Update SDL scancodes to have the same C enums equivalent global values

This commit is contained in:
gingerBill
2021-08-27 11:38:29 +01:00
parent 582559f7ac
commit 284acc37f9
2 changed files with 516 additions and 251 deletions
+3 -3
View File
@@ -97,9 +97,9 @@ foreign lib {
GameControllerNameForIndex :: proc(joystick_index: c.int) -> cstring ---
GameControllerTypeForIndex :: proc(joystick_index: c.int) -> GameControllerType ---
GameControllerMappingForDeviceIndex :: proc(joystick_index: c.int) -> cstring ---
GameControllerOpen :: proc(joystick_index: c.int) -> ^GameController ---
GameControllerFromInstanceID :: proc(joyid: JoystickID) -> ^GameController ---
GameControllerFromPlayerIndex :: proc(player_index: c.int) -> ^GameController ---
GameControllerOpen :: proc(joystick_index: c.int) -> ^GameController ---
GameControllerFromInstanceID :: proc(joyid: JoystickID) -> ^GameController ---
GameControllerFromPlayerIndex :: proc(player_index: c.int) -> ^GameController ---
GameControllerName :: proc(gamecontroller: ^GameController) -> cstring ---
GameControllerGetType :: proc(gamecontroller: ^GameController) -> GameControllerType ---
GameControllerGetPlayerIndex :: proc(gamecontroller: ^GameController) -> c.int ---