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Update raylib.odin
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Vendored
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@@ -1152,7 +1152,7 @@ foreign lib {
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DrawRectangleLines :: proc(posX, posY, width, height: c.int, color: Color) --- // Draw rectangle outline
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DrawRectangleLines :: proc(posX, posY, width, height: c.int, color: Color) --- // Draw rectangle outline
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DrawRectangleLinesEx :: proc(rec: Rectangle, lineThick: f32, color: Color) --- // Draw rectangle outline with extended parameters
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DrawRectangleLinesEx :: proc(rec: Rectangle, lineThick: f32, color: Color) --- // Draw rectangle outline with extended parameters
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DrawRectangleRounded :: proc(rec: Rectangle, roundness: f32, segments: c.int, color: Color) --- // Draw rectangle with rounded edges
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DrawRectangleRounded :: proc(rec: Rectangle, roundness: f32, segments: c.int, color: Color) --- // Draw rectangle with rounded edges
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DrawRectangleRoundedLines :: proc(rec: Rectangle, roundness: f32, segments: c.int, lineThick: c.int, color: Color) --- // Draw rectangle with rounded edges outline
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DrawRectangleRoundedLines :: proc(rec: Rectangle, roundness: f32, segments: c.int, lineThick: f32, color: Color) --- // Draw rectangle with rounded edges outline
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DrawTriangle :: proc(v1, v2, v3: Vector2, color: Color) --- // Draw a color-filled triangle (vertex in counter-clockwise order!)
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DrawTriangle :: proc(v1, v2, v3: Vector2, color: Color) --- // Draw a color-filled triangle (vertex in counter-clockwise order!)
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DrawTriangleLines :: proc(v1, v2, v3: Vector2, color: Color) --- // Draw triangle outline (vertex in counter-clockwise order!)
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DrawTriangleLines :: proc(v1, v2, v3: Vector2, color: Color) --- // Draw triangle outline (vertex in counter-clockwise order!)
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DrawTriangleFan :: proc(points: [^]Vector2, pointsCount: c.int, color: Color) --- // Draw a triangle fan defined by points (first vertex is the center)
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DrawTriangleFan :: proc(points: [^]Vector2, pointsCount: c.int, color: Color) --- // Draw a triangle fan defined by points (first vertex is the center)
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