Replace compile_assert with #assert

This commit is contained in:
gingerBill
2018-02-24 19:03:29 +00:00
parent b2461f7192
commit 35ba5771a5
17 changed files with 96 additions and 69 deletions
+1 -1
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@@ -4,7 +4,7 @@
when ODIN_OS == "windows" {
import win32 "core:sys/windows.odin"
}
_ :: compile_assert(ODIN_ARCH == "amd64"); // TODO(bill): x86 version
#assert(ODIN_ARCH == "amd64"); // TODO(bill): x86 version
yield_thread :: proc() { win32.mm_pause(); }
+1 -1
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@@ -29,7 +29,7 @@ c_double :: f64;
c_complex_float :: complex64;
c_complex_double :: complex128;
_ :: compile_assert(size_of(uintptr) == size_of(int));
#assert(size_of(uintptr) == size_of(int));
c_size_t :: uint;
c_ssize_t :: int;
+1 -1
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@@ -8,7 +8,7 @@ when ODIN_OS == "windows" {
export "core:opengl_constants.odin"
_ := compile_assert(ODIN_OS != "osx");
(ODIN_OS != "osx");
@(default_calling_convention="c", link_prefix="gl")
foreign lib {
+1 -1
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@@ -1,4 +1,4 @@
_ :: compile_assert(ODIN_OS == "windows");
#assert(ODIN_OS == "windows");
when ODIN_OS == "windows" {
import win32 "core:sys/windows.odin"