From 29839ea9e2e729554fd514c35332d4024c4a5f9c Mon Sep 17 00:00:00 2001 From: lxmcf Date: Mon, 25 Nov 2024 21:09:10 +1100 Subject: [PATCH] Resolve indentation issues --- vendor/raylib/raylib.odin | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/vendor/raylib/raylib.odin b/vendor/raylib/raylib.odin index 6582ed579..bd5f2b982 100644 --- a/vendor/raylib/raylib.odin +++ b/vendor/raylib/raylib.odin @@ -303,7 +303,7 @@ Mesh :: struct { boneIds: [^]u8, // Vertex bone ids, up to 4 bones influence by vertex (skinning) boneWeights: [^]f32, // Vertex bone weight, up to 4 bones influence by vertex (skinning) boneMatrices: [^]Matrix, // Bones animated transformation matrices - boneCount: c.int, // Number of bones + boneCount: c.int, // Number of bones // OpenGL identifiers vaoId: u32, // OpenGL Vertex Array Object id @@ -732,9 +732,9 @@ ShaderLocationIndex :: enum c.int { MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance MAP_PREFILTER, // Shader location: samplerCube texture: prefilter MAP_BRDF, // Shader location: sampler2d texture: brdf - VERTEX_BONEIDS, // Shader location: vertex attribute: boneIds - VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: boneWeights - BONE_MATRICES, // Shader location: array of matrices uniform: boneMatrices + VERTEX_BONEIDS, // Shader location: vertex attribute: boneIds + VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: boneWeights + BONE_MATRICES, // Shader location: array of matrices uniform: boneMatrices }