Update vendor:sdl3 to version 3.2.10

This commit is contained in:
Dan Korostelev
2025-04-02 20:24:45 +02:00
parent 5eaff20f4a
commit 4a56b25b3a
38 changed files with 531 additions and 159 deletions
+4 -3
View File
@@ -450,7 +450,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CloseStorage(SDL_Storage *storage);
*
* This function should be called in regular intervals until it returns true -
* however, it is not recommended to spinwait on this call, as the backend may
* depend on a synchronous message loop.
* depend on a synchronous message loop. You might instead poll this in your
* game's main loop while processing events and drawing a loading screen.
*
* \param storage a storage container to query.
* \returns true if the container is ready, false otherwise.
@@ -636,10 +637,10 @@ extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetStorageSpaceRemaining(SDL_Storage *sto
* Enumerate a directory tree, filtered by pattern, and return a list.
*
* Files are filtered out if they don't match the string in `pattern`, which
* may contain wildcard characters '*' (match everything) and '?' (match one
* may contain wildcard characters `*` (match everything) and `?` (match one
* character). If pattern is NULL, no filtering is done and all results are
* returned. Subdirectories are permitted, and are specified with a path
* separator of '/'. Wildcard characters '*' and '?' never match a path
* separator of '/'. Wildcard characters `*` and `?` never match a path
* separator.
*
* `flags` may be set to SDL_GLOB_CASEINSENSITIVE to make the pattern matching