mirror of
https://github.com/Ed94/Odin.git
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Fix some webgl bindings
This commit is contained in:
Vendored
+58
-8
@@ -52,6 +52,7 @@ foreign webgl {
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BindBuffer :: proc(target: Enum, buffer: Buffer) ---
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BindFramebuffer :: proc(target: Enum, framebuffer: Framebuffer) ---
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BindTexture :: proc(target: Enum, texture: Texture) ---
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BindRenderbuffer :: proc(target: Enum, renderbuffer: Renderbuffer) ---
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BlendColor :: proc(red, green, blue, alpha: f32) ---
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BlendEquation :: proc(mode: Enum) ---
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BlendEquationSeparate :: proc(modeRGB: Enum, modeAlpha: Enum) ---
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@@ -172,14 +173,63 @@ foreign webgl {
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Viewport :: proc(x, y, w, h: i32) ---
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}
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Uniform1fv :: proc "contextless" (location: i32, v: f32) { Uniform1f(location, v) }
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Uniform2fv :: proc "contextless" (location: i32, v: glm.vec2) { Uniform2f(location, v.x, v.y) }
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Uniform3fv :: proc "contextless" (location: i32, v: glm.vec3) { Uniform3f(location, v.x, v.y, v.z) }
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Uniform4fv :: proc "contextless" (location: i32, v: glm.vec4) { Uniform4f(location, v.x, v.y, v.z, v.w) }
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Uniform1iv :: proc "contextless" (location: i32, v: i32) { Uniform1i(location, v) }
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Uniform2iv :: proc "contextless" (location: i32, v: glm.ivec2) { Uniform2i(location, v.x, v.y) }
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Uniform3iv :: proc "contextless" (location: i32, v: glm.ivec3) { Uniform3i(location, v.x, v.y, v.z) }
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Uniform4iv :: proc "contextless" (location: i32, v: glm.ivec4) { Uniform4i(location, v.x, v.y, v.z, v.w) }
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Uniform1fv :: proc "contextless" (location: i32, v: []f32) {
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foreign webgl {
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@(link_name="Uniform1fv")
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_Uniform1fv :: proc "contextless" (location: i32, count: int, value: [^]f32) ---
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}
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_Uniform1fv(location, len(v), &v[0])
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}
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Uniform2fv :: proc "contextless" (location: i32, v: []glm.vec2) {
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foreign webgl {
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@(link_name="Uniform2fv")
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_Uniform2fv :: proc "contextless" (location: i32, count: int, value: [^]f32) ---
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}
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_Uniform2fv(location, len(v), &v[0].x)
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}
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Uniform3fv :: proc "contextless" (location: i32, v: []glm.vec3) {
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foreign webgl {
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@(link_name="Uniform3fv")
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_Uniform3fv :: proc "contextless" (location: i32, count: int, value: [^]f32) ---
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}
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_Uniform3fv(location, len(v), &v[0].x)
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}
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Uniform4fv :: proc "contextless" (location: i32, v: []glm.vec4) {
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foreign webgl {
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@(link_name="Uniform4fv")
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_Uniform4fv :: proc "contextless" (location: i32, count: int, value: [^]f32) ---
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}
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_Uniform4fv(location, len(v), &v[0].x)
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}
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Uniform1iv :: proc "contextless" (location: i32, v: []i32) {
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foreign webgl {
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@(link_name="Uniform1iv")
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_Uniform1iv :: proc "contextless" (location: i32, count: int, value: [^]i32) ---
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}
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_Uniform1iv(location, len(v), &v[0])
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}
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Uniform2iv :: proc "contextless" (location: i32, v: []glm.ivec2) {
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foreign webgl {
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@(link_name="Uniform2iv")
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_Uniform2iv :: proc "contextless" (location: i32, count: int, value: [^]i32) ---
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}
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_Uniform2iv(location, len(v), &v[0].x)
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}
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Uniform3iv :: proc "contextless" (location: i32, v: []glm.ivec3) {
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foreign webgl {
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@(link_name="Uniform3iv")
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_Uniform3iv :: proc "contextless" (location: i32, count: int, value: [^]i32) ---
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}
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_Uniform3iv(location, len(v), &v[0].x)
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}
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Uniform4iv :: proc "contextless" (location: i32, v: []glm.ivec4) {
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foreign webgl {
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@(link_name="Uniform4iv")
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_Uniform4iv :: proc "contextless" (location: i32, count: int, value: [^]i32) ---
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}
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_Uniform4iv(location, len(v), &v[0].x)
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}
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VertexAttrib1fv :: proc "contextless" (index: i32, v: f32) { VertexAttrib1f(index, v) }
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VertexAttrib2fv :: proc "contextless" (index: i32, v: glm.vec2){ VertexAttrib2f(index, v.x, v.y) }
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Vendored
+1
-1
@@ -36,7 +36,7 @@ foreign webgl2 {
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/* Texture objects */
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TexStorage3D :: proc(target: Enum, levels: i32, internalformat: Enum, width, height, depth: i32) ---
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TexImage3D :: proc(target: Enum, level: i32, internalformat: Enum, width, height, depth: i32, border: i32, format, type: Enum, size: int, data: rawptr) ---
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TexSubImage3D :: proc(target: Enum, level: i32, xoffset, yoffset, width, height, depth: i32, format, type: Enum, size: int, data: rawptr) ---
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TexSubImage3D :: proc(target: Enum, level: i32, xoffset, yoffset, zoffset, width, height, depth: i32, format, type: Enum, size: int, data: rawptr) ---
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CompressedTexImage3D :: proc(target: Enum, level: i32, internalformat: Enum, width, height, depth: i32, border: i32, imageSize: int, data: rawptr) ---
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CompressedTexSubImage3D :: proc(target: Enum, level: i32, xoffset, yoffset: i32, width, height, depth: i32, format: Enum, imageSize: int, data: rawptr) ---
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CopyTexSubImage3D :: proc(target: Enum, level: i32, xoffset, yoffset, zoffset: i32, x, y, width, height: i32) ---
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