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sdl2: add openbsd support
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Vendored
+2
-1
@@ -6,6 +6,7 @@ when ODIN_OS == .Windows { foreign import lib "SDL2.lib" }
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when ODIN_OS == .Linux { foreign import lib "system:SDL2" }
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when ODIN_OS == .Darwin { foreign import lib "system:SDL2" }
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when ODIN_OS == .FreeBSD { foreign import lib "system:SDL2" }
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when ODIN_OS == .OpenBSD { foreign import lib "system:SDL2" }
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DisplayMode :: struct {
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format: u32, /**< pixel format */
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@@ -310,4 +311,4 @@ foreign lib {
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// Used by vendor:OpenGL
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gl_set_proc_address :: proc(p: rawptr, name: cstring) {
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(^rawptr)(p)^ = GL_GetProcAddress(name)
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}
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}
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