mirror of
https://github.com/Ed94/Odin.git
synced 2026-08-08 00:28:49 +00:00
Add more indirect command structs to the procedure calls
This commit is contained in:
Vendored
+6
-6
@@ -406,8 +406,8 @@ when !ODIN_DEBUG {
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BlendEquationSeparatei :: #force_inline proc "c" (buf: u32, modeRGB: u32, modeAlpha: u32) { impl_BlendEquationSeparatei(buf, modeRGB, modeAlpha); }
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BlendFunci :: #force_inline proc "c" (buf: u32, src: u32, dst: u32) { impl_BlendFunci(buf, src, dst); }
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BlendFuncSeparatei :: #force_inline proc "c" (buf: u32, srcRGB: u32, dstRGB: u32, srcAlpha: u32, dstAlpha: u32) { impl_BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); }
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DrawArraysIndirect :: #force_inline proc "c" (mode: u32, indirect: rawptr) { impl_DrawArraysIndirect(mode, indirect); }
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DrawElementsIndirect :: #force_inline proc "c" (mode: u32, type: u32, indirect: rawptr) { impl_DrawElementsIndirect(mode, type, indirect); }
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DrawArraysIndirect :: #force_inline proc "c" (mode: u32, indirect: ^DrawArraysIndirectCommand) { impl_DrawArraysIndirect(mode, indirect); }
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DrawElementsIndirect :: #force_inline proc "c" (mode: u32, type: u32, indirect: ^DrawElementsIndirectCommand) { impl_DrawElementsIndirect(mode, type, indirect); }
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Uniform1d :: #force_inline proc "c" (location: i32, x: f64) { impl_Uniform1d(location, x); }
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Uniform2d :: #force_inline proc "c" (location: i32, x: f64, y: f64) { impl_Uniform2d(location, x, y); }
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Uniform3d :: #force_inline proc "c" (location: i32, x: f64, y: f64, z: f64) { impl_Uniform3d(location, x, y, z); }
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@@ -556,7 +556,7 @@ when !ODIN_DEBUG {
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ClearBufferData :: #force_inline proc "c" (target: u32, internalformat: u32, format: u32, type: u32, data: rawptr) { impl_ClearBufferData(target, internalformat, format, type, data); }
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ClearBufferSubData :: #force_inline proc "c" (target: u32, internalformat: u32, offset: int, size: int, format: u32, type: u32, data: rawptr) { impl_ClearBufferSubData(target, internalformat, offset, size, format, type, data); }
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DispatchCompute :: #force_inline proc "c" (num_groups_x: u32, num_groups_y: u32, num_groups_z: u32) { impl_DispatchCompute(num_groups_x, num_groups_y, num_groups_z); }
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DispatchComputeIndirect :: #force_inline proc "c" (indirect: int) { impl_DispatchComputeIndirect(indirect); }
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DispatchComputeIndirect :: #force_inline proc "c" (indirect: ^DispatchIndirectCommand) { impl_DispatchComputeIndirect(indirect); }
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CopyImageSubData :: #force_inline proc "c" (srcName: u32, srcTarget: u32, srcLevel: i32, srcX: i32, srcY: i32, srcZ: i32, dstName: u32, dstTarget: u32, dstLevel: i32, dstX: i32, dstY: i32, dstZ: i32, srcWidth: i32, srcHeight: i32, srcDepth: i32) { impl_CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); }
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FramebufferParameteri :: #force_inline proc "c" (target: u32, pname: u32, param: i32) { impl_FramebufferParameteri(target, pname, param); }
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GetFramebufferParameteriv :: #force_inline proc "c" (target: u32, pname: u32, params: [^]i32) { impl_GetFramebufferParameteriv(target, pname, params); }
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@@ -1206,8 +1206,8 @@ when !ODIN_DEBUG {
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BlendEquationSeparatei :: #force_inline proc "c" (buf: u32, modeRGB: u32, modeAlpha: u32, loc := #caller_location) { impl_BlendEquationSeparatei(buf, modeRGB, modeAlpha); debug_helper(loc, 0, buf, modeRGB, modeAlpha); }
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BlendFunci :: #force_inline proc "c" (buf: u32, src: u32, dst: u32, loc := #caller_location) { impl_BlendFunci(buf, src, dst); debug_helper(loc, 0, buf, src, dst); }
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BlendFuncSeparatei :: #force_inline proc "c" (buf: u32, srcRGB: u32, dstRGB: u32, srcAlpha: u32, dstAlpha: u32, loc := #caller_location) { impl_BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); debug_helper(loc, 0, buf, srcRGB, dstRGB, srcAlpha, dstAlpha); }
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DrawArraysIndirect :: #force_inline proc "c" (mode: u32, indirect: rawptr, loc := #caller_location) { impl_DrawArraysIndirect(mode, indirect); debug_helper(loc, 0, mode, indirect); }
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DrawElementsIndirect :: #force_inline proc "c" (mode: u32, type: u32, indirect: rawptr, loc := #caller_location) { impl_DrawElementsIndirect(mode, type, indirect); debug_helper(loc, 0, mode, type, indirect); }
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DrawArraysIndirect :: #force_inline proc "c" (mode: u32, indirect: ^DrawArraysIndirectCommand, loc := #caller_location) { impl_DrawArraysIndirect(mode, indirect); debug_helper(loc, 0, mode, indirect); }
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DrawElementsIndirect :: #force_inline proc "c" (mode: u32, type: u32, indirect: ^DrawElementsIndirectCommand, loc := #caller_location) { impl_DrawElementsIndirect(mode, type, indirect); debug_helper(loc, 0, mode, type, indirect); }
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Uniform1d :: #force_inline proc "c" (location: i32, x: f64, loc := #caller_location) { impl_Uniform1d(location, x); debug_helper(loc, 0, location, x); }
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Uniform2d :: #force_inline proc "c" (location: i32, x: f64, y: f64, loc := #caller_location) { impl_Uniform2d(location, x, y); debug_helper(loc, 0, location, x, y); }
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Uniform3d :: #force_inline proc "c" (location: i32, x: f64, y: f64, z: f64, loc := #caller_location) { impl_Uniform3d(location, x, y, z); debug_helper(loc, 0, location, x, y, z); }
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@@ -1356,7 +1356,7 @@ when !ODIN_DEBUG {
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ClearBufferData :: #force_inline proc "c" (target: u32, internalformat: u32, format: u32, type: u32, data: rawptr, loc := #caller_location) { impl_ClearBufferData(target, internalformat, format, type, data); debug_helper(loc, 0, target, internalformat, format, type, data); }
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ClearBufferSubData :: #force_inline proc "c" (target: u32, internalformat: u32, offset: int, size: int, format: u32, type: u32, data: rawptr, loc := #caller_location) { impl_ClearBufferSubData(target, internalformat, offset, size, format, type, data); debug_helper(loc, 0, target, internalformat, offset, size, format, type, data); }
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DispatchCompute :: #force_inline proc "c" (num_groups_x: u32, num_groups_y: u32, num_groups_z: u32, loc := #caller_location) { impl_DispatchCompute(num_groups_x, num_groups_y, num_groups_z); debug_helper(loc, 0, num_groups_x, num_groups_y, num_groups_z); }
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DispatchComputeIndirect :: #force_inline proc "c" (indirect: int, loc := #caller_location) { impl_DispatchComputeIndirect(indirect); debug_helper(loc, 0, indirect); }
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DispatchComputeIndirect :: #force_inline proc "c" (indirect: ^DispatchIndirectCommand, loc := #caller_location) { impl_DispatchComputeIndirect(indirect); debug_helper(loc, 0, indirect); }
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CopyImageSubData :: #force_inline proc "c" (srcName: u32, srcTarget: u32, srcLevel: i32, srcX: i32, srcY: i32, srcZ: i32, dstName: u32, dstTarget: u32, dstLevel: i32, dstX: i32, dstY: i32, dstZ: i32, srcWidth: i32, srcHeight: i32, srcDepth: i32, loc := #caller_location) { impl_CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); debug_helper(loc, 0, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); }
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FramebufferParameteri :: #force_inline proc "c" (target: u32, pname: u32, param: i32, loc := #caller_location) { impl_FramebufferParameteri(target, pname, param); debug_helper(loc, 0, target, pname, param); }
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GetFramebufferParameteriv :: #force_inline proc "c" (target: u32, pname: u32, params: [^]i32, loc := #caller_location) { impl_GetFramebufferParameteriv(target, pname, params); debug_helper(loc, 0, target, pname, params); }
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