Convert ODIN_OS and ODIN_ARCH to use enums rather than use strings

This commit is contained in:
gingerBill
2022-01-20 19:56:05 +00:00
parent cfbc1a447b
commit 3d7d347192
101 changed files with 341 additions and 310 deletions
+1 -1
View File
@@ -188,7 +188,7 @@ load_shaders_source :: proc(vs_source, fs_source: string, binary_retrievable :=
load_shaders :: proc{load_shaders_file}
when ODIN_OS == "windows" {
when ODIN_OS == .Windows {
update_shader_if_changed :: proc(
vertex_name, fragment_name: string,
program: u32,