Update vendor:sdl3 to version 3.2.10
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@@ -450,7 +450,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CloseStorage(SDL_Storage *storage);
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*
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* This function should be called in regular intervals until it returns true -
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* however, it is not recommended to spinwait on this call, as the backend may
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* depend on a synchronous message loop.
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* depend on a synchronous message loop. You might instead poll this in your
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* game's main loop while processing events and drawing a loading screen.
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*
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* \param storage a storage container to query.
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* \returns true if the container is ready, false otherwise.
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@@ -636,10 +637,10 @@ extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetStorageSpaceRemaining(SDL_Storage *sto
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* Enumerate a directory tree, filtered by pattern, and return a list.
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*
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* Files are filtered out if they don't match the string in `pattern`, which
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* may contain wildcard characters '*' (match everything) and '?' (match one
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* may contain wildcard characters `*` (match everything) and `?` (match one
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* character). If pattern is NULL, no filtering is done and all results are
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* returned. Subdirectories are permitted, and are specified with a path
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* separator of '/'. Wildcard characters '*' and '?' never match a path
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* separator of '/'. Wildcard characters `*` and `?` never match a path
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* separator.
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*
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* `flags` may be set to SDL_GLOB_CASEINSENSITIVE to make the pattern matching
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