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manually start merging core_net
This commit is contained in:
@@ -0,0 +1,577 @@
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// +build windows
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/*
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Copyright 2022 Tetralux <tetraluxonpc@gmail.com>
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Copyright 2022 Colin Davidson <colrdavidson@gmail.com>
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Copyright 2022 Jeroen van Rijn <nom@duclavier.com>.
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Made available under Odin's BSD-3 license.
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List of contributors:
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Tetralux: Initial implementation
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Colin Davidson: Linux platform code, OSX platform code, Odin-native DNS resolver
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Jeroen van Rijn: Cross platform unification, code style, documentation
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*/
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/*
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Package net implements cross-platform Berkeley Sockets, DNS resolution and associated procedures.
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For other protocols and their features, see subdirectories of this package.
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*/
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package net
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import "core:c"
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import win "core:sys/windows"
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import "core:time"
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Platform_Socket :: win.SOCKET
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||||
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Create_Socket_Error :: enum c.int {
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Network_Subsystem_Failure = win.WSAENETDOWN,
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Family_Not_Supported_For_This_Socket = win.WSAEAFNOSUPPORT,
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No_Socket_Descriptors_Available = win.WSAEMFILE,
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No_Buffer_Space_Available = win.WSAENOBUFS,
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Protocol_Unsupported_By_System = win.WSAEPROTONOSUPPORT,
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Wrong_Protocol_For_Socket = win.WSAEPROTOTYPE,
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Family_And_Socket_Type_Mismatch = win.WSAESOCKTNOSUPPORT,
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}
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@(init, private)
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ensure_winsock_initialized :: proc() {
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win.ensure_winsock_initialized()
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}
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create_socket :: proc(family: Address_Family, protocol: Socket_Protocol) -> (socket: Any_Socket, err: Network_Error) {
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c_type, c_protocol, c_family: c.int
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switch family {
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case .IP4: c_family = win.AF_INET
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case .IP6: c_family = win.AF_INET6
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case:
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unreachable()
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}
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switch protocol {
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case .TCP: c_type = win.SOCK_STREAM; c_protocol = win.IPPROTO_TCP
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case .UDP: c_type = win.SOCK_DGRAM; c_protocol = win.IPPROTO_UDP
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case:
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unreachable()
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}
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sock := win.socket(c_family, c_type, c_protocol)
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if sock == win.INVALID_SOCKET {
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err = Create_Socket_Error(win.WSAGetLastError())
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return
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}
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switch protocol {
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case .TCP: return TCP_Socket(sock), nil
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case .UDP: return UDP_Socket(sock), nil
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case:
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unreachable()
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}
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}
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||||
|
||||
|
||||
Dial_Error :: enum c.int {
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Port_Required = -1,
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Address_In_Use = win.WSAEADDRINUSE,
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In_Progress = win.WSAEALREADY,
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Cannot_Use_Any_Address = win.WSAEADDRNOTAVAIL,
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Wrong_Family_For_Socket = win.WSAEAFNOSUPPORT,
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Refused = win.WSAECONNREFUSED,
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Is_Listening_Socket = win.WSAEINVAL,
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||||
Already_Connected = win.WSAEISCONN,
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Network_Unreachable = win.WSAENETUNREACH, // Device is offline
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Host_Unreachable = win.WSAEHOSTUNREACH, // Remote host cannot be reached
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No_Buffer_Space_Available = win.WSAENOBUFS,
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Not_Socket = win.WSAENOTSOCK,
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Timeout = win.WSAETIMEDOUT,
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Would_Block = win.WSAEWOULDBLOCK, // TODO: we may need special handling for this; maybe make a socket a struct with metadata?
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}
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dial_tcp_from_endpoint :: proc(endpoint: Endpoint, options := default_tcp_options) -> (skt: TCP_Socket, err: Network_Error) {
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if endpoint.port == 0 {
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err = .Port_Required
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return
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}
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family := family_from_endpoint(endpoint)
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sock := create_socket(family, .TCP) or_return
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skt = sock.(TCP_Socket)
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// NOTE(tetra): This is so that if we crash while the socket is open, we can
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||||
// bypass the cooldown period, and allow the next run of the program to
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// use the same address immediately.
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_ = set_option(skt, .Reuse_Address, true)
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||||
|
||||
sockaddr := endpoint_to_sockaddr(endpoint)
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res := win.connect(Platform_Socket(skt), &sockaddr, size_of(sockaddr))
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||||
if res < 0 {
|
||||
err = Dial_Error(win.WSAGetLastError())
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||||
return
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}
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||||
|
||||
if options.no_delay {
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||||
_ = set_option(sock, .TCP_Nodelay, true) // NOTE(tetra): Not vital to succeed; error ignored
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||||
}
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||||
|
||||
return
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}
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|
||||
Bind_Error :: enum c.int {
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||||
// Another application is currently bound to this endpoint.
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||||
Address_In_Use = win.WSAEADDRINUSE,
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// The address is not a local address on this machine.
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Given_Nonlocal_Address = win.WSAEADDRNOTAVAIL,
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// To bind a UDP socket to the broadcast address, the appropriate socket option must be set.
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Broadcast_Disabled = win.WSAEACCES,
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// The address family of the address does not match that of the socket.
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||||
Address_Family_Mismatch = win.WSAEFAULT,
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||||
// The socket is already bound to an address.
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Already_Bound = win.WSAEINVAL,
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// There are not enough ephemeral ports available.
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||||
No_Ports_Available = win.WSAENOBUFS,
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||||
}
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||||
|
||||
bind :: proc(skt: Any_Socket, ep: Endpoint) -> (err: Network_Error) {
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||||
sockaddr := endpoint_to_sockaddr(ep)
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s := any_socket_to_socket(skt)
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res := win.bind(Platform_Socket(s), &sockaddr, size_of(sockaddr))
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if res < 0 {
|
||||
err = Bind_Error(win.WSAGetLastError())
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||||
}
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||||
return
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}
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||||
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||||
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// This type of socket becomes bound when you try to send data.
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// This is likely what you want if you want to send data unsolicited.
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//
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// This is like a client TCP socket, except that it can send data to any remote endpoint without needing to establish a connection first.
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||||
make_unbound_udp_socket :: proc(family: Address_Family) -> (skt: UDP_Socket, err: Network_Error) {
|
||||
sock := create_socket(family, .UDP) or_return
|
||||
skt = sock.(UDP_Socket)
|
||||
return
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}
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||||
|
||||
// This type of socket is bound immediately, which enables it to receive data on the port.
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||||
// Since it's UDP, it's also able to send data without receiving any first.
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||||
//
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// This is like a listening TCP socket, except that data packets can be sent and received without needing to establish a connection first.
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||||
//
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||||
// The bound_address is the address of the network interface that you want to use, or a loopback address if you don't care which to use.
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||||
make_bound_udp_socket :: proc(bound_address: Address, port: int) -> (skt: UDP_Socket, err: Network_Error) {
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||||
skt = make_unbound_udp_socket(family_from_address(bound_address)) or_return
|
||||
bind(skt, {bound_address, port}) or_return
|
||||
return
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||||
}
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||||
|
||||
|
||||
|
||||
Listen_Error :: enum c.int {
|
||||
Address_In_Use = win.WSAEADDRINUSE,
|
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Already_Connected = win.WSAEISCONN,
|
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No_Socket_Descriptors_Available = win.WSAEMFILE,
|
||||
No_Buffer_Space_Available = win.WSAENOBUFS,
|
||||
Nonlocal_Address = win.WSAEADDRNOTAVAIL,
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||||
Not_Socket = win.WSAENOTSOCK,
|
||||
Listening_Not_Supported_For_This_Socket = win.WSAEOPNOTSUPP,
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||||
}
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||||
|
||||
listen_tcp :: proc(interface_endpoint: Endpoint, backlog := 1000) -> (skt: TCP_Socket, err: Network_Error) {
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||||
assert(backlog > 0 && i32(backlog) < max(i32))
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||||
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||||
family := family_from_endpoint(interface_endpoint)
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||||
sock := create_socket(family, .TCP) or_return
|
||||
skt = sock.(TCP_Socket)
|
||||
|
||||
// NOTE(tetra): While I'm not 100% clear on it, my understanding is that this will
|
||||
// prevent hijacking of the server's endpoint by other applications.
|
||||
set_option(skt, .Exclusive_Addr_Use, true) or_return
|
||||
|
||||
bind(sock, interface_endpoint) or_return
|
||||
|
||||
res := win.listen(Platform_Socket(skt), i32(backlog))
|
||||
if res == win.SOCKET_ERROR {
|
||||
err = Listen_Error(win.WSAGetLastError())
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return
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||||
}
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||||
|
||||
return
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||||
}
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||||
|
||||
|
||||
|
||||
Accept_Error :: enum c.int {
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Not_Listening = win.WSAEINVAL,
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No_Socket_Descriptors_Available_For_Client_Socket = win.WSAEMFILE,
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No_Buffer_Space_Available = win.WSAENOBUFS,
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Not_Socket = win.WSAENOTSOCK,
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Not_Connection_Oriented_Socket = win.WSAEOPNOTSUPP,
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Would_Block = win.WSAEWOULDBLOCK, // TODO: we may need special handling for this; maybe make a socket a struct with metadata?
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}
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accept_tcp :: proc(sock: TCP_Socket, options := default_tcp_options) -> (client: TCP_Socket, source: Endpoint, err: Network_Error) {
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for {
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sockaddr: win.SOCKADDR_STORAGE_LH
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sockaddrlen := c.int(size_of(sockaddr))
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client_sock := win.accept(Platform_Socket(sock), &sockaddr, &sockaddrlen)
|
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if int(client_sock) == win.SOCKET_ERROR {
|
||||
e := win.WSAGetLastError()
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if e == win.WSAECONNRESET {
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// NOTE(tetra): Reset just means that a client that connection immediately lost the connection.
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// There's no need to concern the user with this, so we handle it for them.
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// On Linux, this error isn't possible in the first place according the man pages, so we also
|
||||
// can do this to match the behaviour.
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||||
continue
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}
|
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err = Accept_Error(e)
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||||
return
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}
|
||||
client = TCP_Socket(client_sock)
|
||||
source = sockaddr_to_endpoint(&sockaddr)
|
||||
if options.no_delay {
|
||||
_ = set_option(client, .TCP_Nodelay, true) // NOTE(tetra): Not vital to succeed; error ignored
|
||||
}
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
close :: proc(skt: Any_Socket) {
|
||||
if s := any_socket_to_socket(skt); s != {} {
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||||
win.closesocket(Platform_Socket(s))
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}
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}
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||||
|
||||
|
||||
|
||||
TCP_Recv_Error :: enum c.int {
|
||||
Network_Subsystem_Failure = win.WSAENETDOWN,
|
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Not_Connected = win.WSAENOTCONN,
|
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Bad_Buffer = win.WSAEFAULT,
|
||||
Keepalive_Failure = win.WSAENETRESET,
|
||||
Not_Socket = win.WSAENOTSOCK,
|
||||
Shutdown = win.WSAESHUTDOWN,
|
||||
Would_Block = win.WSAEWOULDBLOCK,
|
||||
Aborted = win.WSAECONNABORTED, // TODO: not functionally different from Reset; merge?
|
||||
Timeout = win.WSAETIMEDOUT,
|
||||
Connection_Closed = win.WSAECONNRESET, // TODO(tetra): Determine when this is different from the syscall returning n=0 and maybe normalize them?
|
||||
Host_Unreachable = win.WSAEHOSTUNREACH, // TODO: verify can actually happen
|
||||
}
|
||||
|
||||
recv_tcp :: proc(skt: TCP_Socket, buf: []byte) -> (bytes_read: int, err: Network_Error) {
|
||||
if len(buf) <= 0 {
|
||||
return
|
||||
}
|
||||
res := win.recv(Platform_Socket(skt), raw_data(buf), c.int(len(buf)), 0)
|
||||
if res < 0 {
|
||||
err = TCP_Recv_Error(win.WSAGetLastError())
|
||||
return
|
||||
}
|
||||
return int(res), nil
|
||||
}
|
||||
|
||||
UDP_Recv_Error :: enum c.int {
|
||||
Network_Subsystem_Failure = win.WSAENETDOWN,
|
||||
Aborted = win.WSAECONNABORTED, // TODO: not functionally different from Reset; merge?
|
||||
// UDP packets are limited in size, and the length of the incoming message exceeded it.
|
||||
Truncated = win.WSAEMSGSIZE,
|
||||
// The machine at the remote endpoint doesn't have the given port open to receiving UDP data.
|
||||
Remote_Not_Listening = win.WSAECONNRESET,
|
||||
Shutdown = win.WSAESHUTDOWN,
|
||||
// A broadcast address was specified, but the .Broadcast socket option isn't set.
|
||||
Broadcast_Disabled = win.WSAEACCES,
|
||||
Bad_Buffer = win.WSAEFAULT,
|
||||
No_Buffer_Space_Available = win.WSAENOBUFS,
|
||||
// The socket is not valid socket handle.
|
||||
Not_Socket = win.WSAENOTSOCK,
|
||||
Would_Block = win.WSAEWOULDBLOCK,
|
||||
// The remote host cannot be reached from this host at this time.
|
||||
Host_Unreachable = win.WSAEHOSTUNREACH,
|
||||
// The network cannot be reached from this host at this time.
|
||||
Offline = win.WSAENETUNREACH,
|
||||
Timeout = win.WSAETIMEDOUT,
|
||||
// The socket isn't bound; an unknown flag specified; or MSG_OOB specified with SO_OOBINLINE enabled.
|
||||
Incorrectly_Configured = win.WSAEINVAL, // TODO: can this actually happen?
|
||||
// The message took more hops than was allowed (the Time To Live) to reach the remote endpoint.
|
||||
TTL_Expired = win.WSAENETRESET,
|
||||
}
|
||||
|
||||
recv_udp :: proc(skt: UDP_Socket, buf: []byte) -> (bytes_read: int, remote_endpoint: Endpoint, err: Network_Error) {
|
||||
if len(buf) <= 0 {
|
||||
return
|
||||
}
|
||||
|
||||
from: win.SOCKADDR_STORAGE_LH
|
||||
fromsize := c.int(size_of(from))
|
||||
res := win.recvfrom(Platform_Socket(skt), raw_data(buf), c.int(len(buf)), 0, &from, &fromsize)
|
||||
if res < 0 {
|
||||
err = UDP_Recv_Error(win.WSAGetLastError())
|
||||
return
|
||||
}
|
||||
|
||||
bytes_read = int(res)
|
||||
remote_endpoint = sockaddr_to_endpoint(&from)
|
||||
return
|
||||
}
|
||||
|
||||
recv :: proc{recv_tcp, recv_udp}
|
||||
|
||||
|
||||
//
|
||||
// TODO: consider merging some errors to make handling them easier
|
||||
// TODO: verify once more what errors to actually expose
|
||||
//
|
||||
|
||||
TCP_Send_Error :: enum c.int {
|
||||
Aborted = win.WSAECONNABORTED, // TODO: not functionally different from Reset; merge?
|
||||
Not_Connected = win.WSAENOTCONN,
|
||||
Shutdown = win.WSAESHUTDOWN,
|
||||
Connection_Closed = win.WSAECONNRESET,
|
||||
No_Buffer_Space_Available = win.WSAENOBUFS,
|
||||
Network_Subsystem_Failure = win.WSAENETDOWN,
|
||||
Host_Unreachable = win.WSAEHOSTUNREACH,
|
||||
Offline = win.WSAENETUNREACH, // TODO: verify possible, as not mentioned in docs
|
||||
Timeout = win.WSAETIMEDOUT,
|
||||
// A broadcast address was specified, but the .Broadcast socket option isn't set.
|
||||
Broadcast_Disabled = win.WSAEACCES,
|
||||
Bad_Buffer = win.WSAEFAULT,
|
||||
// Connection is broken due to keepalive activity detecting a failure during the operation.
|
||||
Keepalive_Failure = win.WSAENETRESET, // TODO: not functionally different from Reset; merge?
|
||||
// The so-called socket is not an open socket.
|
||||
Not_Socket = win.WSAENOTSOCK,
|
||||
}
|
||||
|
||||
// Repeatedly sends data until the entire buffer is sent.
|
||||
// If a send fails before all data is sent, returns the amount
|
||||
// sent up to that point.
|
||||
send_tcp :: proc(skt: TCP_Socket, buf: []byte) -> (bytes_written: int, err: Network_Error) {
|
||||
for bytes_written < len(buf) {
|
||||
limit := min(int(max(i32)), len(buf) - bytes_written)
|
||||
remaining := buf[bytes_written:]
|
||||
res := win.send(Platform_Socket(skt), raw_data(remaining), c.int(limit), 0)
|
||||
if res < 0 {
|
||||
err = TCP_Send_Error(win.WSAGetLastError())
|
||||
return
|
||||
}
|
||||
bytes_written += int(res)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
UDP_Send_Error :: enum c.int {
|
||||
Network_Subsystem_Failure = win.WSAENETDOWN,
|
||||
Aborted = win.WSAECONNABORTED, // TODO: not functionally different from Reset; merge?
|
||||
// UDP packets are limited in size, and len(buf) exceeded it.
|
||||
Message_Too_Long = win.WSAEMSGSIZE,
|
||||
// The machine at the remote endpoint doesn't have the given port open to receiving UDP data.
|
||||
Remote_Not_Listening = win.WSAECONNRESET,
|
||||
Shutdown = win.WSAESHUTDOWN,
|
||||
// A broadcast address was specified, but the .Broadcast socket option isn't set.
|
||||
Broadcast_Disabled = win.WSAEACCES,
|
||||
Bad_Buffer = win.WSAEFAULT,
|
||||
// Connection is broken due to keepalive activity detecting a failure during the operation.
|
||||
Keepalive_Failure = win.WSAENETRESET, // TODO: not functionally different from Reset; merge?
|
||||
No_Buffer_Space_Available = win.WSAENOBUFS,
|
||||
// The socket is not valid socket handle.
|
||||
Not_Socket = win.WSAENOTSOCK,
|
||||
// This socket is unidirectional and cannot be used to send any data.
|
||||
// TODO: verify possible; decide whether to keep if not
|
||||
Receive_Only = win.WSAEOPNOTSUPP,
|
||||
Would_Block = win.WSAEWOULDBLOCK,
|
||||
// The remote host cannot be reached from this host at this time.
|
||||
Host_Unreachable = win.WSAEHOSTUNREACH,
|
||||
// Attempt to send to the Any address.
|
||||
Cannot_Use_Any_Address = win.WSAEADDRNOTAVAIL,
|
||||
// The address is of an incorrect address family for this socket.
|
||||
Family_Not_Supported_For_This_Socket = win.WSAEAFNOSUPPORT,
|
||||
// The network cannot be reached from this host at this time.
|
||||
Offline = win.WSAENETUNREACH,
|
||||
Timeout = win.WSAETIMEDOUT,
|
||||
}
|
||||
|
||||
// Sends a single UDP datagram packet.
|
||||
//
|
||||
// Datagrams are limited in size; attempting to send more than this limit at once will result in a Message_Too_Long error.
|
||||
// UDP packets are not guarenteed to be received in order.
|
||||
send_udp :: proc(skt: UDP_Socket, buf: []byte, to: Endpoint) -> (bytes_written: int, err: Network_Error) {
|
||||
if len(buf) > int(max(c.int)) {
|
||||
// NOTE(tetra): If we don't guard this, we'll return (0, nil) instead, which is misleading.
|
||||
err = .Message_Too_Long
|
||||
return
|
||||
}
|
||||
toaddr := endpoint_to_sockaddr(to)
|
||||
res := win.sendto(Platform_Socket(skt), raw_data(buf), c.int(len(buf)), 0, &toaddr, size_of(toaddr))
|
||||
if res < 0 {
|
||||
err = UDP_Send_Error(win.WSAGetLastError())
|
||||
return
|
||||
}
|
||||
bytes_written = int(res)
|
||||
return
|
||||
}
|
||||
|
||||
send :: proc{send_tcp, send_udp}
|
||||
|
||||
|
||||
|
||||
|
||||
Shutdown_Manner :: enum c.int {
|
||||
Receive = win.SD_RECEIVE,
|
||||
Send = win.SD_SEND,
|
||||
Both = win.SD_BOTH,
|
||||
}
|
||||
|
||||
Shutdown_Error :: enum c.int {
|
||||
Aborted = win.WSAECONNABORTED,
|
||||
Reset = win.WSAECONNRESET,
|
||||
Offline = win.WSAENETDOWN,
|
||||
Not_Connected = win.WSAENOTCONN,
|
||||
Not_Socket = win.WSAENOTSOCK,
|
||||
Invalid_Manner = win.WSAEINVAL,
|
||||
}
|
||||
|
||||
shutdown :: proc(skt: Any_Socket, manner: Shutdown_Manner) -> (err: Network_Error) {
|
||||
s := any_socket_to_socket(skt)
|
||||
res := win.shutdown(Platform_Socket(s), c.int(manner))
|
||||
if res < 0 {
|
||||
return Shutdown_Error(win.WSAGetLastError())
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
Socket_Option :: enum c.int {
|
||||
// bool: Whether the address that this socket is bound to can be reused by other sockets.
|
||||
// This allows you to bypass the cooldown period if a program dies while the socket is bound.
|
||||
Reuse_Address = win.SO_REUSEADDR,
|
||||
// bool: Whether other programs will be inhibited from binding the same endpoint as this socket.
|
||||
Exclusive_Addr_Use = win.SO_EXCLUSIVEADDRUSE,
|
||||
// bool: When true, keepalive packets will be automatically be sent for this connection.
|
||||
// TODO: verify this understanding
|
||||
Keep_Alive = win.SO_KEEPALIVE,
|
||||
// bool: When true, client connections will immediately be sent a TCP/IP RST response, rather than
|
||||
// being accepted.
|
||||
Conditional_Accept = win.SO_CONDITIONAL_ACCEPT,
|
||||
// bool: If true, when the socket is closed, but data is still waiting to be sent, discard that data.
|
||||
Dont_Linger = win.SO_DONTLINGER,
|
||||
// bool: When true, 'out-of-band' data sent over the socket will be read by a normal net.recv() call,
|
||||
// the same as normal 'in-band' data.
|
||||
Out_Of_Bounds_Data_Inline = win.SO_OOBINLINE,
|
||||
// bool: When true, disables send-coalescing, therefore reducing latency.
|
||||
TCP_Nodelay = win.TCP_NODELAY,
|
||||
// win.LINGER: Customizes how long (if at all) the socket will remain open when there is some remaining data
|
||||
// waiting to be sent, and net.close() is called.
|
||||
Linger = win.SO_LINGER,
|
||||
// win.DWORD: The size, in bytes, of the OS-managed receive-buffer for this socket.
|
||||
Receive_Buffer_Size = win.SO_RCVBUF,
|
||||
// win.DWORD: The size, in bytes, of the OS-managed send-buffer for this socket.
|
||||
Send_Buffer_Size = win.SO_SNDBUF,
|
||||
// win.DWORD: For blocking sockets, the time in milliseconds to wait for incoming data to be received, before giving up and returning .Timeout.
|
||||
// For non-blocking sockets, ignored.
|
||||
// Use a value of zero to potentially wait forever.
|
||||
Receive_Timeout = win.SO_RCVTIMEO,
|
||||
// win.DWORD: For blocking sockets, the time in milliseconds to wait for outgoing data to be sent, before giving up and returning .Timeout.
|
||||
// For non-blocking sockets, ignored.
|
||||
// Use a value of zero to potentially wait forever.
|
||||
Send_Timeout = win.SO_SNDTIMEO,
|
||||
// bool: Allow sending to, receiving from, and binding to, a broadcast address.
|
||||
Broadcast = win.SO_BROADCAST,
|
||||
}
|
||||
|
||||
Socket_Option_Error :: enum c.int {
|
||||
Linger_Only_Supports_Whole_Seconds = 1,
|
||||
// The given value is too big or small to be given to the OS.
|
||||
Value_Out_Of_Range,
|
||||
|
||||
Network_Subsystem_Failure = win.WSAENETDOWN,
|
||||
Timeout_When_Keepalive_Set = win.WSAENETRESET,
|
||||
Invalid_Option_For_Socket = win.WSAENOPROTOOPT,
|
||||
Reset_When_Keepalive_Set = win.WSAENOTCONN,
|
||||
Not_Socket = win.WSAENOTSOCK,
|
||||
}
|
||||
|
||||
set_option :: proc(s: Any_Socket, option: Socket_Option, value: any, loc := #caller_location) -> Network_Error {
|
||||
level := win.SOL_SOCKET if option != .TCP_Nodelay else win.IPPROTO_TCP
|
||||
|
||||
bool_value: b32
|
||||
int_value: i32
|
||||
linger_value: win.LINGER
|
||||
|
||||
ptr: rawptr
|
||||
len: c.int
|
||||
|
||||
switch option {
|
||||
case
|
||||
.Reuse_Address,
|
||||
.Exclusive_Addr_Use,
|
||||
.Keep_Alive,
|
||||
.Out_Of_Bounds_Data_Inline,
|
||||
.TCP_Nodelay,
|
||||
.Broadcast,
|
||||
.Conditional_Accept,
|
||||
.Dont_Linger:
|
||||
switch x in value {
|
||||
case bool, b8:
|
||||
x2 := x
|
||||
bool_value = b32((^bool)(&x2)^)
|
||||
case b16:
|
||||
bool_value = b32(x)
|
||||
case b32:
|
||||
bool_value = b32(x)
|
||||
case b64:
|
||||
bool_value = b32(x)
|
||||
case:
|
||||
panic("set_option() value must be a boolean here", loc)
|
||||
}
|
||||
ptr = &bool_value
|
||||
len = size_of(bool_value)
|
||||
case .Linger:
|
||||
t, ok := value.(time.Duration)
|
||||
if !ok do panic("set_option() value must be a time.Duration here", loc)
|
||||
|
||||
num_secs := i64(time.duration_seconds(t))
|
||||
if time.Duration(num_secs * 1e9) != t do return .Linger_Only_Supports_Whole_Seconds
|
||||
if num_secs > i64(max(u16)) do return .Value_Out_Of_Range
|
||||
linger_value.l_onoff = 1
|
||||
linger_value.l_linger = c.ushort(num_secs)
|
||||
|
||||
ptr = &linger_value
|
||||
len = size_of(linger_value)
|
||||
case
|
||||
.Receive_Timeout,
|
||||
.Send_Timeout:
|
||||
t, ok := value.(time.Duration)
|
||||
if !ok do panic("set_option() value must be a time.Duration here", loc)
|
||||
|
||||
int_value = i32(time.duration_milliseconds(t))
|
||||
ptr = &int_value
|
||||
len = size_of(int_value)
|
||||
|
||||
case
|
||||
.Receive_Buffer_Size,
|
||||
.Send_Buffer_Size:
|
||||
switch i in value {
|
||||
case i8, u8: i2 := i; int_value = c.int((^u8)(&i2)^)
|
||||
case i16, u16: i2 := i; int_value = c.int((^u16)(&i2)^)
|
||||
case i32, u32: i2 := i; int_value = c.int((^u32)(&i2)^)
|
||||
case i64, u64: i2 := i; int_value = c.int((^u64)(&i2)^)
|
||||
case i128, u128: i2 := i; int_value = c.int((^u128)(&i2)^)
|
||||
case int, uint: i2 := i; int_value = c.int((^uint)(&i2)^)
|
||||
case:
|
||||
panic("set_option() value must be an integer here", loc)
|
||||
}
|
||||
ptr = &int_value
|
||||
len = size_of(int_value)
|
||||
}
|
||||
|
||||
skt := any_socket_to_socket(s)
|
||||
res := win.setsockopt(Platform_Socket(skt), c.int(level), c.int(option), ptr, len)
|
||||
if res < 0 {
|
||||
return Socket_Option_Error(win.WSAGetLastError())
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
Reference in New Issue
Block a user