Enforce linalg

This commit is contained in:
gingerBill
2024-03-08 13:28:15 +00:00
parent 032e193d0d
commit 51d12acab3
2 changed files with 33 additions and 54 deletions
+23 -23
View File
@@ -85,33 +85,33 @@ Vector2SubtractValue :: proc "c" (v: Vector2, value: f32) -> Vector2 {
return v - value
}
// Calculate vector length
@(require_results, deprecated="Prefer linalg.length(v)")
@(require_results)
Vector2Length :: proc "c" (v: Vector2) -> f32 {
return linalg.length(v)
}
// Calculate vector square length
@(require_results, deprecated="Prefer linalg.length2(v)")
@(require_results)
Vector2LengthSqr :: proc "c" (v: Vector2) -> f32 {
return linalg.length2(v)
}
// Calculate two vectors dot product
@(require_results, deprecated="Prefer linalg.dot(v1, v2)")
@(require_results)
Vector2DotProduct :: proc "c" (v1, v2: Vector2) -> f32 {
return linalg.dot(v1, v2)
}
// Calculate distance between two vectors
@(require_results, deprecated="Prefer linalg.distance(v1, v2)")
@(require_results)
Vector2Distance :: proc "c" (v1, v2: Vector2) -> f32 {
return linalg.distance(v1, v2)
}
// Calculate square distance between two vectors
@(require_results, deprecated="Prefer linalg.length2(v2-v1)")
@(require_results)
Vector2DistanceSqrt :: proc "c" (v1, v2: Vector2) -> f32 {
return linalg.length2(v2-v1)
}
// Calculate angle between two vectors
// NOTE: Angle is calculated from origin point (0, 0)
@(require_results, deprecated="Prefer linalg.angle_between(v1, v2)")
@(require_results)
Vector2Angle :: proc "c" (v1, v2: Vector2) -> f32 {
return linalg.angle_between(v1, v2)
}
@@ -146,7 +146,7 @@ Vector2Divide :: proc "c" (v1, v2: Vector2) -> Vector2 {
return v1 / v2
}
// Normalize provided vector
@(require_results, deprecated="Prefer linalg.normalize0(v)")
@(require_results)
Vector2Normalize :: proc "c" (v: Vector2) -> Vector2 {
return linalg.normalize0(v)
}
@@ -270,38 +270,38 @@ Vector3SubtractValue :: proc "c" (v: Vector3, value: f32) -> Vector3 {
return v - value
}
// Calculate vector length
@(require_results, deprecated="Prefer linalg.length(v)")
@(require_results)
Vector3Length :: proc "c" (v: Vector3) -> f32 {
return linalg.length(v)
}
// Calculate vector square length
@(require_results, deprecated="Prefer linalg.length2(v)")
@(require_results)
Vector3LengthSqr :: proc "c" (v: Vector3) -> f32 {
return linalg.length2(v)
}
// Calculate two vectors dot product
@(require_results, deprecated="Prefer linalg.dot(v1, v2)")
@(require_results)
Vector3DotProduct :: proc "c" (v1, v2: Vector3) -> f32 {
return linalg.dot(v1, v2)
}
// Calculate two vectors dot product
@(require_results, deprecated="Prefer linalg.cross(v1, v2)")
@(require_results)
Vector3CrossProduct :: proc "c" (v1, v2: Vector3) -> Vector3 {
return linalg.cross(v1, v2)
}
// Calculate distance between two vectors
@(require_results, deprecated="Prefer linalg.distance(v1, v2)")
@(require_results)
Vector3Distance :: proc "c" (v1, v2: Vector3) -> f32 {
return linalg.distance(v1, v2)
}
// Calculate square distance between two vectors
@(require_results, deprecated="Prefer linalg.length2(v2-v1)")
@(require_results)
Vector3DistanceSqrt :: proc "c" (v1, v2: Vector3) -> f32 {
return linalg.length2(v2-v1)
}
// Calculate angle between two vectors
// NOTE: Angle is calculated from origin point (0, 0)
@(require_results, deprecated="Prefer linalg.angle_between(v1, v2)")
@(require_results)
Vector3Angle :: proc "c" (v1, v2: Vector3) -> f32 {
return linalg.angle_between(v1, v2)
}
@@ -336,7 +336,7 @@ Vector3Divide :: proc "c" (v1, v2: Vector3) -> Vector3 {
return v1 / v2
}
// Normalize provided vector
@(require_results, deprecated="Prefer linalg.normalize0(v)")
@(require_results)
Vector3Normalize :: proc "c" (v: Vector3) -> Vector3 {
return linalg.normalize0(v)
}
@@ -364,7 +364,7 @@ Vector3OrthoNormalize :: proc "c" (v1, v2: ^Vector3) {
}
// Transform a vector by quaternion rotation
@(require_results, deprecated="Prefer linalg.mul(q, v")
@(require_results)
Vector3RotateByQuaternion :: proc "c" (v: Vector3, q: Quaternion) -> Vector3 {
return linalg.mul(q, v)
}
@@ -480,12 +480,12 @@ Vector3Equals :: proc "c" (p, q: Vector3) -> bool {
}
@(require_results, deprecated="Prefer linalg.min(v1, v2)")
@(require_results)
Vector3Min :: proc "c" (v1, v2: Vector3) -> Vector3 {
return linalg.min(v1, v2)
}
@(require_results, deprecated="Prefer linalg.max(v1, v2)")
@(require_results)
Vector3Max :: proc "c" (v1, v2: Vector3) -> Vector3 {
return linalg.max(v1, v2)
}
@@ -539,25 +539,25 @@ Vector3Unproject :: proc "c" (source: Vector3, projection: Matrix, view: Matrix)
//----------------------------------------------------------------------------------
// Compute matrix determinant
@(require_results, deprecated="Prefer linalg.determinant(mat)")
@(require_results)
MatrixDeterminant :: proc "c" (mat: Matrix) -> f32 {
return linalg.determinant(mat)
}
// Get the trace of the matrix (sum of the values along the diagonal)
@(require_results, deprecated="Prefer linalg.trace(mat)")
@(require_results)
MatrixTrace :: proc "c" (mat: Matrix) -> f32 {
return linalg.trace(mat)
}
// Transposes provided matrix
@(require_results, deprecated="Prefer linalg.transpose(mat)")
@(require_results)
MatrixTranspose :: proc "c" (mat: Matrix) -> Matrix {
return linalg.transpose(mat)
}
// Invert provided matrix
@(require_results, deprecated="Prefer linalg.inverse(mat)")
@(require_results)
MatrixInvert :: proc "c" (mat: Matrix) -> Matrix {
return linalg.inverse(mat)
}
@@ -704,7 +704,7 @@ QuaternionLength :: proc "c" (q: Quaternion) -> f32 {
return abs(q)
}
// Normalize provided quaternion
@(require_results, deprecated="Prefer linalg.normalize0(q)")
@(require_results)
QuaternionNormalize :: proc "c" (q: Quaternion) -> Quaternion {
return linalg.normalize0(q)
}