mirror of
https://github.com/Ed94/Odin.git
synced 2026-08-06 07:38:48 +00:00
Fix slicing bug on dynamic arrays
This commit is contained in:
@@ -47,6 +47,7 @@ GetProcAddress :: proc(name: string) -> proc() #cc_c {
|
||||
GenBuffers: proc(count: i32, buffers: ^u32) #cc_c;
|
||||
GenVertexArrays: proc(count: i32, buffers: ^u32) #cc_c;
|
||||
GenSamplers: proc(count: i32, buffers: ^u32) #cc_c;
|
||||
DeleteBuffers: proc(count: i32, buffers: ^u32) #cc_c;
|
||||
BindBuffer: proc(target: i32, buffer: u32) #cc_c;
|
||||
BindVertexArray: proc(buffer: u32) #cc_c;
|
||||
BindSampler: proc(position: i32, sampler: u32) #cc_c;
|
||||
@@ -108,6 +109,7 @@ init :: proc() {
|
||||
set_proc_address(^GenBuffers, "glGenBuffers\x00");
|
||||
set_proc_address(^GenVertexArrays, "glGenVertexArrays\x00");
|
||||
set_proc_address(^GenSamplers, "glGenSamplers\x00");
|
||||
set_proc_address(^DeleteBuffers, "glDeleteBuffers\x00");
|
||||
set_proc_address(^BindBuffer, "glBindBuffer\x00");
|
||||
set_proc_address(^BindSampler, "glBindSampler\x00");
|
||||
set_proc_address(^BindVertexArray, "glBindVertexArray\x00");
|
||||
|
||||
Reference in New Issue
Block a user