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Update vendor:sdl3 to version 3.2.10
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Vendored
+3
-3
@@ -353,7 +353,7 @@ extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetRelativeMouseState(float
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*
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* \sa SDL_WarpMouseGlobal
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
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extern SDL_DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window *window,
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float x, float y);
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/**
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@@ -514,8 +514,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CaptureMouse(bool enabled);
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* \sa SDL_DestroyCursor
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* \sa SDL_SetCursor
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*/
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extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor(const Uint8 * data,
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const Uint8 * mask,
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extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor(const Uint8 *data,
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const Uint8 *mask,
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int w, int h, int hot_x,
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int hot_y);
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