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Merge pull request #724 from Skytrias/master
fix hsl math.mod to usual hsl conversion
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@@ -120,7 +120,9 @@ vector4_linear_to_srgb :: proc(col: Vector4) -> Vector4 {
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vector4_hsl_to_rgb :: proc(h, s, l: Float, a: Float = 1) -> Vector4 {
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vector4_hsl_to_rgb :: proc(h, s, l: Float, a: Float = 1) -> Vector4 {
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hue_to_rgb :: proc(p, q, t0: Float) -> Float {
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hue_to_rgb :: proc(p, q, t0: Float) -> Float {
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t := math.mod(t0, 1.0);
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t := t;
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if t < 0 do t += 1;
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if t > 1 do t -= 1;
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switch {
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switch {
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case t < 1.0/6.0: return p + (q - p) * 6.0 * t;
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case t < 1.0/6.0: return p + (q - p) * 6.0 * t;
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case t < 1.0/2.0: return q;
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case t < 1.0/2.0: return q;
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