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Update vendor:sdl3 to version 3.2.10
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Vendored
+3
-3
@@ -516,7 +516,7 @@ GPUVertexBufferDescription :: struct {
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slot: Uint32, /**< The binding slot of the vertex buffer. */
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pitch: Uint32, /**< The byte pitch between consecutive elements of the vertex buffer. */
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input_rate: GPUVertexInputRate, /**< Whether attribute addressing is a function of the vertex index or instance index. */
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instance_step_rate: Uint32, /**< The number of instances to draw using the same per-instance data before advancing in the instance buffer by one element. Ignored unless input_rate is GPU_VERTEXINPUTRATE_INSTANCE */
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instance_step_rate: Uint32, /**< Reserved for future use. Must be set to 0. */
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}
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GPUVertexAttribute :: struct {
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@@ -611,8 +611,8 @@ GPURasterizerState :: struct {
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GPUMultisampleState :: struct {
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sample_count: GPUSampleCount, /**< The number of samples to be used in rasterization. */
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sample_mask: Uint32, /**< Determines which samples get updated in the render targets. Treated as 0xFFFFFFFF if enable_mask is false. */
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enable_mask: bool, /**< Enables sample masking. */
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sample_mask: Uint32, /**< Reserved for future use. Must be set to 0. */
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enable_mask: bool, /**< Reserved for future use. Must be set to false. */
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_: Uint8,
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_: Uint8,
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_: Uint8,
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