Fix slicing bug on dynamic arrays

This commit is contained in:
Ginger Bill
2017-04-11 16:00:49 +01:00
parent 913b9b6447
commit 5916e71d4f
5 changed files with 30 additions and 14 deletions
+2
View File
@@ -47,6 +47,7 @@ GetProcAddress :: proc(name: string) -> proc() #cc_c {
GenBuffers: proc(count: i32, buffers: ^u32) #cc_c;
GenVertexArrays: proc(count: i32, buffers: ^u32) #cc_c;
GenSamplers: proc(count: i32, buffers: ^u32) #cc_c;
DeleteBuffers: proc(count: i32, buffers: ^u32) #cc_c;
BindBuffer: proc(target: i32, buffer: u32) #cc_c;
BindVertexArray: proc(buffer: u32) #cc_c;
BindSampler: proc(position: i32, sampler: u32) #cc_c;
@@ -108,6 +109,7 @@ init :: proc() {
set_proc_address(^GenBuffers, "glGenBuffers\x00");
set_proc_address(^GenVertexArrays, "glGenVertexArrays\x00");
set_proc_address(^GenSamplers, "glGenSamplers\x00");
set_proc_address(^DeleteBuffers, "glDeleteBuffers\x00");
set_proc_address(^BindBuffer, "glBindBuffer\x00");
set_proc_address(^BindSampler, "glBindSampler\x00");
set_proc_address(^BindVertexArray, "glBindVertexArray\x00");