: f64) { impl_VertexAttrib1d(index, x); } VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: ^[1]f64) { impl_VertexAttrib1dv(index, v); } @@ -211,12 +211,12 @@ when !ODIN_DEBUG { VertexAttribPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: rawptr) { impl_VertexAttribPointer(index, size, type, normalized, stride, pointer); } // VERSION_2_1 - UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[2][3]f32) { impl_UniformMatrix2x3fv(location, count, transpose, value); } - UniformMatrix3x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[3][2]f32) { impl_UniformMatrix3x2fv(location, count, transpose, value); } - UniformMatrix2x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[2][4]f32) { impl_UniformMatrix2x4fv(location, count, transpose, value); } - UniformMatrix4x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[4][2]f32) { impl_UniformMatrix4x2fv(location, count, transpose, value); } - UniformMatrix3x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[3][4]f32) { impl_UniformMatrix3x4fv(location, count, transpose, value); } - UniformMatrix4x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[4][3]f32) { impl_UniformMatrix4x3fv(location, count, transpose, value); } + UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f32) { impl_UniformMatrix2x3fv(location, count, transpose, value); } + UniformMatrix3x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f32) { impl_UniformMatrix3x2fv(location, count, transpose, value); } + UniformMatrix2x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f32) { impl_UniformMatrix2x4fv(location, count, transpose, value); } + UniformMatrix4x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f32) { impl_UniformMatrix4x2fv(location, count, transpose, value); } + UniformMatrix3x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f32) { impl_UniformMatrix3x4fv(location, count, transpose, value); } + UniformMatrix4x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f32) { impl_UniformMatrix4x3fv(location, count, transpose, value); } // VERSION_3_0 @@ -412,26 +412,26 @@ when !ODIN_DEBUG { Uniform2d :: #force_inline proc "c" (location: i32, x: f64, y: f64) { impl_Uniform2d(location, x, y); } Uniform3d :: #force_inline proc "c" (location: i32, x: f64, y: f64, z: f64) { impl_Uniform3d(location, x, y, z); } Uniform4d :: #force_inline proc "c" (location: i32, x: f64, y: f64, z: f64, w: f64) { impl_Uniform4d(location, x, y, z, w); } - Uniform1dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64) { impl_Uniform1dv(location, count, value); } - Uniform2dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64) { impl_Uniform2dv(location, count, value); } - Uniform3dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64) { impl_Uniform3dv(location, count, value); } - Uniform4dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64) { impl_Uniform4dv(location, count, value); } - UniformMatrix2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix2dv(location, count, transpose, value); } - UniformMatrix3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix3dv(location, count, transpose, value); } - UniformMatrix4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix4dv(location, count, transpose, value); } - UniformMatrix2x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix2x3dv(location, count, transpose, value); } - UniformMatrix2x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix2x4dv(location, count, transpose, value); } - UniformMatrix3x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix3x2dv(location, count, transpose, value); } - UniformMatrix3x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix3x4dv(location, count, transpose, value); } - UniformMatrix4x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix4x2dv(location, count, transpose, value); } - UniformMatrix4x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix4x3dv(location, count, transpose, value); } + Uniform1dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][1]f64) { impl_Uniform1dv(location, count, value); } + Uniform2dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]f64) { impl_Uniform2dv(location, count, value); } + Uniform3dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]f64) { impl_Uniform3dv(location, count, value); } + Uniform4dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]f64) { impl_Uniform4dv(location, count, value); } + UniformMatrix2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f64) { impl_UniformMatrix2dv(location, count, transpose, value); } + UniformMatrix3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f64) { impl_UniformMatrix3dv(location, count, transpose, value); } + UniformMatrix4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f64) { impl_UniformMatrix4dv(location, count, transpose, value); } + UniformMatrix2x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f64) { impl_UniformMatrix2x3dv(location, count, transpose, value); } + UniformMatrix2x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f64) { impl_UniformMatrix2x4dv(location, count, transpose, value); } + UniformMatrix3x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f64) { impl_UniformMatrix3x2dv(location, count, transpose, value); } + UniformMatrix3x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f64) { impl_UniformMatrix3x4dv(location, count, transpose, value); } + UniformMatrix4x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f64) { impl_UniformMatrix4x2dv(location, count, transpose, value); } + UniformMatrix4x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f64) { impl_UniformMatrix4x3dv(location, count, transpose, value); } GetUniformdv :: #force_inline proc "c" (program: u32, location: i32, params: [^]f64) { impl_GetUniformdv(program, location, params); } GetSubroutineUniformLocation :: #force_inline proc "c" (program: u32, shadertype: u32, name: cstring) -> i32 { ret := impl_GetSubroutineUniformLocation(program, shadertype, name); return ret; } GetSubroutineIndex :: #force_inline proc "c" (program: u32, shadertype: u32, name: cstring) -> u32 { ret := impl_GetSubroutineIndex(program, shadertype, name); return ret; } GetActiveSubroutineUniformiv :: #force_inline proc "c" (program: u32, shadertype: u32, index: u32, pname: u32, values: [^]i32) { impl_GetActiveSubroutineUniformiv(program, shadertype, index, pname, values); } GetActiveSubroutineUniformName :: #force_inline proc "c" (program: u32, shadertype: u32, index: u32, bufsize: i32, length: ^i32, name: [^]u8) { impl_GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); } GetActiveSubroutineName :: #force_inline proc "c" (program: u32, shadertype: u32, index: u32, bufsize: i32, length: ^i32, name: [^]u8) { impl_GetActiveSubroutineName(program, shadertype, index, bufsize, length, name); } - UniformSubroutinesuiv :: #force_inline proc "c" (shadertype: u32, count: i32, indices: ^u32) { impl_UniformSubroutinesuiv(shadertype, count, indices); } + UniformSubroutinesuiv :: #force_inline proc "c" (shadertype: u32, count: i32, indices: [^]u32) { impl_UniformSubroutinesuiv(shadertype, count, indices); } GetUniformSubroutineuiv :: #force_inline proc "c" (shadertype: u32, location: i32, params: [^]u32) { impl_GetUniformSubroutineuiv(shadertype, location, params); } GetProgramStageiv :: #force_inline proc "c" (program: u32, shadertype: u32, pname: u32, values: [^]i32) { impl_GetProgramStageiv(program, shadertype, pname, values); } PatchParameteri :: #force_inline proc "c" (pname: u32, value: i32) { impl_PatchParameteri(pname, value); } @@ -466,55 +466,55 @@ when !ODIN_DEBUG { IsProgramPipeline :: #force_inline proc "c" (pipeline: u32) -> bool { ret := impl_IsProgramPipeline(pipeline); return ret; } GetProgramPipelineiv :: #force_inline proc "c" (pipeline: u32, pname: u32, params: [^]i32) { impl_GetProgramPipelineiv(pipeline, pname, params); } ProgramUniform1i :: #force_inline proc "c" (program: u32, location: i32, v0: i32) { impl_ProgramUniform1i(program, location, v0); } - ProgramUniform1iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]i32) { impl_ProgramUniform1iv(program, location, count, value); } + ProgramUniform1iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][1]i32) { impl_ProgramUniform1iv(program, location, count, value); } ProgramUniform1f :: #force_inline proc "c" (program: u32, location: i32, v0: f32) { impl_ProgramUniform1f(program, location, v0); } - ProgramUniform1fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]f32) { impl_ProgramUniform1fv(program, location, count, value); } + ProgramUniform1fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][1]f32) { impl_ProgramUniform1fv(program, location, count, value); } ProgramUniform1d :: #force_inline proc "c" (program: u32, location: i32, v0: f64) { impl_ProgramUniform1d(program, location, v0); } - ProgramUniform1dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]f64) { impl_ProgramUniform1dv(program, location, count, value); } + ProgramUniform1dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][1]f64) { impl_ProgramUniform1dv(program, location, count, value); } ProgramUniform1ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32) { impl_ProgramUniform1ui(program, location, v0); } - ProgramUniform1uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]u32) { impl_ProgramUniform1uiv(program, location, count, value); } + ProgramUniform1uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][1]u32) { impl_ProgramUniform1uiv(program, location, count, value); } ProgramUniform2i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32) { impl_ProgramUniform2i(program, location, v0, v1); } - ProgramUniform2iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]i32) { impl_ProgramUniform2iv(program, location, count, value); } + ProgramUniform2iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]i32) { impl_ProgramUniform2iv(program, location, count, value); } ProgramUniform2f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32) { impl_ProgramUniform2f(program, location, v0, v1); } - ProgramUniform2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]f32) { impl_ProgramUniform2fv(program, location, count, value); } + ProgramUniform2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]f32) { impl_ProgramUniform2fv(program, location, count, value); } ProgramUniform2d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64) { impl_ProgramUniform2d(program, location, v0, v1); } - ProgramUniform2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]f64) { impl_ProgramUniform2dv(program, location, count, value); } + ProgramUniform2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]f64) { impl_ProgramUniform2dv(program, location, count, value); } ProgramUniform2ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32) { impl_ProgramUniform2ui(program, location, v0, v1); } - ProgramUniform2uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]u32) { impl_ProgramUniform2uiv(program, location, count, value); } + ProgramUniform2uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]u32) { impl_ProgramUniform2uiv(program, location, count, value); } ProgramUniform3i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32) { impl_ProgramUniform3i(program, location, v0, v1, v2); } - ProgramUniform3iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]i32) { impl_ProgramUniform3iv(program, location, count, value); } + ProgramUniform3iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]i32) { impl_ProgramUniform3iv(program, location, count, value); } ProgramUniform3f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32) { impl_ProgramUniform3f(program, location, v0, v1, v2); } - ProgramUniform3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]f32) { impl_ProgramUniform3fv(program, location, count, value); } + ProgramUniform3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]f32) { impl_ProgramUniform3fv(program, location, count, value); } ProgramUniform3d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64) { impl_ProgramUniform3d(program, location, v0, v1, v2); } - ProgramUniform3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]f64) { impl_ProgramUniform3dv(program, location, count, value); } + ProgramUniform3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]f64) { impl_ProgramUniform3dv(program, location, count, value); } ProgramUniform3ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32) { impl_ProgramUniform3ui(program, location, v0, v1, v2); } - ProgramUniform3uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]u32) { impl_ProgramUniform3uiv(program, location, count, value); } + ProgramUniform3uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]u32) { impl_ProgramUniform3uiv(program, location, count, value); } ProgramUniform4i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, v3: i32) { impl_ProgramUniform4i(program, location, v0, v1, v2, v3); } - ProgramUniform4iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]i32) { impl_ProgramUniform4iv(program, location, count, value); } + ProgramUniform4iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]i32) { impl_ProgramUniform4iv(program, location, count, value); } ProgramUniform4f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, v3: f32) { impl_ProgramUniform4f(program, location, v0, v1, v2, v3); } - ProgramUniform4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]f32) { impl_ProgramUniform4fv(program, location, count, value); } + ProgramUniform4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]f32) { impl_ProgramUniform4fv(program, location, count, value); } ProgramUniform4d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, v3: f64) { impl_ProgramUniform4d(program, location, v0, v1, v2, v3); } - ProgramUniform4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]f64) { impl_ProgramUniform4dv(program, location, count, value); } + ProgramUniform4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]f64) { impl_ProgramUniform4dv(program, location, count, value); } ProgramUniform4ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, v3: u32) { impl_ProgramUniform4ui(program, location, v0, v1, v2, v3); } - ProgramUniform4uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]u32) { impl_ProgramUniform4uiv(program, location, count, value); } - ProgramUniformMatrix2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][2]f32) { impl_ProgramUniformMatrix2fv(program, location, count, transpose, value); } - ProgramUniformMatrix3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][3]f32) { impl_ProgramUniformMatrix3fv(program, location, count, transpose, value); } - ProgramUniformMatrix4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][4]f32) { impl_ProgramUniformMatrix4fv(program, location, count, transpose, value); } - ProgramUniformMatrix2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][2]f64) { impl_ProgramUniformMatrix2dv(program, location, count, transpose, value); } - ProgramUniformMatrix3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][3]f64) { impl_ProgramUniformMatrix3dv(program, location, count, transpose, value); } - ProgramUniformMatrix4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][4]f64) { impl_ProgramUniformMatrix4dv(program, location, count, transpose, value); } - ProgramUniformMatrix2x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][3]f32) { impl_ProgramUniformMatrix2x3fv(program, location, count, transpose, value); } - ProgramUniformMatrix3x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][2]f32) { impl_ProgramUniformMatrix3x2fv(program, location, count, transpose, value); } - ProgramUniformMatrix2x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][4]f32) { impl_ProgramUniformMatrix2x4fv(program, location, count, transpose, value); } - ProgramUniformMatrix4x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][2]f32) { impl_ProgramUniformMatrix4x2fv(program, location, count, transpose, value); } - ProgramUniformMatrix3x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][4]f32) { impl_ProgramUniformMatrix3x4fv(program, location, count, transpose, value); } - ProgramUniformMatrix4x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][3]f32) { impl_ProgramUniformMatrix4x3fv(program, location, count, transpose, value); } - ProgramUniformMatrix2x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][3]f64) { impl_ProgramUniformMatrix2x3dv(program, location, count, transpose, value); } - ProgramUniformMatrix3x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][2]f64) { impl_ProgramUniformMatrix3x2dv(program, location, count, transpose, value); } - ProgramUniformMatrix2x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][4]f64) { impl_ProgramUniformMatrix2x4dv(program, location, count, transpose, value); } - ProgramUniformMatrix4x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][2]f64) { impl_ProgramUniformMatrix4x2dv(program, location, count, transpose, value); } - ProgramUniformMatrix3x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][4]f64) { impl_ProgramUniformMatrix3x4dv(program, location, count, transpose, value); } - ProgramUniformMatrix4x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][3]f64) { impl_ProgramUniformMatrix4x3dv(program, location, count, transpose, value); } + ProgramUniform4uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]u32) { impl_ProgramUniform4uiv(program, location, count, value); } + ProgramUniformMatrix2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f32) { impl_ProgramUniformMatrix2fv(program, location, count, transpose, value); } + ProgramUniformMatrix3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f32) { impl_ProgramUniformMatrix3fv(program, location, count, transpose, value); } + ProgramUniformMatrix4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f32) { impl_ProgramUniformMatrix4fv(program, location, count, transpose, value); } + ProgramUniformMatrix2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f64) { impl_ProgramUniformMatrix2dv(program, location, count, transpose, value); } + ProgramUniformMatrix3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f64) { impl_ProgramUniformMatrix3dv(program, location, count, transpose, value); } + ProgramUniformMatrix4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f64) { impl_ProgramUniformMatrix4dv(program, location, count, transpose, value); } + ProgramUniformMatrix2x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f32) { impl_ProgramUniformMatrix2x3fv(program, location, count, transpose, value); } + ProgramUniformMatrix3x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f32) { impl_ProgramUniformMatrix3x2fv(program, location, count, transpose, value); } + ProgramUniformMatrix2x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f32) { impl_ProgramUniformMatrix2x4fv(program, location, count, transpose, value); } + ProgramUniformMatrix4x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f32) { impl_ProgramUniformMatrix4x2fv(program, location, count, transpose, value); } + ProgramUniformMatrix3x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f32) { impl_ProgramUniformMatrix3x4fv(program, location, count, transpose, value); } + ProgramUniformMatrix4x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f32) { impl_ProgramUniformMatrix4x3fv(program, location, count, transpose, value); } + ProgramUniformMatrix2x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f64) { impl_ProgramUniformMatrix2x3dv(program, location, count, transpose, value); } + ProgramUniformMatrix3x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f64) { impl_ProgramUniformMatrix3x2dv(program, location, count, transpose, value); } + ProgramUniformMatrix2x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f64) { impl_ProgramUniformMatrix2x4dv(program, location, count, transpose, value); } + ProgramUniformMatrix4x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f64) { impl_ProgramUniformMatrix4x2dv(program, location, count, transpose, value); } + ProgramUniformMatrix3x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f64) { impl_ProgramUniformMatrix3x4dv(program, location, count, transpose, value); } + ProgramUniformMatrix4x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f64) { impl_ProgramUniformMatrix4x3dv(program, location, count, transpose, value); } ValidateProgramPipeline :: #force_inline proc "c" (pipeline: u32) { impl_ValidateProgramPipeline(pipeline); } GetProgramPipelineInfoLog :: #force_inline proc "c" (pipeline: u32, bufSize: i32, length: ^i32, infoLog: [^]u8) { impl_GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); } VertexAttribL1d :: #force_inline proc "c" (index: u32, x: f64) { impl_VertexAttribL1d(index, x); } @@ -969,9 +969,9 @@ when !ODIN_DEBUG { Uniform2iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_Uniform2iv(location, count, value); debug_helper(loc, 0, location, count, value); } Uniform3iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_Uniform3iv(location, count, value); debug_helper(loc, 0, location, count, value); } Uniform4iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_Uniform4iv(location, count, value); debug_helper(loc, 0, location, count, value); } - UniformMatrix2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f32, loc := #caller_location) { impl_UniformMatrix2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f32, loc := #caller_location) { impl_UniformMatrix3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f32, loc := #caller_location) { impl_UniformMatrix4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } ValidateProgram :: #force_inline proc "c" (program: u32, loc := #caller_location) { impl_ValidateProgram(program); debug_helper(loc, 0, program); } VertexAttrib1d :: #force_inline proc "c" (index: u32, x: f64, loc := #caller_location) { impl_VertexAttrib1d(index, x); debug_helper(loc, 0, index, x); } VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: ^[1]f64, loc := #caller_location) { impl_VertexAttrib1dv(index, v); debug_helper(loc, 0, index, v); } @@ -1012,12 +1012,12 @@ when !ODIN_DEBUG { VertexAttribPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: rawptr, loc := #caller_location) { impl_VertexAttribPointer(index, size, type, normalized, stride, pointer); debug_helper(loc, 0, index, size, type, normalized, stride, pointer); } // VERSION_2_1 - UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[2][3]f32, loc := #caller_location) { impl_UniformMatrix2x3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix3x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[3][2]f32, loc := #caller_location) { impl_UniformMatrix3x2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix2x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[2][4]f32, loc := #caller_location) { impl_UniformMatrix2x4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix4x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[4][2]f32, loc := #caller_location) { impl_UniformMatrix4x2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix3x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[3][4]f32, loc := #caller_location) { impl_UniformMatrix3x4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix4x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[4][3]f32, loc := #caller_location) { impl_UniformMatrix4x3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f32, loc := #caller_location) { impl_UniformMatrix2x3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix3x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f32, loc := #caller_location) { impl_UniformMatrix3x2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix2x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f32, loc := #caller_location) { impl_UniformMatrix2x4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix4x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f32, loc := #caller_location) { impl_UniformMatrix4x2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix3x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f32, loc := #caller_location) { impl_UniformMatrix3x4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix4x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f32, loc := #caller_location) { impl_UniformMatrix4x3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } // VERSION_3_0 ColorMaski :: #force_inline proc "c" (index: u32, r: u8, g: u8, b: u8, a: u8, loc := #caller_location) { impl_ColorMaski(index, r, g, b, a); debug_helper(loc, 0, index, r, g, b, a); } @@ -1212,26 +1212,26 @@ when !ODIN_DEBUG { Uniform2d :: #force_inline proc "c" (location: i32, x: f64, y: f64, loc := #caller_location) { impl_Uniform2d(location, x, y); debug_helper(loc, 0, location, x, y); } Uniform3d :: #force_inline proc "c" (location: i32, x: f64, y: f64, z: f64, loc := #caller_location) { impl_Uniform3d(location, x, y, z); debug_helper(loc, 0, location, x, y, z); } Uniform4d :: #force_inline proc "c" (location: i32, x: f64, y: f64, z: f64, w: f64, loc := #caller_location) { impl_Uniform4d(location, x, y, z, w); debug_helper(loc, 0, location, x, y, z, w); } - Uniform1dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_Uniform1dv(location, count, value); debug_helper(loc, 0, location, count, value); } - Uniform2dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_Uniform2dv(location, count, value); debug_helper(loc, 0, location, count, value); } - Uniform3dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_Uniform3dv(location, count, value); debug_helper(loc, 0, location, count, value); } - Uniform4dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_Uniform4dv(location, count, value); debug_helper(loc, 0, location, count, value); } - UniformMatrix2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix2x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix2x3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix2x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix2x4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix3x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix3x2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix3x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix3x4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix4x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix4x2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix4x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix4x3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + Uniform1dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][1]f64, loc := #caller_location) { impl_Uniform1dv(location, count, value); debug_helper(loc, 0, location, count, value); } + Uniform2dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]f64, loc := #caller_location) { impl_Uniform2dv(location, count, value); debug_helper(loc, 0, location, count, value); } + Uniform3dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]f64, loc := #caller_location) { impl_Uniform3dv(location, count, value); debug_helper(loc, 0, location, count, value); } + Uniform4dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]f64, loc := #caller_location) { impl_Uniform4dv(location, count, value); debug_helper(loc, 0, location, count, value); } + UniformMatrix2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f64, loc := #caller_location) { impl_UniformMatrix2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f64, loc := #caller_location) { impl_UniformMatrix3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f64, loc := #caller_location) { impl_UniformMatrix4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix2x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f64, loc := #caller_location) { impl_UniformMatrix2x3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix2x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f64, loc := #caller_location) { impl_UniformMatrix2x4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix3x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f64, loc := #caller_location) { impl_UniformMatrix3x2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix3x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f64, loc := #caller_location) { impl_UniformMatrix3x4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix4x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f64, loc := #caller_location) { impl_UniformMatrix4x2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix4x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f64, loc := #caller_location) { impl_UniformMatrix4x3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } GetUniformdv :: #force_inline proc "c" (program: u32, location: i32, params: [^]f64, loc := #caller_location) { impl_GetUniformdv(program, location, params); debug_helper(loc, 0, program, location, params); } GetSubroutineUniformLocation :: #force_inline proc "c" (program: u32, shadertype: u32, name: cstring, loc := #caller_location) -> i32 { ret := impl_GetSubroutineUniformLocation(program, shadertype, name); debug_helper(loc, 1, ret, program, shadertype, name); return ret; } GetSubroutineIndex :: #force_inline proc "c" (program: u32, shadertype: u32, name: cstring, loc := #caller_location) -> u32 { ret := impl_GetSubroutineIndex(program, shadertype, name); debug_helper(loc, 1, ret, program, shadertype, name); return ret; } GetActiveSubroutineUniformiv :: #force_inline proc "c" (program: u32, shadertype: u32, index: u32, pname: u32, values: [^]i32, loc := #caller_location) { impl_GetActiveSubroutineUniformiv(program, shadertype, index, pname, values); debug_helper(loc, 0, program, shadertype, index, pname, values); } GetActiveSubroutineUniformName :: #force_inline proc "c" (program: u32, shadertype: u32, index: u32, bufsize: i32, length: ^i32, name: [^]u8, loc := #caller_location) { impl_GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); debug_helper(loc, 0, program, shadertype, index, bufsize, length, name); } GetActiveSubroutineName :: #force_inline proc "c" (program: u32, shadertype: u32, index: u32, bufsize: i32, length: ^i32, name: [^]u8, loc := #caller_location) { impl_GetActiveSubroutineName(program, shadertype, index, bufsize, length, name); debug_helper(loc, 0, program, shadertype, index, bufsize, length, name); } - UniformSubroutinesuiv :: #force_inline proc "c" (shadertype: u32, count: i32, indices: ^u32, loc := #caller_location) { impl_UniformSubroutinesuiv(shadertype, count, indices); debug_helper(loc, 0, shadertype, count, indices); } + UniformSubroutinesuiv :: #force_inline proc "c" (shadertype: u32, count: i32, indices: [^]u32, loc := #caller_location) { impl_UniformSubroutinesuiv(shadertype, count, indices); debug_helper(loc, 0, shadertype, count, indices); } GetUniformSubroutineuiv :: #force_inline proc "c" (shadertype: u32, location: i32, params: [^]u32, loc := #caller_location) { impl_GetUniformSubroutineuiv(shadertype, location, params); debug_helper(loc, 0, shadertype, location, params); } GetProgramStageiv :: #force_inline proc "c" (program: u32, shadertype: u32, pname: u32, values: [^]i32, loc := #caller_location) { impl_GetProgramStageiv(program, shadertype, pname, values); debug_helper(loc, 0, program, shadertype, pname, values); } PatchParameteri :: #force_inline proc "c" (pname: u32, value: i32, loc := #caller_location) { impl_PatchParameteri(pname, value); debug_helper(loc, 0, pname, value); } @@ -1266,55 +1266,55 @@ when !ODIN_DEBUG { IsProgramPipeline :: #force_inline proc "c" (pipeline: u32, loc := #caller_location) -> bool { ret := impl_IsProgramPipeline(pipeline); debug_helper(loc, 1, ret, pipeline); return ret;; } GetProgramPipelineiv :: #force_inline proc "c" (pipeline: u32, pname: u32, params: [^]i32, loc := #caller_location) { impl_GetProgramPipelineiv(pipeline, pname, params); debug_helper(loc, 0, pipeline, pname, params); } ProgramUniform1i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, loc := #caller_location) { impl_ProgramUniform1i(program, location, v0); debug_helper(loc, 0, program, location, v0); } - ProgramUniform1iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]i32, loc := #caller_location) { impl_ProgramUniform1iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform1iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][1]i32, loc := #caller_location) { impl_ProgramUniform1iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform1f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, loc := #caller_location) { impl_ProgramUniform1f(program, location, v0); debug_helper(loc, 0, program, location, v0); } - ProgramUniform1fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]f32, loc := #caller_location) { impl_ProgramUniform1fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform1fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][1]f32, loc := #caller_location) { impl_ProgramUniform1fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform1d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, loc := #caller_location) { impl_ProgramUniform1d(program, location, v0); debug_helper(loc, 0, program, location, v0); } - ProgramUniform1dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]f64, loc := #caller_location) { impl_ProgramUniform1dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform1dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][1]f64, loc := #caller_location) { impl_ProgramUniform1dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform1ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, loc := #caller_location) { impl_ProgramUniform1ui(program, location, v0); debug_helper(loc, 0, program, location, v0); } - ProgramUniform1uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]u32, loc := #caller_location) { impl_ProgramUniform1uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform1uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][1]u32, loc := #caller_location) { impl_ProgramUniform1uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform2i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, loc := #caller_location) { impl_ProgramUniform2i(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); } - ProgramUniform2iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]i32, loc := #caller_location) { impl_ProgramUniform2iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform2iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]i32, loc := #caller_location) { impl_ProgramUniform2iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform2f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, loc := #caller_location) { impl_ProgramUniform2f(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); } - ProgramUniform2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]f32, loc := #caller_location) { impl_ProgramUniform2fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]f32, loc := #caller_location) { impl_ProgramUniform2fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform2d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, loc := #caller_location) { impl_ProgramUniform2d(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); } - ProgramUniform2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]f64, loc := #caller_location) { impl_ProgramUniform2dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]f64, loc := #caller_location) { impl_ProgramUniform2dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform2ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, loc := #caller_location) { impl_ProgramUniform2ui(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); } - ProgramUniform2uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]u32, loc := #caller_location) { impl_ProgramUniform2uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform2uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]u32, loc := #caller_location) { impl_ProgramUniform2uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform3i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, loc := #caller_location) { impl_ProgramUniform3i(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); } - ProgramUniform3iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]i32, loc := #caller_location) { impl_ProgramUniform3iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform3iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]i32, loc := #caller_location) { impl_ProgramUniform3iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform3f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, loc := #caller_location) { impl_ProgramUniform3f(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); } - ProgramUniform3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]f32, loc := #caller_location) { impl_ProgramUniform3fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]f32, loc := #caller_location) { impl_ProgramUniform3fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform3d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, loc := #caller_location) { impl_ProgramUniform3d(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); } - ProgramUniform3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]f64, loc := #caller_location) { impl_ProgramUniform3dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]f64, loc := #caller_location) { impl_ProgramUniform3dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform3ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, loc := #caller_location) { impl_ProgramUniform3ui(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); } - ProgramUniform3uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]u32, loc := #caller_location) { impl_ProgramUniform3uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform3uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]u32, loc := #caller_location) { impl_ProgramUniform3uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform4i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, v3: i32, loc := #caller_location) { impl_ProgramUniform4i(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); } - ProgramUniform4iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]i32, loc := #caller_location) { impl_ProgramUniform4iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform4iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]i32, loc := #caller_location) { impl_ProgramUniform4iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform4f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, v3: f32, loc := #caller_location) { impl_ProgramUniform4f(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); } - ProgramUniform4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]f32, loc := #caller_location) { impl_ProgramUniform4fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]f32, loc := #caller_location) { impl_ProgramUniform4fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform4d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, v3: f64, loc := #caller_location) { impl_ProgramUniform4d(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); } - ProgramUniform4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]f64, loc := #caller_location) { impl_ProgramUniform4dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]f64, loc := #caller_location) { impl_ProgramUniform4dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform4ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, v3: u32, loc := #caller_location) { impl_ProgramUniform4ui(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); } - ProgramUniform4uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]u32, loc := #caller_location) { impl_ProgramUniform4uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } - ProgramUniformMatrix2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][2]f32, loc := #caller_location) { impl_ProgramUniformMatrix2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][3]f32, loc := #caller_location) { impl_ProgramUniformMatrix3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][4]f32, loc := #caller_location) { impl_ProgramUniformMatrix4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][2]f64, loc := #caller_location) { impl_ProgramUniformMatrix2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][3]f64, loc := #caller_location) { impl_ProgramUniformMatrix3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][4]f64, loc := #caller_location) { impl_ProgramUniformMatrix4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix2x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][3]f32, loc := #caller_location) { impl_ProgramUniformMatrix2x3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix3x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][2]f32, loc := #caller_location) { impl_ProgramUniformMatrix3x2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix2x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][4]f32, loc := #caller_location) { impl_ProgramUniformMatrix2x4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix4x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][2]f32, loc := #caller_location) { impl_ProgramUniformMatrix4x2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix3x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][4]f32, loc := #caller_location) { impl_ProgramUniformMatrix3x4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix4x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][3]f32, loc := #caller_location) { impl_ProgramUniformMatrix4x3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix2x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][3]f64, loc := #caller_location) { impl_ProgramUniformMatrix2x3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix3x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][2]f64, loc := #caller_location) { impl_ProgramUniformMatrix3x2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix2x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][4]f64, loc := #caller_location) { impl_ProgramUniformMatrix2x4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix4x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][2]f64, loc := #caller_location) { impl_ProgramUniformMatrix4x2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix3x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][4]f64, loc := #caller_location) { impl_ProgramUniformMatrix3x4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix4x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][3]f64, loc := #caller_location) { impl_ProgramUniformMatrix4x3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniform4uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]u32, loc := #caller_location) { impl_ProgramUniform4uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniformMatrix2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f32, loc := #caller_location) { impl_ProgramUniformMatrix2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f32, loc := #caller_location) { impl_ProgramUniformMatrix3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f32, loc := #caller_location) { impl_ProgramUniformMatrix4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f64, loc := #caller_location) { impl_ProgramUniformMatrix2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f64, loc := #caller_location) { impl_ProgramUniformMatrix3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f64, loc := #caller_location) { impl_ProgramUniformMatrix4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix2x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f32, loc := #caller_location) { impl_ProgramUniformMatrix2x3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix3x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f32, loc := #caller_location) { impl_ProgramUniformMatrix3x2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix2x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f32, loc := #caller_location) { impl_ProgramUniformMatrix2x4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix4x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f32, loc := #caller_location) { impl_ProgramUniformMatrix4x2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix3x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f32, loc := #caller_location) { impl_ProgramUniformMatrix3x4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix4x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f32, loc := #caller_location) { impl_ProgramUniformMatrix4x3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix2x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f64, loc := #caller_location) { impl_ProgramUniformMatrix2x3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix3x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f64, loc := #caller_location) { impl_ProgramUniformMatrix3x2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix2x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f64, loc := #caller_location) { impl_ProgramUniformMatrix2x4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix4x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f64, loc := #caller_location) { impl_ProgramUniformMatrix4x2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix3x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f64, loc := #caller_location) { impl_ProgramUniformMatrix3x4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix4x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f64, loc := #caller_location) { impl_ProgramUniformMatrix4x3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } ValidateProgramPipeline :: #force_inline proc "c" (pipeline: u32, loc := #caller_location) { impl_ValidateProgramPipeline(pipeline); debug_helper(loc, 0, pipeline); } GetProgramPipelineInfoLog :: #force_inline proc "c" (pipeline: u32, bufSize: i32, length: ^i32, infoLog: [^]u8, loc := #caller_location) { impl_GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); debug_helper(loc, 0, pipeline, bufSize, length, infoLog); } VertexAttribL1d :: #force_inline proc "c" (index: u32, x: f64, loc := #caller_location) { impl_VertexAttribL1d(index, x); debug_helper(loc, 0, index, x); }