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Update vendor:raylib to support macos-arm64 (apple silicon)
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Vendored
+14
-5
@@ -106,11 +106,20 @@ when ODIN_OS == .Windows {
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"system:pthread",
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"system:pthread",
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}
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}
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} else when ODIN_OS == .Darwin {
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} else when ODIN_OS == .Darwin {
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foreign import lib {
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when ODIN_ARCH == .arm64 {
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"macos/libraylib.a",
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foreign import lib {
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"system:Cocoa.framework",
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"macos-arm64/libraylib.a",
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"system:OpenGL.framework",
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"system:Cocoa.framework",
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"system:IOKit.framework",
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"system:OpenGL.framework",
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"system:IOKit.framework",
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}
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} else {
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foreign import lib {
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"macos/libraylib.a",
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"system:Cocoa.framework",
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"system:OpenGL.framework",
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"system:IOKit.framework",
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}
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}
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}
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} else {
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} else {
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foreign import lib "system:raylib"
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foreign import lib "system:raylib"
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