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Add utility classes for dealing with Windows
Most for GLFW and SDL only
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package objc_QuartzCore
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import NS "core:sys/darwin/Foundation"
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import MTL "core:sys/darwin/Metal"
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import "core:intrinsics"
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@(private)
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msgSend :: intrinsics.objc_send
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@(objc_class="CAMetalLayer")
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MetalLayer :: struct{ using _: NS.Layer}
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@(objc_type=MetalLayer, objc_name="device")
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MetalLayer_device :: proc(self: ^MetalLayer) -> ^MTL.Device {
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return msgSend(^MTL.Device, self, "device")
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}
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@(objc_type=MetalLayer, objc_name="setDevice")
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MetalLayer_setDevice :: proc(self: ^MetalLayer, device: ^MTL.Device) {
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msgSend(nil, self, "setDevice:", device)
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}
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@(objc_type=MetalLayer, objc_name="opaque")
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MetalLayer_opaque :: proc(self: ^MetalLayer) -> NS.BOOL {
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return msgSend(NS.BOOL, self, "opaque")
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}
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@(objc_type=MetalLayer, objc_name="setOpaque")
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MetalLayer_setOpaque :: proc(self: ^MetalLayer, opaque: NS.BOOL) {
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msgSend(nil, self, "setOpaque:", opaque)
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}
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@(objc_type=MetalLayer, objc_name="preferredDevice")
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MetalLayer_preferredDevice :: proc(self: ^MetalLayer) -> ^MTL.Device {
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return msgSend(^MTL.Device, self, "preferredDevice")
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}
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@(objc_type=MetalLayer, objc_name="pixelFormat")
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MetalLayer_pixelFormat :: proc(self: ^MetalLayer) -> MTL.PixelFormat {
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return msgSend(MTL.PixelFormat, self, "pixelFormat")
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}
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@(objc_type=MetalLayer, objc_name="framebufferOnly")
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MetalLayer_framebufferOnly :: proc(self: ^MetalLayer) -> NS.BOOL {
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return msgSend(NS.BOOL, self, "framebufferOnly")
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}
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@(objc_class="CAMetalDrawable")
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MetalDrawable :: struct { using _: MTL.Drawable }
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MetalDrawable_layer :: proc(self: ^MetalDrawable) -> ^MetalLayer {
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return msgSend(^MetalLayer, self, "layer")
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}
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MetalDrawable_texture :: proc(self: ^MetalDrawable) -> ^MTL.Texture {
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return msgSend(^MTL.Texture, self, "texture")
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}
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