From 483015fe578be20eeeb731c12510bedd21a29f32 Mon Sep 17 00:00:00 2001 From: Hector Date: Thu, 6 Jun 2024 11:47:36 +0100 Subject: [PATCH] Updated SDL_CreateTexture to take `PixelFormatEnum` instead of `u32` --- vendor/sdl2/sdl_render.odin | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/vendor/sdl2/sdl_render.odin b/vendor/sdl2/sdl_render.odin index f948b39b0..cceebf3ac 100644 --- a/vendor/sdl2/sdl_render.odin +++ b/vendor/sdl2/sdl_render.odin @@ -76,7 +76,7 @@ foreign lib { GetRenderer :: proc(window: ^Window) -> ^Renderer --- GetRendererInfo :: proc(renderer: ^Renderer, info: ^RendererInfo) -> c.int --- GetRendererOutputSize :: proc(renderer: ^Renderer, w, h: ^c.int) -> c.int --- - CreateTexture :: proc(renderer: ^Renderer, format: u32, access: TextureAccess, w, h: c.int) -> ^Texture --- + CreateTexture :: proc(renderer: ^Renderer, format: PixelFormatEnum, access: TextureAccess, w, h: c.int) -> ^Texture --- CreateTextureFromSurface :: proc(renderer: ^Renderer, surface: ^Surface) -> ^Texture --- QueryTexture :: proc(texture: ^Texture, format: ^u32, access, w, h: ^c.int) -> c.int --- SetTextureColorMod :: proc(texture: ^Texture, r, g, b: u8) -> c.int ---