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https://github.com/Ed94/Odin.git
synced 2026-07-16 16:01:26 -07:00
Fix some webgl bindings
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@@ -392,6 +392,9 @@ class WebGLInterface {
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BindTexture: (target, texture) => {
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this.ctx.bindTexture(target, texture ? this.textures[texture] : null)
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},
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BindRenderbuffer: (target, renderbuffer) => {
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this.ctx.bindRenderbuffer(target, renderbuffer ? this.renderbuffers[renderbuffer] : null)
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},
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BlendColor: (red, green, blue, alpha) => {
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this.ctx.blendColor(red, green, blue, alpha);
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},
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@@ -809,6 +812,40 @@ class WebGLInterface {
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Uniform3i: (location, v0, v1, v2) => { this.ctx.uniform3i(this.uniforms[location], v0, v1, v2); },
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Uniform4i: (location, v0, v1, v2, v3) => { this.ctx.uniform4i(this.uniforms[location], v0, v1, v2, v3); },
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Uniform1fv: (location, count, addr) => {
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let array = this.mem.loadF32Array(addr, 1*count);
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this.ctx.uniform1fv(this.uniforms[location], array);
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},
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Uniform2fv: (location, count, addr) => {
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let array = this.mem.loadF32Array(addr, 2*count);
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this.ctx.uniform2fv(this.uniforms[location], array);
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},
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Uniform3fv: (location, count, addr) => {
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let array = this.mem.loadF32Array(addr, 3*count);
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this.ctx.uniform3fv(this.uniforms[location], array);
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},
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Uniform4fv: (location, count, addr) => {
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let array = this.mem.loadF32Array(addr, 4*count);
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this.ctx.uniform4fv(this.uniforms[location], array);
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},
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Uniform1iv: (location, count, addr) => {
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let array = this.mem.loadI32Array(addr, 1*count);
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this.ctx.uniform1iv(this.uniforms[location], array);
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},
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Uniform2iv: (location, count, addr) => {
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let array = this.mem.loadI32Array(addr, 2*count);
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this.ctx.uniform2iv(this.uniforms[location], array);
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},
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Uniform3iv: (location, count, addr) => {
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let array = this.mem.loadI32Array(addr, 3*count);
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this.ctx.uniform3iv(this.uniforms[location], array);
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},
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Uniform4iv: (location, count, addr) => {
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let array = this.mem.loadI32Array(addr, 4*count);
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this.ctx.uniform4iv(this.uniforms[location], array);
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},
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UniformMatrix2fv: (location, addr) => {
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let array = this.mem.loadF32Array(addr, 2*2);
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this.ctx.uniformMatrix2fv(this.uniforms[location], false, array);
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