Fix typo: SprivShaderPassThrough -> SpirvShaderPassthrough

This commit is contained in:
Matthew Pohlmann
2025-03-02 11:13:41 -08:00
parent af897ba689
commit 397de28580
+1 -1
View File
@@ -301,7 +301,7 @@ FeatureName :: enum i32 {
// PolygonModePoint, // PolygonModePoint,
// ConservativeRasterization, // ConservativeRasterization,
// ClearTexture, // ClearTexture,
SprivShaderPassThrough = 0x00030017, SpirvShaderPassthrough = 0x00030017,
// MultiView, // MultiView,
VertexAttribute64bit = 0x00030019, VertexAttribute64bit = 0x00030019,
TextureFormatNv12, TextureFormatNv12,