Update vendor:sdl3 to version 3.2.10

This commit is contained in:
Dan Korostelev
2025-04-02 20:24:45 +02:00
parent 5eaff20f4a
commit 4a56b25b3a
38 changed files with 531 additions and 159 deletions
+3 -3
View File
@@ -516,7 +516,7 @@ GPUVertexBufferDescription :: struct {
slot: Uint32, /**< The binding slot of the vertex buffer. */
pitch: Uint32, /**< The byte pitch between consecutive elements of the vertex buffer. */
input_rate: GPUVertexInputRate, /**< Whether attribute addressing is a function of the vertex index or instance index. */
instance_step_rate: Uint32, /**< The number of instances to draw using the same per-instance data before advancing in the instance buffer by one element. Ignored unless input_rate is GPU_VERTEXINPUTRATE_INSTANCE */
instance_step_rate: Uint32, /**< Reserved for future use. Must be set to 0. */
}
GPUVertexAttribute :: struct {
@@ -611,8 +611,8 @@ GPURasterizerState :: struct {
GPUMultisampleState :: struct {
sample_count: GPUSampleCount, /**< The number of samples to be used in rasterization. */
sample_mask: Uint32, /**< Determines which samples get updated in the render targets. Treated as 0xFFFFFFFF if enable_mask is false. */
enable_mask: bool, /**< Enables sample masking. */
sample_mask: Uint32, /**< Reserved for future use. Must be set to 0. */
enable_mask: bool, /**< Reserved for future use. Must be set to false. */
_: Uint8,
_: Uint8,
_: Uint8,