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Add utility classes for dealing with Windows
Most for GLFW and SDL only
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package objc_Foundation
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import NS "core:sys/darwin/Foundation"
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@(objc_class="CALayer")
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Layer :: struct { using _: NS.Object }
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@(objc_class="NSResponder")
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Responder :: struct {using _: Object}
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@(objc_class="NSView")
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View :: struct {using _: Responder}
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@(objc_class="NSWindow")
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Window :: struct {using _: Responder}
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@(objc_type=Window, objc_name="contentView")
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Window_contentView :: proc(self: ^Window) -> ^View {
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return msgSend(^View, self, "contentView")
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}
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@(objc_type=View, objc_name="layer")
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View_layer :: proc(self: ^View) -> ^Layer {
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return msgSend(^Layer, self, "layer")
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}
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@(objc_type=View, objc_name="setLayer")
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View_setLayer :: proc(self: ^View, layer: ^Layer) {
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msgSend(nil, self, "setLayer:", layer)
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}
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@(objc_type=View, objc_name="wantsLayer")
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View_wantsLayer :: proc(self: ^View) -> BOOL {
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return msgSend(BOOL, self, "wantsLayer")
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}
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@(objc_type=View, objc_name="setWantsLayer")
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View_setWantsLayer :: proc(self: ^View, wantsLayer: BOOL) {
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msgSend(nil, self, "setWantsLayer:", wantsLayer)
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}
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