raylib/rlgl: fix foreign imports after update to 5.5

This commit is contained in:
Laytan Laats
2024-12-06 18:54:48 +01:00
parent 7be0035578
commit 402f8dd576
+3 -5
View File
@@ -134,19 +134,17 @@ when ODIN_OS == .Windows {
// multiple copies of raylib.so, but since these bindings are for // multiple copies of raylib.so, but since these bindings are for
// particular version of the library, I better specify it. Ideally, // particular version of the library, I better specify it. Ideally,
// though, it's best specified in terms of major (.so.4) // though, it's best specified in terms of major (.so.4)
"../linux/libraylib.so.500" when RAYLIB_SHARED else "../linux/libraylib.a", "../linux/libraylib.so.550" when RAYLIB_SHARED else "../linux/libraylib.a",
"system:dl", "system:dl",
"system:pthread", "system:pthread",
} }
} else when ODIN_OS == .Darwin { } else when ODIN_OS == .Darwin {
foreign import lib { foreign import lib {
"../macos" + "../macos/libraylib.550.dylib" when RAYLIB_SHARED else "../macos/libraylib.a",
("-arm64" when ODIN_ARCH == .arm64 else "") +
"/libraylib" + (".500.dylib" when RAYLIB_SHARED else ".a"),
"system:Cocoa.framework", "system:Cocoa.framework",
"system:OpenGL.framework", "system:OpenGL.framework",
"system:IOKit.framework", "system:IOKit.framework",
} }
} else { } else {
foreign import lib "system:raylib" foreign import lib "system:raylib"
} }