Remove unneeded semicolons from the core library

This commit is contained in:
gingerBill
2021-08-31 22:21:13 +01:00
parent b176af2742
commit 251da264ed
187 changed files with 27227 additions and 27227 deletions
+164 -164
View File
@@ -6,476 +6,476 @@ import "core:math"
radians :: proc(degrees: $T) -> (out: T) where IS_NUMERIC(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = degrees * RAD_PER_DEG;
out[i] = degrees * RAD_PER_DEG
}
} else {
out = degrees * RAD_PER_DEG;
out = degrees * RAD_PER_DEG
}
return;
return
}
degrees :: proc(radians: $T) -> (out: T) where IS_NUMERIC(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = radians * DEG_PER_RAD;
out[i] = radians * DEG_PER_RAD
}
} else {
out = radians * DEG_PER_RAD;
out = radians * DEG_PER_RAD
}
return;
return
}
min_double :: proc(a, b: $T) -> (out: T) where IS_NUMERIC(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = builtin.min(a[i], b[i]);
out[i] = builtin.min(a[i], b[i])
}
} else {
out = builtin.min(a, b);
out = builtin.min(a, b)
}
return;
return
}
min_single :: proc(a: $T) -> (out: ELEM_TYPE(T)) where IS_NUMERIC(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
N :: len(T);
N :: len(T)
when N == 1 {
out = a[0];
out = a[0]
} else when N == 2 {
out = builtin.min(a[0], a[1]);
out = builtin.min(a[0], a[1])
} else {
out = builtin.min(a[0], a[1]);
out = builtin.min(a[0], a[1])
for i in 2..<N {
out = builtin.min(out, a[i]);
out = builtin.min(out, a[i])
}
}
} else {
out = a;
out = a
}
return;
return
}
min_triple :: proc(a, b, c: $T) -> T where IS_NUMERIC(ELEM_TYPE(T)) {
return min_double(a, min_double(b, c));
return min_double(a, min_double(b, c))
}
min :: proc{min_single, min_double, min_triple};
min :: proc{min_single, min_double, min_triple}
max_double :: proc(a, b: $T) -> (out: T) where IS_NUMERIC(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = builtin.max(a[i], b[i]);
out[i] = builtin.max(a[i], b[i])
}
} else {
out = builtin.max(a, b);
out = builtin.max(a, b)
}
return;
return
}
max_single :: proc(a: $T) -> (out: ELEM_TYPE(T)) where IS_NUMERIC(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
N :: len(T);
N :: len(T)
when N == 1 {
out = a[0];
out = a[0]
} else when N == 2 {
out = builtin.max(a[0], a[1]);
out = builtin.max(a[0], a[1])
} else when N == 3 {
out = builtin.max(a[0], a[1], a[3]);
out = builtin.max(a[0], a[1], a[3])
}else {
out = builtin.max(a[0], a[1]);
out = builtin.max(a[0], a[1])
for i in 2..<N {
out = builtin.max(out, a[i]);
out = builtin.max(out, a[i])
}
}
} else {
out = a;
out = a
}
return;
return
}
max_triple :: proc(a, b, c: $T) -> T where IS_NUMERIC(ELEM_TYPE(T)) {
return max_double(a, max_double(b, c));
return max_double(a, max_double(b, c))
}
max :: proc{max_single, max_double, max_triple};
max :: proc{max_single, max_double, max_triple}
abs :: proc(a: $T) -> (out: T) where IS_NUMERIC(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = builtin.abs(a[i]);
out[i] = builtin.abs(a[i])
}
} else {
out = builtin.abs(a);
out = builtin.abs(a)
}
return;
return
}
sign :: proc(a: $T) -> (out: T) where IS_NUMERIC(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = #force_inline math.sign(a[i]);
out[i] = #force_inline math.sign(a[i])
}
} else {
out = #force_inline math.sign(a);
out = #force_inline math.sign(a)
}
return;
return
}
clamp :: proc(x, a, b: $T) -> (out: T) where IS_NUMERIC(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = builtin.clamp(x[i], a[i], b[i]);
out[i] = builtin.clamp(x[i], a[i], b[i])
}
} else {
out = builtin.clamp(x, a, b);
out = builtin.clamp(x, a, b)
}
return;
return
}
saturate :: proc(x: $T) -> T where IS_FLOAT(ELEM_TYPE(T)) {
return clamp(x, 0.0, 1.0);
return clamp(x, 0.0, 1.0)
}
lerp :: proc(a, b, t: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = a[i]*(1-t[i]) + b[i]*t[i];
out[i] = a[i]*(1-t[i]) + b[i]*t[i]
}
} else {
out = a * (1.0 - t) + b * t;
out = a * (1.0 - t) + b * t
}
return;
return
}
mix :: proc(a, b, t: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = a[i]*(1-t[i]) + b[i]*t[i];
out[i] = a[i]*(1-t[i]) + b[i]*t[i]
}
} else {
out = a * (1.0 - t) + b * t;
out = a * (1.0 - t) + b * t
}
return;
return
}
unlerp :: proc(a, b, x: $T) -> T where IS_FLOAT(ELEM_TYPE(T)) {
return (x - a) / (b - a);
return (x - a) / (b - a)
}
step :: proc(e, x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = x[i] < e[i] ? 0.0 : 1.0;
out[i] = x[i] < e[i] ? 0.0 : 1.0
}
} else {
out = x < e ? 0.0 : 1.0;
out = x < e ? 0.0 : 1.0
}
return;
return
}
smoothstep :: proc(e0, e1, x: $T) -> T where IS_FLOAT(ELEM_TYPE(T)) {
t := saturate(unlerp(e0, e1, x));
return t * t * (3.0 - 2.0 * t);
t := saturate(unlerp(e0, e1, x))
return t * t * (3.0 - 2.0 * t)
}
smootherstep :: proc(e0, e1, x: $T) -> T where IS_FLOAT(ELEM_TYPE(T)) {
t := saturate(unlerp(e0, e1, x));
return t * t * t * (t * (6*t - 15) + 10);
t := saturate(unlerp(e0, e1, x))
return t * t * t * (t * (6*t - 15) + 10)
}
sqrt :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = math.sqrt(x[i]);
out[i] = math.sqrt(x[i])
}
} else {
out = math.sqrt(x);
out = math.sqrt(x)
}
return;
return
}
inverse_sqrt :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = 1.0/math.sqrt(x[i]);
out[i] = 1.0/math.sqrt(x[i])
}
} else {
out = 1.0/math.sqrt(x);
out = 1.0/math.sqrt(x)
}
return;
return
}
cos :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = math.cos(x[i]);
out[i] = math.cos(x[i])
}
} else {
out = math.cos(x);
out = math.cos(x)
}
return;
return
}
sin :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = math.sin(x[i]);
out[i] = math.sin(x[i])
}
} else {
out = math.sin(x);
out = math.sin(x)
}
return;
return
}
tan :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = math.tan(x[i]);
out[i] = math.tan(x[i])
}
} else {
out = math.tan(x);
out = math.tan(x)
}
return;
return
}
acos :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = math.acos(x[i]);
out[i] = math.acos(x[i])
}
} else {
out = math.acos(x);
out = math.acos(x)
}
return;
return
}
asin :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = math.asin(x[i]);
out[i] = math.asin(x[i])
}
} else {
out = math.asin(x);
out = math.asin(x)
}
return;
return
}
atan :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = math.atan(x[i]);
out[i] = math.atan(x[i])
}
} else {
out = math.atan(x);
out = math.atan(x)
}
return;
return
}
atan2 :: proc(y, x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = math.atan2(y[i], x[i]);
out[i] = math.atan2(y[i], x[i])
}
} else {
out = math.atan2(y, x);
out = math.atan2(y, x)
}
return;
return
}
ln :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = math.ln(x[i]);
out[i] = math.ln(x[i])
}
} else {
out = math.ln(x);
out = math.ln(x)
}
return;
return
}
log2 :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = INVLN2 * math.ln(x[i]);
out[i] = INVLN2 * math.ln(x[i])
}
} else {
out = INVLN2 * math.ln(x);
out = INVLN2 * math.ln(x)
}
return;
return
}
log10 :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = INVLN10 * math.ln(x[i]);
out[i] = INVLN10 * math.ln(x[i])
}
} else {
out = INVLN10 * math.ln(x);
out = INVLN10 * math.ln(x)
}
return;
return
}
log :: proc(x, b: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = math.ln(x[i]) / math.ln(cast(ELEM_TYPE(T))b[i]);
out[i] = math.ln(x[i]) / math.ln(cast(ELEM_TYPE(T))b[i])
}
} else {
out = INVLN10 * math.ln(x) / math.ln(cast(ELEM_TYPE(T))b);
out = INVLN10 * math.ln(x) / math.ln(cast(ELEM_TYPE(T))b)
}
return;
return
}
exp :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = math.exp(x[i]);
out[i] = math.exp(x[i])
}
} else {
out = math.exp(x);
out = math.exp(x)
}
return;
return
}
exp2 :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = math.exp(LN2 * x[i]);
out[i] = math.exp(LN2 * x[i])
}
} else {
out = math.exp(LN2 * x);
out = math.exp(LN2 * x)
}
return;
return
}
exp10 :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = math.exp(LN10 * x[i]);
out[i] = math.exp(LN10 * x[i])
}
} else {
out = math.exp(LN10 * x);
out = math.exp(LN10 * x)
}
return;
return
}
pow :: proc(x, e: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = math.pow(x[i], e[i]);
out[i] = math.pow(x[i], e[i])
}
} else {
out = math.pow(x, e);
out = math.pow(x, e)
}
return;
return
}
ceil :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = #force_inline math.ceil(x[i]);
out[i] = #force_inline math.ceil(x[i])
}
} else {
out = #force_inline math.ceil(x);
out = #force_inline math.ceil(x)
}
return;
return
}
floor :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = #force_inline math.floor(x[i]);
out[i] = #force_inline math.floor(x[i])
}
} else {
out = #force_inline math.floor(x);
out = #force_inline math.floor(x)
}
return;
return
}
round :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = #force_inline math.round(x[i]);
out[i] = #force_inline math.round(x[i])
}
} else {
out = #force_inline math.round(x);
out = #force_inline math.round(x)
}
return;
return
}
fract :: proc(x: $T) -> T where IS_FLOAT(ELEM_TYPE(T)) {
f := #force_inline floor(x);
return x - f;
f := #force_inline floor(x)
return x - f
}
mod :: proc(x, m: $T) -> T where IS_FLOAT(ELEM_TYPE(T)) {
f := #force_inline floor(x / m);
return x - f * m;
f := #force_inline floor(x / m)
return x - f * m
}
face_forward :: proc(N, I, N_ref: $T) -> (out: T) where IS_ARRAY(T), IS_FLOAT(ELEM_TYPE(T)) {
return dot(N_ref, I) < 0 ? N : -N;
return dot(N_ref, I) < 0 ? N : -N
}
distance :: proc(p0, p1: $V/[$N]$E) -> E where IS_NUMERIC(E) {
return length(p1 - p0);
return length(p1 - p0)
}
reflect :: proc(I, N: $T) -> (out: T) where IS_ARRAY(T), IS_FLOAT(ELEM_TYPE(T)) {
b := n * (2 * dot(n, i));
return i - b;
b := n * (2 * dot(n, i))
return i - b
}
refract :: proc(I, N: $T) -> (out: T) where IS_ARRAY(T), IS_FLOAT(ELEM_TYPE(T)) {
dv := dot(n, i);
k := 1 - eta*eta - (1 - dv*dv);
a := i * eta;
b := n * eta*dv*math.sqrt(k);
return (a - b) * E(int(k >= 0));
dv := dot(n, i)
k := 1 - eta*eta - (1 - dv*dv)
a := i * eta
b := n * eta*dv*math.sqrt(k)
return (a - b) * E(int(k >= 0))
}
is_nan_single :: proc(x: $T) -> bool where IS_FLOAT(T) {
return #force_inline math.is_nan(x);
return #force_inline math.is_nan(x)
}
is_nan_array :: proc(x: $A/[$N]$T) -> (out: [N]bool) where IS_FLOAT(T) {
for i in 0..<N {
out[i] = #force_inline is_nan(x[i]);
out[i] = #force_inline is_nan(x[i])
}
return;
return
}
is_inf_single :: proc(x: $T) -> bool where IS_FLOAT(T) {
return #force_inline math.is_inf(x);
return #force_inline math.is_inf(x)
}
is_inf_array :: proc(x: $A/[$N]$T) -> (out: [N]bool) where IS_FLOAT(T) {
for i in 0..<N {
out[i] = #force_inline is_inf(x[i]);
out[i] = #force_inline is_inf(x[i])
}
return;
return
}
classify_single :: proc(x: $T) -> math.Float_Class where IS_FLOAT(T) {
return #force_inline math.classify(x);
return #force_inline math.classify(x)
}
classify_array :: proc(x: $A/[$N]$T) -> (out: [N]math.Float_Class) where IS_FLOAT(T) {
for i in 0..<N {
out[i] = #force_inline classify_single(x[i]);
out[i] = #force_inline classify_single(x[i])
}
return;
return
}
is_nan :: proc{is_nan_single, is_nan_array};
is_inf :: proc{is_inf_single, is_inf_array};
classify :: proc{classify_single, classify_array};
is_nan :: proc{is_nan_single, is_nan_array}
is_inf :: proc{is_inf_single, is_inf_array}
classify :: proc{classify_single, classify_array}
less_than_single :: proc(x, y: $T) -> (out: bool) where !IS_ARRAY(T), IS_FLOAT(T) { return x < y; }
@@ -487,67 +487,67 @@ not_equal_single :: proc(x, y: $T) -> (out: bool) where !IS_ARRAY(T), I
less_than_array :: proc(x, y: $A/[$N]$T) -> (out: [N]bool) where IS_ARRAY(A), IS_FLOAT(ELEM_TYPE(A)) {
for i in 0..<N {
out[i] = x[i] < y[i];
out[i] = x[i] < y[i]
}
return;
return
}
less_than_equal_array :: proc(x, y: $A/[$N]$T) -> (out: [N]bool) where IS_ARRAY(A), IS_FLOAT(ELEM_TYPE(A)) {
for i in 0..<N {
out[i] = x[i] <= y[i];
out[i] = x[i] <= y[i]
}
return;
return
}
greater_than_array :: proc(x, y: $A/[$N]$T) -> (out: [N]bool) where IS_ARRAY(A), IS_FLOAT(ELEM_TYPE(A)) {
for i in 0..<N {
out[i] = x[i] > y[i];
out[i] = x[i] > y[i]
}
return;
return
}
greater_than_equal_array :: proc(x, y: $A/[$N]$T) -> (out: [N]bool) where IS_ARRAY(A), IS_FLOAT(ELEM_TYPE(A)) {
for i in 0..<N {
out[i] = x[i] >= y[i];
out[i] = x[i] >= y[i]
}
return;
return
}
equal_array :: proc(x, y: $A/[$N]$T) -> (out: [N]bool) where IS_ARRAY(A), IS_FLOAT(ELEM_TYPE(A)) {
for i in 0..<N {
out[i] = x[i] == y[i];
out[i] = x[i] == y[i]
}
return;
return
}
not_equal_array :: proc(x, y: $A/[$N]$T) -> (out: [N]bool) where IS_ARRAY(A), IS_FLOAT(ELEM_TYPE(A)) {
for i in 0..<N {
out[i] = x[i] != y[i];
out[i] = x[i] != y[i]
}
return;
return
}
less_than :: proc{less_than_single, less_than_array};
less_than_equal :: proc{less_than_equal_single, less_than_equal_array};
greater_than :: proc{greater_than_single, greater_than_array};
greater_than_equal :: proc{greater_than_equal_single, greater_than_equal_array};
equal :: proc{equal_single, equal_array};
not_equal :: proc{not_equal_single, not_equal_array};
less_than :: proc{less_than_single, less_than_array}
less_than_equal :: proc{less_than_equal_single, less_than_equal_array}
greater_than :: proc{greater_than_single, greater_than_array}
greater_than_equal :: proc{greater_than_equal_single, greater_than_equal_array}
equal :: proc{equal_single, equal_array}
not_equal :: proc{not_equal_single, not_equal_array}
any :: proc(x: $A/[$N]bool) -> (out: bool) {
for e in x {
if x {
return true;
return true
}
}
return false;
return false
}
all :: proc(x: $A/[$N]bool) -> (out: bool) {
for e in x {
if !e {
return false;
return false
}
}
return true;
return true
}
not :: proc(x: $A/[$N]bool) -> (out: A) {
for e, i in x {
out[i] = !e;
out[i] = !e
}
return;
return
}
+122 -122
View File
@@ -5,178 +5,178 @@ import "core:intrinsics"
// Generic
TAU :: 6.28318530717958647692528676655900576;
PI :: 3.14159265358979323846264338327950288;
TAU :: 6.28318530717958647692528676655900576
PI :: 3.14159265358979323846264338327950288
E :: 2.71828182845904523536;
E :: 2.71828182845904523536
τ :: TAU;
π :: PI;
e :: E;
τ :: TAU
π :: PI
e :: E
SQRT_TWO :: 1.41421356237309504880168872420969808;
SQRT_THREE :: 1.73205080756887729352744634150587236;
SQRT_FIVE :: 2.23606797749978969640917366873127623;
SQRT_TWO :: 1.41421356237309504880168872420969808
SQRT_THREE :: 1.73205080756887729352744634150587236
SQRT_FIVE :: 2.23606797749978969640917366873127623
LN2 :: 0.693147180559945309417232121458176568;
LN10 :: 2.30258509299404568401799145468436421;
LN2 :: 0.693147180559945309417232121458176568
LN10 :: 2.30258509299404568401799145468436421
MAX_F64_PRECISION :: 16; // Maximum number of meaningful digits after the decimal point for 'f64'
MAX_F32_PRECISION :: 8; // Maximum number of meaningful digits after the decimal point for 'f32'
MAX_F64_PRECISION :: 16 // Maximum number of meaningful digits after the decimal point for 'f64'
MAX_F32_PRECISION :: 8 // Maximum number of meaningful digits after the decimal point for 'f32'
RAD_PER_DEG :: TAU/360.0;
DEG_PER_RAD :: 360.0/TAU;
RAD_PER_DEG :: TAU/360.0
DEG_PER_RAD :: 360.0/TAU
@private IS_NUMERIC :: intrinsics.type_is_numeric;
@private IS_QUATERNION :: intrinsics.type_is_quaternion;
@private IS_ARRAY :: intrinsics.type_is_array;
@private IS_FLOAT :: intrinsics.type_is_float;
@private BASE_TYPE :: intrinsics.type_base_type;
@private ELEM_TYPE :: intrinsics.type_elem_type;
@private IS_NUMERIC :: intrinsics.type_is_numeric
@private IS_QUATERNION :: intrinsics.type_is_quaternion
@private IS_ARRAY :: intrinsics.type_is_array
@private IS_FLOAT :: intrinsics.type_is_float
@private BASE_TYPE :: intrinsics.type_base_type
@private ELEM_TYPE :: intrinsics.type_elem_type
scalar_dot :: proc(a, b: $T) -> T where IS_FLOAT(T), !IS_ARRAY(T) {
return a * b;
return a * b
}
vector_dot :: proc(a, b: $T/[$N]$E) -> (c: E) where IS_NUMERIC(E) #no_bounds_check {
for i in 0..<N {
c += a[i] * b[i];
c += a[i] * b[i]
}
return;
return
}
quaternion64_dot :: proc(a, b: $T/quaternion64) -> (c: f16) {
return a.w*a.w + a.x*b.x + a.y*b.y + a.z*b.z;
return a.w*a.w + a.x*b.x + a.y*b.y + a.z*b.z
}
quaternion128_dot :: proc(a, b: $T/quaternion128) -> (c: f32) {
return a.w*a.w + a.x*b.x + a.y*b.y + a.z*b.z;
return a.w*a.w + a.x*b.x + a.y*b.y + a.z*b.z
}
quaternion256_dot :: proc(a, b: $T/quaternion256) -> (c: f64) {
return a.w*a.w + a.x*b.x + a.y*b.y + a.z*b.z;
return a.w*a.w + a.x*b.x + a.y*b.y + a.z*b.z
}
dot :: proc{scalar_dot, vector_dot, quaternion64_dot, quaternion128_dot, quaternion256_dot};
dot :: proc{scalar_dot, vector_dot, quaternion64_dot, quaternion128_dot, quaternion256_dot}
inner_product :: dot;
inner_product :: dot
outer_product :: proc(a: $A/[$M]$E, b: $B/[$N]E) -> (out: [M][N]E) where IS_NUMERIC(E) #no_bounds_check {
for i in 0..<M {
for j in 0..<N {
out[i][j] = a[i]*b[j];
out[i][j] = a[i]*b[j]
}
}
return;
return
}
quaternion_inverse :: proc(q: $Q) -> Q where IS_QUATERNION(Q) {
return conj(q) * quaternion(1.0/dot(q, q), 0, 0, 0);
return conj(q) * quaternion(1.0/dot(q, q), 0, 0, 0)
}
scalar_cross :: proc(a, b: $T) -> T where IS_FLOAT(T), !IS_ARRAY(T) {
return a * b;
return a * b
}
vector_cross2 :: proc(a, b: $T/[2]$E) -> E where IS_NUMERIC(E) {
return a[0]*b[1] - b[0]*a[1];
return a[0]*b[1] - b[0]*a[1]
}
vector_cross3 :: proc(a, b: $T/[3]$E) -> (c: T) where IS_NUMERIC(E) {
c[0] = a[1]*b[2] - b[1]*a[2];
c[1] = a[2]*b[0] - b[2]*a[0];
c[2] = a[0]*b[1] - b[0]*a[1];
return;
c[0] = a[1]*b[2] - b[1]*a[2]
c[1] = a[2]*b[0] - b[2]*a[0]
c[2] = a[0]*b[1] - b[0]*a[1]
return
}
quaternion_cross :: proc(q1, q2: $Q) -> (q3: Q) where IS_QUATERNION(Q) {
q3.x = q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y;
q3.y = q1.w * q2.y + q1.y * q2.w + q1.z * q2.x - q1.x * q2.z;
q3.z = q1.w * q2.z + q1.z * q2.w + q1.x * q2.y - q1.y * q2.x;
q3.w = q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z;
return;
q3.x = q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y
q3.y = q1.w * q2.y + q1.y * q2.w + q1.z * q2.x - q1.x * q2.z
q3.z = q1.w * q2.z + q1.z * q2.w + q1.x * q2.y - q1.y * q2.x
q3.w = q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z
return
}
vector_cross :: proc{scalar_cross, vector_cross2, vector_cross3};
cross :: proc{scalar_cross, vector_cross2, vector_cross3, quaternion_cross};
vector_cross :: proc{scalar_cross, vector_cross2, vector_cross3}
cross :: proc{scalar_cross, vector_cross2, vector_cross3, quaternion_cross}
vector_normalize :: proc(v: $T/[$N]$E) -> T where IS_NUMERIC(E) {
return v / length(v);
return v / length(v)
}
quaternion_normalize :: proc(q: $Q) -> Q where IS_QUATERNION(Q) {
return q/abs(q);
return q/abs(q)
}
normalize :: proc{vector_normalize, quaternion_normalize};
normalize :: proc{vector_normalize, quaternion_normalize}
vector_normalize0 :: proc(v: $T/[$N]$E) -> T where IS_NUMERIC(E) {
m := length(v);
return 0 if m == 0 else v/m;
m := length(v)
return 0 if m == 0 else v/m
}
quaternion_normalize0 :: proc(q: $Q) -> Q where IS_QUATERNION(Q) {
m := abs(q);
return 0 if m == 0 else q/m;
m := abs(q)
return 0 if m == 0 else q/m
}
normalize0 :: proc{vector_normalize0, quaternion_normalize0};
normalize0 :: proc{vector_normalize0, quaternion_normalize0}
vector_length :: proc(v: $T/[$N]$E) -> E where IS_NUMERIC(E) {
return math.sqrt(dot(v, v));
return math.sqrt(dot(v, v))
}
vector_length2 :: proc(v: $T/[$N]$E) -> E where IS_NUMERIC(E) {
return dot(v, v);
return dot(v, v)
}
quaternion_length :: proc(q: $Q) -> Q where IS_QUATERNION(Q) {
return abs(q);
return abs(q)
}
quaternion_length2 :: proc(q: $Q) -> Q where IS_QUATERNION(Q) {
return dot(q, q);
return dot(q, q)
}
scalar_triple_product :: proc(a, b, c: $T/[$N]$E) -> E where IS_NUMERIC(E) {
// a . (b x c)
// b . (c x a)
// c . (a x b)
return dot(a, cross(b, c));
return dot(a, cross(b, c))
}
vector_triple_product :: proc(a, b, c: $T/[$N]$E) -> T where IS_NUMERIC(E) {
// a x (b x c)
// (a . c)b - (a . b)c
return cross(a, cross(b, c));
return cross(a, cross(b, c))
}
length :: proc{vector_length, quaternion_length};
length2 :: proc{vector_length2, quaternion_length2};
length :: proc{vector_length, quaternion_length}
length2 :: proc{vector_length2, quaternion_length2}
projection :: proc(x, normal: $T/[$N]$E) -> T where IS_NUMERIC(E) {
return dot(x, normal) / dot(normal, normal) * normal;
return dot(x, normal) / dot(normal, normal) * normal
}
identity :: proc($T: typeid/[$N][N]$E) -> (m: T) #no_bounds_check {
for i in 0..<N {
m[i][i] = E(1);
m[i][i] = E(1)
}
return m;
return m
}
trace :: proc(m: $T/[$N][N]$E) -> (tr: E) {
for i in 0..<N {
tr += m[i][i];
tr += m[i][i]
}
return;
return
}
transpose :: proc(a: $T/[$N][$M]$E) -> (m: (T when N == M else [M][N]E)) #no_bounds_check {
for j in 0..<M {
for i in 0..<N {
m[j][i] = a[i][j];
m[j][i] = a[i][j]
}
}
return;
return
}
matrix_mul :: proc(a, b: $M/[$N][N]$E) -> (c: M)
@@ -184,21 +184,21 @@ matrix_mul :: proc(a, b: $M/[$N][N]$E) -> (c: M)
for i in 0..<N {
for k in 0..<N {
for j in 0..<N {
c[k][i] += a[j][i] * b[k][j];
c[k][i] += a[j][i] * b[k][j]
}
}
}
return;
return
}
matrix_comp_mul :: proc(a, b: $M/[$J][$I]$E) -> (c: M)
where !IS_ARRAY(E), IS_NUMERIC(E) #no_bounds_check {
for j in 0..<J {
for i in 0..<I {
c[j][i] = a[j][i] * b[j][i];
c[j][i] = a[j][i] * b[j][i]
}
}
return;
return
}
matrix_mul_differ :: proc(a: $A/[$J][$I]$E, b: $B/[$K][J]E) -> (c: [K][I]E)
@@ -206,11 +206,11 @@ matrix_mul_differ :: proc(a: $A/[$J][$I]$E, b: $B/[$K][J]E) -> (c: [K][I]E)
for k in 0..<K {
for j in 0..<J {
for i in 0..<I {
c[k][i] += a[j][i] * b[k][j];
c[k][i] += a[j][i] * b[k][j]
}
}
}
return;
return
}
@@ -218,44 +218,44 @@ matrix_mul_vector :: proc(a: $A/[$I][$J]$E, b: $B/[I]E) -> (c: B)
where !IS_ARRAY(E), IS_NUMERIC(E) #no_bounds_check {
for i in 0..<I {
for j in 0..<J {
c[j] += a[i][j] * b[i];
c[j] += a[i][j] * b[i]
}
}
return;
return
}
quaternion_mul_quaternion :: proc(q1, q2: $Q) -> Q where IS_QUATERNION(Q) {
return q1 * q2;
return q1 * q2
}
quaternion64_mul_vector3 :: proc(q: $Q/quaternion64, v: $V/[3]$F/f16) -> V {
Raw_Quaternion :: struct {xyz: [3]f16, r: f16};
Raw_Quaternion :: struct {xyz: [3]f16, r: f16}
q := transmute(Raw_Quaternion)q;
v := transmute([3]f16)v;
q := transmute(Raw_Quaternion)q
v := transmute([3]f16)v
t := cross(2*q.xyz, v);
return V(v + q.r*t + cross(q.xyz, t));
t := cross(2*q.xyz, v)
return V(v + q.r*t + cross(q.xyz, t))
}
quaternion128_mul_vector3 :: proc(q: $Q/quaternion128, v: $V/[3]$F/f32) -> V {
Raw_Quaternion :: struct {xyz: [3]f32, r: f32};
Raw_Quaternion :: struct {xyz: [3]f32, r: f32}
q := transmute(Raw_Quaternion)q;
v := transmute([3]f32)v;
q := transmute(Raw_Quaternion)q
v := transmute([3]f32)v
t := cross(2*q.xyz, v);
return V(v + q.r*t + cross(q.xyz, t));
t := cross(2*q.xyz, v)
return V(v + q.r*t + cross(q.xyz, t))
}
quaternion256_mul_vector3 :: proc(q: $Q/quaternion256, v: $V/[3]$F/f64) -> V {
Raw_Quaternion :: struct {xyz: [3]f64, r: f64};
Raw_Quaternion :: struct {xyz: [3]f64, r: f64}
q := transmute(Raw_Quaternion)q;
v := transmute([3]f64)v;
q := transmute(Raw_Quaternion)q
v := transmute([3]f64)v
t := cross(2*q.xyz, v);
return V(v + q.r*t + cross(q.xyz, t));
t := cross(2*q.xyz, v)
return V(v + q.r*t + cross(q.xyz, t))
}
quaternion_mul_vector3 :: proc{quaternion64_mul_vector3, quaternion128_mul_vector3, quaternion256_mul_vector3};
quaternion_mul_vector3 :: proc{quaternion64_mul_vector3, quaternion128_mul_vector3, quaternion256_mul_vector3}
mul :: proc{
matrix_mul,
@@ -265,16 +265,16 @@ mul :: proc{
quaternion128_mul_vector3,
quaternion256_mul_vector3,
quaternion_mul_quaternion,
};
}
vector_to_ptr :: proc(v: ^$V/[$N]$E) -> ^E where IS_NUMERIC(E), N > 0 #no_bounds_check {
return &v[0];
return &v[0]
}
matrix_to_ptr :: proc(m: ^$A/[$I][$J]$E) -> ^E where IS_NUMERIC(E), I > 0, J > 0 #no_bounds_check {
return &m[0][0];
return &m[0][0]
}
to_ptr :: proc{vector_to_ptr, matrix_to_ptr};
to_ptr :: proc{vector_to_ptr, matrix_to_ptr}
@@ -283,60 +283,60 @@ to_ptr :: proc{vector_to_ptr, matrix_to_ptr};
// Splines
vector_slerp :: proc(x, y: $T/[$N]$E, a: E) -> T {
cos_alpha := dot(x, y);
alpha := math.acos(cos_alpha);
sin_alpha := math.sin(alpha);
cos_alpha := dot(x, y)
alpha := math.acos(cos_alpha)
sin_alpha := math.sin(alpha)
t1 := math.sin((1 - a) * alpha) / sin_alpha;
t2 := math.sin(a * alpha) / sin_alpha;
t1 := math.sin((1 - a) * alpha) / sin_alpha
t2 := math.sin(a * alpha) / sin_alpha
return x * t1 + y * t2;
return x * t1 + y * t2
}
catmull_rom :: proc(v1, v2, v3, v4: $T/[$N]$E, s: E) -> T {
s2 := s*s;
s3 := s2*s;
s2 := s*s
s3 := s2*s
f1 := -s3 + 2 * s2 - s;
f2 := 3 * s3 - 5 * s2 + 2;
f3 := -3 * s3 + 4 * s2 + s;
f4 := s3 - s2;
f1 := -s3 + 2 * s2 - s
f2 := 3 * s3 - 5 * s2 + 2
f3 := -3 * s3 + 4 * s2 + s
f4 := s3 - s2
return (f1 * v1 + f2 * v2 + f3 * v3 + f4 * v4) * 0.5;
return (f1 * v1 + f2 * v2 + f3 * v3 + f4 * v4) * 0.5
}
hermite :: proc(v1, t1, v2, t2: $T/[$N]$E, s: E) -> T {
s2 := s*s;
s3 := s2*s;
s2 := s*s
s3 := s2*s
f1 := 2 * s3 - 3 * s2 + 1;
f2 := -2 * s3 + 3 * s2;
f3 := s3 - 2 * s2 + s;
f4 := s3 - s2;
f1 := 2 * s3 - 3 * s2 + 1
f2 := -2 * s3 + 3 * s2
f3 := s3 - 2 * s2 + s
f4 := s3 - s2
return f1 * v1 + f2 * v2 + f3 * t1 + f4 * t2;
return f1 * v1 + f2 * v2 + f3 * t1 + f4 * t2
}
cubic :: proc(v1, v2, v3, v4: $T/[$N]$E, s: E) -> T {
return ((v1 * s + v2) * s + v3) * s + v4;
return ((v1 * s + v2) * s + v3) * s + v4
}
array_cast :: proc(v: $A/[$N]$T, $Elem_Type: typeid) -> (w: [N]Elem_Type) #no_bounds_check {
for i in 0..<N {
w[i] = Elem_Type(v[i]);
w[i] = Elem_Type(v[i])
}
return;
return
}
matrix_cast :: proc(v: $A/[$M][$N]$T, $Elem_Type: typeid) -> (w: [M][N]Elem_Type) #no_bounds_check {
for i in 0..<M {
for j in 0..<N {
w[i][j] = Elem_Type(v[i][j]);
w[i][j] = Elem_Type(v[i][j])
}
}
return;
return
}
to_f32 :: #force_inline proc(v: $A/[$N]$T) -> [N]f32 { return array_cast(v, f32); }
File diff suppressed because it is too large Load Diff
+100 -100
View File
@@ -19,109 +19,109 @@ Euler_Angle_Order :: enum {
}
quaternion_from_euler_angles :: proc{quaternion_from_euler_angles_f16, quaternion_from_euler_angles_f32, quaternion_from_euler_angles_f64};
quaternion_from_euler_angle_x :: proc{quaternion_from_euler_angle_x_f16, quaternion_from_euler_angle_x_f32, quaternion_from_euler_angle_x_f64};
quaternion_from_euler_angle_y :: proc{quaternion_from_euler_angle_y_f16, quaternion_from_euler_angle_y_f32, quaternion_from_euler_angle_y_f64};
quaternion_from_euler_angle_z :: proc{quaternion_from_euler_angle_z_f16, quaternion_from_euler_angle_z_f32, quaternion_from_euler_angle_z_f64};
quaternion_from_pitch_yaw_roll :: proc{quaternion_from_pitch_yaw_roll_f16, quaternion_from_pitch_yaw_roll_f32, quaternion_from_pitch_yaw_roll_f64};
quaternion_from_euler_angles :: proc{quaternion_from_euler_angles_f16, quaternion_from_euler_angles_f32, quaternion_from_euler_angles_f64}
quaternion_from_euler_angle_x :: proc{quaternion_from_euler_angle_x_f16, quaternion_from_euler_angle_x_f32, quaternion_from_euler_angle_x_f64}
quaternion_from_euler_angle_y :: proc{quaternion_from_euler_angle_y_f16, quaternion_from_euler_angle_y_f32, quaternion_from_euler_angle_y_f64}
quaternion_from_euler_angle_z :: proc{quaternion_from_euler_angle_z_f16, quaternion_from_euler_angle_z_f32, quaternion_from_euler_angle_z_f64}
quaternion_from_pitch_yaw_roll :: proc{quaternion_from_pitch_yaw_roll_f16, quaternion_from_pitch_yaw_roll_f32, quaternion_from_pitch_yaw_roll_f64}
euler_angles_from_quaternion :: proc{euler_angles_from_quaternion_f16, euler_angles_from_quaternion_f32, euler_angles_from_quaternion_f64};
euler_angles_xyz_from_quaternion :: proc{euler_angles_xyz_from_quaternion_f16, euler_angles_xyz_from_quaternion_f32, euler_angles_xyz_from_quaternion_f64};
euler_angles_yxz_from_quaternion :: proc{euler_angles_yxz_from_quaternion_f16, euler_angles_yxz_from_quaternion_f32, euler_angles_yxz_from_quaternion_f64};
euler_angles_xzx_from_quaternion :: proc{euler_angles_xzx_from_quaternion_f16, euler_angles_xzx_from_quaternion_f32, euler_angles_xzx_from_quaternion_f64};
euler_angles_xyx_from_quaternion :: proc{euler_angles_xyx_from_quaternion_f16, euler_angles_xyx_from_quaternion_f32, euler_angles_xyx_from_quaternion_f64};
euler_angles_yxy_from_quaternion :: proc{euler_angles_yxy_from_quaternion_f16, euler_angles_yxy_from_quaternion_f32, euler_angles_yxy_from_quaternion_f64};
euler_angles_yzy_from_quaternion :: proc{euler_angles_yzy_from_quaternion_f16, euler_angles_yzy_from_quaternion_f32, euler_angles_yzy_from_quaternion_f64};
euler_angles_zyz_from_quaternion :: proc{euler_angles_zyz_from_quaternion_f16, euler_angles_zyz_from_quaternion_f32, euler_angles_zyz_from_quaternion_f64};
euler_angles_zxz_from_quaternion :: proc{euler_angles_zxz_from_quaternion_f16, euler_angles_zxz_from_quaternion_f32, euler_angles_zxz_from_quaternion_f64};
euler_angles_xzy_from_quaternion :: proc{euler_angles_xzy_from_quaternion_f16, euler_angles_xzy_from_quaternion_f32, euler_angles_xzy_from_quaternion_f64};
euler_angles_yzx_from_quaternion :: proc{euler_angles_yzx_from_quaternion_f16, euler_angles_yzx_from_quaternion_f32, euler_angles_yzx_from_quaternion_f64};
euler_angles_zyx_from_quaternion :: proc{euler_angles_zyx_from_quaternion_f16, euler_angles_zyx_from_quaternion_f32, euler_angles_zyx_from_quaternion_f64};
euler_angles_zxy_from_quaternion :: proc{euler_angles_zxy_from_quaternion_f16, euler_angles_zxy_from_quaternion_f32, euler_angles_zxy_from_quaternion_f64};
euler_angles_from_quaternion :: proc{euler_angles_from_quaternion_f16, euler_angles_from_quaternion_f32, euler_angles_from_quaternion_f64}
euler_angles_xyz_from_quaternion :: proc{euler_angles_xyz_from_quaternion_f16, euler_angles_xyz_from_quaternion_f32, euler_angles_xyz_from_quaternion_f64}
euler_angles_yxz_from_quaternion :: proc{euler_angles_yxz_from_quaternion_f16, euler_angles_yxz_from_quaternion_f32, euler_angles_yxz_from_quaternion_f64}
euler_angles_xzx_from_quaternion :: proc{euler_angles_xzx_from_quaternion_f16, euler_angles_xzx_from_quaternion_f32, euler_angles_xzx_from_quaternion_f64}
euler_angles_xyx_from_quaternion :: proc{euler_angles_xyx_from_quaternion_f16, euler_angles_xyx_from_quaternion_f32, euler_angles_xyx_from_quaternion_f64}
euler_angles_yxy_from_quaternion :: proc{euler_angles_yxy_from_quaternion_f16, euler_angles_yxy_from_quaternion_f32, euler_angles_yxy_from_quaternion_f64}
euler_angles_yzy_from_quaternion :: proc{euler_angles_yzy_from_quaternion_f16, euler_angles_yzy_from_quaternion_f32, euler_angles_yzy_from_quaternion_f64}
euler_angles_zyz_from_quaternion :: proc{euler_angles_zyz_from_quaternion_f16, euler_angles_zyz_from_quaternion_f32, euler_angles_zyz_from_quaternion_f64}
euler_angles_zxz_from_quaternion :: proc{euler_angles_zxz_from_quaternion_f16, euler_angles_zxz_from_quaternion_f32, euler_angles_zxz_from_quaternion_f64}
euler_angles_xzy_from_quaternion :: proc{euler_angles_xzy_from_quaternion_f16, euler_angles_xzy_from_quaternion_f32, euler_angles_xzy_from_quaternion_f64}
euler_angles_yzx_from_quaternion :: proc{euler_angles_yzx_from_quaternion_f16, euler_angles_yzx_from_quaternion_f32, euler_angles_yzx_from_quaternion_f64}
euler_angles_zyx_from_quaternion :: proc{euler_angles_zyx_from_quaternion_f16, euler_angles_zyx_from_quaternion_f32, euler_angles_zyx_from_quaternion_f64}
euler_angles_zxy_from_quaternion :: proc{euler_angles_zxy_from_quaternion_f16, euler_angles_zxy_from_quaternion_f32, euler_angles_zxy_from_quaternion_f64}
roll_from_quaternion :: proc{roll_from_quaternion_f16, roll_from_quaternion_f32, roll_from_quaternion_f64};
pitch_from_quaternion :: proc{pitch_from_quaternion_f16, pitch_from_quaternion_f32, pitch_from_quaternion_f64};
yaw_from_quaternion :: proc{yaw_from_quaternion_f16, yaw_from_quaternion_f32, yaw_from_quaternion_f64};
pitch_yaw_roll_from_quaternion :: proc{pitch_yaw_roll_from_quaternion_f16, pitch_yaw_roll_from_quaternion_f32, pitch_yaw_roll_from_quaternion_f64};
roll_from_quaternion :: proc{roll_from_quaternion_f16, roll_from_quaternion_f32, roll_from_quaternion_f64}
pitch_from_quaternion :: proc{pitch_from_quaternion_f16, pitch_from_quaternion_f32, pitch_from_quaternion_f64}
yaw_from_quaternion :: proc{yaw_from_quaternion_f16, yaw_from_quaternion_f32, yaw_from_quaternion_f64}
pitch_yaw_roll_from_quaternion :: proc{pitch_yaw_roll_from_quaternion_f16, pitch_yaw_roll_from_quaternion_f32, pitch_yaw_roll_from_quaternion_f64}
matrix3_from_euler_angles :: proc{matrix3_from_euler_angles_f16, matrix3_from_euler_angles_f32, matrix3_from_euler_angles_f64};
matrix3_from_euler_angle_x :: proc{matrix3_from_euler_angle_x_f16, matrix3_from_euler_angle_x_f32, matrix3_from_euler_angle_x_f64};
matrix3_from_euler_angle_y :: proc{matrix3_from_euler_angle_y_f16, matrix3_from_euler_angle_y_f32, matrix3_from_euler_angle_y_f64};
matrix3_from_euler_angle_z :: proc{matrix3_from_euler_angle_z_f16, matrix3_from_euler_angle_z_f32, matrix3_from_euler_angle_z_f64};
matrix3_from_derived_euler_angle_x :: proc{matrix3_from_derived_euler_angle_x_f16, matrix3_from_derived_euler_angle_x_f32, matrix3_from_derived_euler_angle_x_f64};
matrix3_from_derived_euler_angle_y :: proc{matrix3_from_derived_euler_angle_y_f16, matrix3_from_derived_euler_angle_y_f32, matrix3_from_derived_euler_angle_y_f64};
matrix3_from_derived_euler_angle_z :: proc{matrix3_from_derived_euler_angle_z_f16, matrix3_from_derived_euler_angle_z_f32, matrix3_from_derived_euler_angle_z_f64};
matrix3_from_euler_angles_xy :: proc{matrix3_from_euler_angles_xy_f16, matrix3_from_euler_angles_xy_f32, matrix3_from_euler_angles_xy_f64};
matrix3_from_euler_angles_yx :: proc{matrix3_from_euler_angles_yx_f16, matrix3_from_euler_angles_yx_f32, matrix3_from_euler_angles_yx_f64};
matrix3_from_euler_angles_xz :: proc{matrix3_from_euler_angles_xz_f16, matrix3_from_euler_angles_xz_f32, matrix3_from_euler_angles_xz_f64};
matrix3_from_euler_angles_zx :: proc{matrix3_from_euler_angles_zx_f16, matrix3_from_euler_angles_zx_f32, matrix3_from_euler_angles_zx_f64};
matrix3_from_euler_angles_yz :: proc{matrix3_from_euler_angles_yz_f16, matrix3_from_euler_angles_yz_f32, matrix3_from_euler_angles_yz_f64};
matrix3_from_euler_angles_zy :: proc{matrix3_from_euler_angles_zy_f16, matrix3_from_euler_angles_zy_f32, matrix3_from_euler_angles_zy_f64};
matrix3_from_euler_angles_xyz :: proc{matrix3_from_euler_angles_xyz_f16, matrix3_from_euler_angles_xyz_f32, matrix3_from_euler_angles_xyz_f64};
matrix3_from_euler_angles_yxz :: proc{matrix3_from_euler_angles_yxz_f16, matrix3_from_euler_angles_yxz_f32, matrix3_from_euler_angles_yxz_f64};
matrix3_from_euler_angles_xzx :: proc{matrix3_from_euler_angles_xzx_f16, matrix3_from_euler_angles_xzx_f32, matrix3_from_euler_angles_xzx_f64};
matrix3_from_euler_angles_xyx :: proc{matrix3_from_euler_angles_xyx_f16, matrix3_from_euler_angles_xyx_f32, matrix3_from_euler_angles_xyx_f64};
matrix3_from_euler_angles_yxy :: proc{matrix3_from_euler_angles_yxy_f16, matrix3_from_euler_angles_yxy_f32, matrix3_from_euler_angles_yxy_f64};
matrix3_from_euler_angles_yzy :: proc{matrix3_from_euler_angles_yzy_f16, matrix3_from_euler_angles_yzy_f32, matrix3_from_euler_angles_yzy_f64};
matrix3_from_euler_angles_zyz :: proc{matrix3_from_euler_angles_zyz_f16, matrix3_from_euler_angles_zyz_f32, matrix3_from_euler_angles_zyz_f64};
matrix3_from_euler_angles_zxz :: proc{matrix3_from_euler_angles_zxz_f16, matrix3_from_euler_angles_zxz_f32, matrix3_from_euler_angles_zxz_f64};
matrix3_from_euler_angles_xzy :: proc{matrix3_from_euler_angles_xzy_f16, matrix3_from_euler_angles_xzy_f32, matrix3_from_euler_angles_xzy_f64};
matrix3_from_euler_angles_yzx :: proc{matrix3_from_euler_angles_yzx_f16, matrix3_from_euler_angles_yzx_f32, matrix3_from_euler_angles_yzx_f64};
matrix3_from_euler_angles_zyx :: proc{matrix3_from_euler_angles_zyx_f16, matrix3_from_euler_angles_zyx_f32, matrix3_from_euler_angles_zyx_f64};
matrix3_from_euler_angles_zxy :: proc{matrix3_from_euler_angles_zxy_f16, matrix3_from_euler_angles_zxy_f32, matrix3_from_euler_angles_zxy_f64};
matrix3_from_yaw_pitch_roll :: proc{matrix3_from_yaw_pitch_roll_f16, matrix3_from_yaw_pitch_roll_f32, matrix3_from_yaw_pitch_roll_f64};
matrix3_from_euler_angles :: proc{matrix3_from_euler_angles_f16, matrix3_from_euler_angles_f32, matrix3_from_euler_angles_f64}
matrix3_from_euler_angle_x :: proc{matrix3_from_euler_angle_x_f16, matrix3_from_euler_angle_x_f32, matrix3_from_euler_angle_x_f64}
matrix3_from_euler_angle_y :: proc{matrix3_from_euler_angle_y_f16, matrix3_from_euler_angle_y_f32, matrix3_from_euler_angle_y_f64}
matrix3_from_euler_angle_z :: proc{matrix3_from_euler_angle_z_f16, matrix3_from_euler_angle_z_f32, matrix3_from_euler_angle_z_f64}
matrix3_from_derived_euler_angle_x :: proc{matrix3_from_derived_euler_angle_x_f16, matrix3_from_derived_euler_angle_x_f32, matrix3_from_derived_euler_angle_x_f64}
matrix3_from_derived_euler_angle_y :: proc{matrix3_from_derived_euler_angle_y_f16, matrix3_from_derived_euler_angle_y_f32, matrix3_from_derived_euler_angle_y_f64}
matrix3_from_derived_euler_angle_z :: proc{matrix3_from_derived_euler_angle_z_f16, matrix3_from_derived_euler_angle_z_f32, matrix3_from_derived_euler_angle_z_f64}
matrix3_from_euler_angles_xy :: proc{matrix3_from_euler_angles_xy_f16, matrix3_from_euler_angles_xy_f32, matrix3_from_euler_angles_xy_f64}
matrix3_from_euler_angles_yx :: proc{matrix3_from_euler_angles_yx_f16, matrix3_from_euler_angles_yx_f32, matrix3_from_euler_angles_yx_f64}
matrix3_from_euler_angles_xz :: proc{matrix3_from_euler_angles_xz_f16, matrix3_from_euler_angles_xz_f32, matrix3_from_euler_angles_xz_f64}
matrix3_from_euler_angles_zx :: proc{matrix3_from_euler_angles_zx_f16, matrix3_from_euler_angles_zx_f32, matrix3_from_euler_angles_zx_f64}
matrix3_from_euler_angles_yz :: proc{matrix3_from_euler_angles_yz_f16, matrix3_from_euler_angles_yz_f32, matrix3_from_euler_angles_yz_f64}
matrix3_from_euler_angles_zy :: proc{matrix3_from_euler_angles_zy_f16, matrix3_from_euler_angles_zy_f32, matrix3_from_euler_angles_zy_f64}
matrix3_from_euler_angles_xyz :: proc{matrix3_from_euler_angles_xyz_f16, matrix3_from_euler_angles_xyz_f32, matrix3_from_euler_angles_xyz_f64}
matrix3_from_euler_angles_yxz :: proc{matrix3_from_euler_angles_yxz_f16, matrix3_from_euler_angles_yxz_f32, matrix3_from_euler_angles_yxz_f64}
matrix3_from_euler_angles_xzx :: proc{matrix3_from_euler_angles_xzx_f16, matrix3_from_euler_angles_xzx_f32, matrix3_from_euler_angles_xzx_f64}
matrix3_from_euler_angles_xyx :: proc{matrix3_from_euler_angles_xyx_f16, matrix3_from_euler_angles_xyx_f32, matrix3_from_euler_angles_xyx_f64}
matrix3_from_euler_angles_yxy :: proc{matrix3_from_euler_angles_yxy_f16, matrix3_from_euler_angles_yxy_f32, matrix3_from_euler_angles_yxy_f64}
matrix3_from_euler_angles_yzy :: proc{matrix3_from_euler_angles_yzy_f16, matrix3_from_euler_angles_yzy_f32, matrix3_from_euler_angles_yzy_f64}
matrix3_from_euler_angles_zyz :: proc{matrix3_from_euler_angles_zyz_f16, matrix3_from_euler_angles_zyz_f32, matrix3_from_euler_angles_zyz_f64}
matrix3_from_euler_angles_zxz :: proc{matrix3_from_euler_angles_zxz_f16, matrix3_from_euler_angles_zxz_f32, matrix3_from_euler_angles_zxz_f64}
matrix3_from_euler_angles_xzy :: proc{matrix3_from_euler_angles_xzy_f16, matrix3_from_euler_angles_xzy_f32, matrix3_from_euler_angles_xzy_f64}
matrix3_from_euler_angles_yzx :: proc{matrix3_from_euler_angles_yzx_f16, matrix3_from_euler_angles_yzx_f32, matrix3_from_euler_angles_yzx_f64}
matrix3_from_euler_angles_zyx :: proc{matrix3_from_euler_angles_zyx_f16, matrix3_from_euler_angles_zyx_f32, matrix3_from_euler_angles_zyx_f64}
matrix3_from_euler_angles_zxy :: proc{matrix3_from_euler_angles_zxy_f16, matrix3_from_euler_angles_zxy_f32, matrix3_from_euler_angles_zxy_f64}
matrix3_from_yaw_pitch_roll :: proc{matrix3_from_yaw_pitch_roll_f16, matrix3_from_yaw_pitch_roll_f32, matrix3_from_yaw_pitch_roll_f64}
euler_angles_from_matrix3 :: proc{euler_angles_from_matrix3_f16, euler_angles_from_matrix3_f32, euler_angles_from_matrix3_f64};
euler_angles_xyz_from_matrix3 :: proc{euler_angles_xyz_from_matrix3_f16, euler_angles_xyz_from_matrix3_f32, euler_angles_xyz_from_matrix3_f64};
euler_angles_yxz_from_matrix3 :: proc{euler_angles_yxz_from_matrix3_f16, euler_angles_yxz_from_matrix3_f32, euler_angles_yxz_from_matrix3_f64};
euler_angles_xzx_from_matrix3 :: proc{euler_angles_xzx_from_matrix3_f16, euler_angles_xzx_from_matrix3_f32, euler_angles_xzx_from_matrix3_f64};
euler_angles_xyx_from_matrix3 :: proc{euler_angles_xyx_from_matrix3_f16, euler_angles_xyx_from_matrix3_f32, euler_angles_xyx_from_matrix3_f64};
euler_angles_yxy_from_matrix3 :: proc{euler_angles_yxy_from_matrix3_f16, euler_angles_yxy_from_matrix3_f32, euler_angles_yxy_from_matrix3_f64};
euler_angles_yzy_from_matrix3 :: proc{euler_angles_yzy_from_matrix3_f16, euler_angles_yzy_from_matrix3_f32, euler_angles_yzy_from_matrix3_f64};
euler_angles_zyz_from_matrix3 :: proc{euler_angles_zyz_from_matrix3_f16, euler_angles_zyz_from_matrix3_f32, euler_angles_zyz_from_matrix3_f64};
euler_angles_zxz_from_matrix3 :: proc{euler_angles_zxz_from_matrix3_f16, euler_angles_zxz_from_matrix3_f32, euler_angles_zxz_from_matrix3_f64};
euler_angles_xzy_from_matrix3 :: proc{euler_angles_xzy_from_matrix3_f16, euler_angles_xzy_from_matrix3_f32, euler_angles_xzy_from_matrix3_f64};
euler_angles_yzx_from_matrix3 :: proc{euler_angles_yzx_from_matrix3_f16, euler_angles_yzx_from_matrix3_f32, euler_angles_yzx_from_matrix3_f64};
euler_angles_zyx_from_matrix3 :: proc{euler_angles_zyx_from_matrix3_f16, euler_angles_zyx_from_matrix3_f32, euler_angles_zyx_from_matrix3_f64};
euler_angles_zxy_from_matrix3 :: proc{euler_angles_zxy_from_matrix3_f16, euler_angles_zxy_from_matrix3_f32, euler_angles_zxy_from_matrix3_f64};
euler_angles_from_matrix3 :: proc{euler_angles_from_matrix3_f16, euler_angles_from_matrix3_f32, euler_angles_from_matrix3_f64}
euler_angles_xyz_from_matrix3 :: proc{euler_angles_xyz_from_matrix3_f16, euler_angles_xyz_from_matrix3_f32, euler_angles_xyz_from_matrix3_f64}
euler_angles_yxz_from_matrix3 :: proc{euler_angles_yxz_from_matrix3_f16, euler_angles_yxz_from_matrix3_f32, euler_angles_yxz_from_matrix3_f64}
euler_angles_xzx_from_matrix3 :: proc{euler_angles_xzx_from_matrix3_f16, euler_angles_xzx_from_matrix3_f32, euler_angles_xzx_from_matrix3_f64}
euler_angles_xyx_from_matrix3 :: proc{euler_angles_xyx_from_matrix3_f16, euler_angles_xyx_from_matrix3_f32, euler_angles_xyx_from_matrix3_f64}
euler_angles_yxy_from_matrix3 :: proc{euler_angles_yxy_from_matrix3_f16, euler_angles_yxy_from_matrix3_f32, euler_angles_yxy_from_matrix3_f64}
euler_angles_yzy_from_matrix3 :: proc{euler_angles_yzy_from_matrix3_f16, euler_angles_yzy_from_matrix3_f32, euler_angles_yzy_from_matrix3_f64}
euler_angles_zyz_from_matrix3 :: proc{euler_angles_zyz_from_matrix3_f16, euler_angles_zyz_from_matrix3_f32, euler_angles_zyz_from_matrix3_f64}
euler_angles_zxz_from_matrix3 :: proc{euler_angles_zxz_from_matrix3_f16, euler_angles_zxz_from_matrix3_f32, euler_angles_zxz_from_matrix3_f64}
euler_angles_xzy_from_matrix3 :: proc{euler_angles_xzy_from_matrix3_f16, euler_angles_xzy_from_matrix3_f32, euler_angles_xzy_from_matrix3_f64}
euler_angles_yzx_from_matrix3 :: proc{euler_angles_yzx_from_matrix3_f16, euler_angles_yzx_from_matrix3_f32, euler_angles_yzx_from_matrix3_f64}
euler_angles_zyx_from_matrix3 :: proc{euler_angles_zyx_from_matrix3_f16, euler_angles_zyx_from_matrix3_f32, euler_angles_zyx_from_matrix3_f64}
euler_angles_zxy_from_matrix3 :: proc{euler_angles_zxy_from_matrix3_f16, euler_angles_zxy_from_matrix3_f32, euler_angles_zxy_from_matrix3_f64}
matrix4_from_euler_angles :: proc{matrix4_from_euler_angles_f16, matrix4_from_euler_angles_f32, matrix4_from_euler_angles_f64};
matrix4_from_euler_angle_x :: proc{matrix4_from_euler_angle_x_f16, matrix4_from_euler_angle_x_f32, matrix4_from_euler_angle_x_f64};
matrix4_from_euler_angle_y :: proc{matrix4_from_euler_angle_y_f16, matrix4_from_euler_angle_y_f32, matrix4_from_euler_angle_y_f64};
matrix4_from_euler_angle_z :: proc{matrix4_from_euler_angle_z_f16, matrix4_from_euler_angle_z_f32, matrix4_from_euler_angle_z_f64};
matrix4_from_derived_euler_angle_x :: proc{matrix4_from_derived_euler_angle_x_f16, matrix4_from_derived_euler_angle_x_f32, matrix4_from_derived_euler_angle_x_f64};
matrix4_from_derived_euler_angle_y :: proc{matrix4_from_derived_euler_angle_y_f16, matrix4_from_derived_euler_angle_y_f32, matrix4_from_derived_euler_angle_y_f64};
matrix4_from_derived_euler_angle_z :: proc{matrix4_from_derived_euler_angle_z_f16, matrix4_from_derived_euler_angle_z_f32, matrix4_from_derived_euler_angle_z_f64};
matrix4_from_euler_angles_xy :: proc{matrix4_from_euler_angles_xy_f16, matrix4_from_euler_angles_xy_f32, matrix4_from_euler_angles_xy_f64};
matrix4_from_euler_angles_yx :: proc{matrix4_from_euler_angles_yx_f16, matrix4_from_euler_angles_yx_f32, matrix4_from_euler_angles_yx_f64};
matrix4_from_euler_angles_xz :: proc{matrix4_from_euler_angles_xz_f16, matrix4_from_euler_angles_xz_f32, matrix4_from_euler_angles_xz_f64};
matrix4_from_euler_angles_zx :: proc{matrix4_from_euler_angles_zx_f16, matrix4_from_euler_angles_zx_f32, matrix4_from_euler_angles_zx_f64};
matrix4_from_euler_angles_yz :: proc{matrix4_from_euler_angles_yz_f16, matrix4_from_euler_angles_yz_f32, matrix4_from_euler_angles_yz_f64};
matrix4_from_euler_angles_zy :: proc{matrix4_from_euler_angles_zy_f16, matrix4_from_euler_angles_zy_f32, matrix4_from_euler_angles_zy_f64};
matrix4_from_euler_angles_xyz :: proc{matrix4_from_euler_angles_xyz_f16, matrix4_from_euler_angles_xyz_f32, matrix4_from_euler_angles_xyz_f64};
matrix4_from_euler_angles_yxz :: proc{matrix4_from_euler_angles_yxz_f16, matrix4_from_euler_angles_yxz_f32, matrix4_from_euler_angles_yxz_f64};
matrix4_from_euler_angles_xzx :: proc{matrix4_from_euler_angles_xzx_f16, matrix4_from_euler_angles_xzx_f32, matrix4_from_euler_angles_xzx_f64};
matrix4_from_euler_angles_xyx :: proc{matrix4_from_euler_angles_xyx_f16, matrix4_from_euler_angles_xyx_f32, matrix4_from_euler_angles_xyx_f64};
matrix4_from_euler_angles_yxy :: proc{matrix4_from_euler_angles_yxy_f16, matrix4_from_euler_angles_yxy_f32, matrix4_from_euler_angles_yxy_f64};
matrix4_from_euler_angles_yzy :: proc{matrix4_from_euler_angles_yzy_f16, matrix4_from_euler_angles_yzy_f32, matrix4_from_euler_angles_yzy_f64};
matrix4_from_euler_angles_zyz :: proc{matrix4_from_euler_angles_zyz_f16, matrix4_from_euler_angles_zyz_f32, matrix4_from_euler_angles_zyz_f64};
matrix4_from_euler_angles_zxz :: proc{matrix4_from_euler_angles_zxz_f16, matrix4_from_euler_angles_zxz_f32, matrix4_from_euler_angles_zxz_f64};
matrix4_from_euler_angles_xzy :: proc{matrix4_from_euler_angles_xzy_f16, matrix4_from_euler_angles_xzy_f32, matrix4_from_euler_angles_xzy_f64};
matrix4_from_euler_angles_yzx :: proc{matrix4_from_euler_angles_yzx_f16, matrix4_from_euler_angles_yzx_f32, matrix4_from_euler_angles_yzx_f64};
matrix4_from_euler_angles_zyx :: proc{matrix4_from_euler_angles_zyx_f16, matrix4_from_euler_angles_zyx_f32, matrix4_from_euler_angles_zyx_f64};
matrix4_from_euler_angles_zxy :: proc{matrix4_from_euler_angles_zxy_f16, matrix4_from_euler_angles_zxy_f32, matrix4_from_euler_angles_zxy_f64};
matrix4_from_yaw_pitch_roll :: proc{matrix4_from_yaw_pitch_roll_f16, matrix4_from_yaw_pitch_roll_f32, matrix4_from_yaw_pitch_roll_f64};
matrix4_from_euler_angles :: proc{matrix4_from_euler_angles_f16, matrix4_from_euler_angles_f32, matrix4_from_euler_angles_f64}
matrix4_from_euler_angle_x :: proc{matrix4_from_euler_angle_x_f16, matrix4_from_euler_angle_x_f32, matrix4_from_euler_angle_x_f64}
matrix4_from_euler_angle_y :: proc{matrix4_from_euler_angle_y_f16, matrix4_from_euler_angle_y_f32, matrix4_from_euler_angle_y_f64}
matrix4_from_euler_angle_z :: proc{matrix4_from_euler_angle_z_f16, matrix4_from_euler_angle_z_f32, matrix4_from_euler_angle_z_f64}
matrix4_from_derived_euler_angle_x :: proc{matrix4_from_derived_euler_angle_x_f16, matrix4_from_derived_euler_angle_x_f32, matrix4_from_derived_euler_angle_x_f64}
matrix4_from_derived_euler_angle_y :: proc{matrix4_from_derived_euler_angle_y_f16, matrix4_from_derived_euler_angle_y_f32, matrix4_from_derived_euler_angle_y_f64}
matrix4_from_derived_euler_angle_z :: proc{matrix4_from_derived_euler_angle_z_f16, matrix4_from_derived_euler_angle_z_f32, matrix4_from_derived_euler_angle_z_f64}
matrix4_from_euler_angles_xy :: proc{matrix4_from_euler_angles_xy_f16, matrix4_from_euler_angles_xy_f32, matrix4_from_euler_angles_xy_f64}
matrix4_from_euler_angles_yx :: proc{matrix4_from_euler_angles_yx_f16, matrix4_from_euler_angles_yx_f32, matrix4_from_euler_angles_yx_f64}
matrix4_from_euler_angles_xz :: proc{matrix4_from_euler_angles_xz_f16, matrix4_from_euler_angles_xz_f32, matrix4_from_euler_angles_xz_f64}
matrix4_from_euler_angles_zx :: proc{matrix4_from_euler_angles_zx_f16, matrix4_from_euler_angles_zx_f32, matrix4_from_euler_angles_zx_f64}
matrix4_from_euler_angles_yz :: proc{matrix4_from_euler_angles_yz_f16, matrix4_from_euler_angles_yz_f32, matrix4_from_euler_angles_yz_f64}
matrix4_from_euler_angles_zy :: proc{matrix4_from_euler_angles_zy_f16, matrix4_from_euler_angles_zy_f32, matrix4_from_euler_angles_zy_f64}
matrix4_from_euler_angles_xyz :: proc{matrix4_from_euler_angles_xyz_f16, matrix4_from_euler_angles_xyz_f32, matrix4_from_euler_angles_xyz_f64}
matrix4_from_euler_angles_yxz :: proc{matrix4_from_euler_angles_yxz_f16, matrix4_from_euler_angles_yxz_f32, matrix4_from_euler_angles_yxz_f64}
matrix4_from_euler_angles_xzx :: proc{matrix4_from_euler_angles_xzx_f16, matrix4_from_euler_angles_xzx_f32, matrix4_from_euler_angles_xzx_f64}
matrix4_from_euler_angles_xyx :: proc{matrix4_from_euler_angles_xyx_f16, matrix4_from_euler_angles_xyx_f32, matrix4_from_euler_angles_xyx_f64}
matrix4_from_euler_angles_yxy :: proc{matrix4_from_euler_angles_yxy_f16, matrix4_from_euler_angles_yxy_f32, matrix4_from_euler_angles_yxy_f64}
matrix4_from_euler_angles_yzy :: proc{matrix4_from_euler_angles_yzy_f16, matrix4_from_euler_angles_yzy_f32, matrix4_from_euler_angles_yzy_f64}
matrix4_from_euler_angles_zyz :: proc{matrix4_from_euler_angles_zyz_f16, matrix4_from_euler_angles_zyz_f32, matrix4_from_euler_angles_zyz_f64}
matrix4_from_euler_angles_zxz :: proc{matrix4_from_euler_angles_zxz_f16, matrix4_from_euler_angles_zxz_f32, matrix4_from_euler_angles_zxz_f64}
matrix4_from_euler_angles_xzy :: proc{matrix4_from_euler_angles_xzy_f16, matrix4_from_euler_angles_xzy_f32, matrix4_from_euler_angles_xzy_f64}
matrix4_from_euler_angles_yzx :: proc{matrix4_from_euler_angles_yzx_f16, matrix4_from_euler_angles_yzx_f32, matrix4_from_euler_angles_yzx_f64}
matrix4_from_euler_angles_zyx :: proc{matrix4_from_euler_angles_zyx_f16, matrix4_from_euler_angles_zyx_f32, matrix4_from_euler_angles_zyx_f64}
matrix4_from_euler_angles_zxy :: proc{matrix4_from_euler_angles_zxy_f16, matrix4_from_euler_angles_zxy_f32, matrix4_from_euler_angles_zxy_f64}
matrix4_from_yaw_pitch_roll :: proc{matrix4_from_yaw_pitch_roll_f16, matrix4_from_yaw_pitch_roll_f32, matrix4_from_yaw_pitch_roll_f64}
euler_angles_from_matrix4 :: proc{euler_angles_from_matrix4_f16, euler_angles_from_matrix4_f32, euler_angles_from_matrix4_f64};
euler_angles_xyz_from_matrix4 :: proc{euler_angles_xyz_from_matrix4_f16, euler_angles_xyz_from_matrix4_f32, euler_angles_xyz_from_matrix4_f64};
euler_angles_yxz_from_matrix4 :: proc{euler_angles_yxz_from_matrix4_f16, euler_angles_yxz_from_matrix4_f32, euler_angles_yxz_from_matrix4_f64};
euler_angles_xzx_from_matrix4 :: proc{euler_angles_xzx_from_matrix4_f16, euler_angles_xzx_from_matrix4_f32, euler_angles_xzx_from_matrix4_f64};
euler_angles_xyx_from_matrix4 :: proc{euler_angles_xyx_from_matrix4_f16, euler_angles_xyx_from_matrix4_f32, euler_angles_xyx_from_matrix4_f64};
euler_angles_yxy_from_matrix4 :: proc{euler_angles_yxy_from_matrix4_f16, euler_angles_yxy_from_matrix4_f32, euler_angles_yxy_from_matrix4_f64};
euler_angles_yzy_from_matrix4 :: proc{euler_angles_yzy_from_matrix4_f16, euler_angles_yzy_from_matrix4_f32, euler_angles_yzy_from_matrix4_f64};
euler_angles_zyz_from_matrix4 :: proc{euler_angles_zyz_from_matrix4_f16, euler_angles_zyz_from_matrix4_f32, euler_angles_zyz_from_matrix4_f64};
euler_angles_zxz_from_matrix4 :: proc{euler_angles_zxz_from_matrix4_f16, euler_angles_zxz_from_matrix4_f32, euler_angles_zxz_from_matrix4_f64};
euler_angles_xzy_from_matrix4 :: proc{euler_angles_xzy_from_matrix4_f16, euler_angles_xzy_from_matrix4_f32, euler_angles_xzy_from_matrix4_f64};
euler_angles_yzx_from_matrix4 :: proc{euler_angles_yzx_from_matrix4_f16, euler_angles_yzx_from_matrix4_f32, euler_angles_yzx_from_matrix4_f64};
euler_angles_zyx_from_matrix4 :: proc{euler_angles_zyx_from_matrix4_f16, euler_angles_zyx_from_matrix4_f32, euler_angles_zyx_from_matrix4_f64};
euler_angles_zxy_from_matrix4 :: proc{euler_angles_zxy_from_matrix4_f16, euler_angles_zxy_from_matrix4_f32, euler_angles_zxy_from_matrix4_f64};
euler_angles_from_matrix4 :: proc{euler_angles_from_matrix4_f16, euler_angles_from_matrix4_f32, euler_angles_from_matrix4_f64}
euler_angles_xyz_from_matrix4 :: proc{euler_angles_xyz_from_matrix4_f16, euler_angles_xyz_from_matrix4_f32, euler_angles_xyz_from_matrix4_f64}
euler_angles_yxz_from_matrix4 :: proc{euler_angles_yxz_from_matrix4_f16, euler_angles_yxz_from_matrix4_f32, euler_angles_yxz_from_matrix4_f64}
euler_angles_xzx_from_matrix4 :: proc{euler_angles_xzx_from_matrix4_f16, euler_angles_xzx_from_matrix4_f32, euler_angles_xzx_from_matrix4_f64}
euler_angles_xyx_from_matrix4 :: proc{euler_angles_xyx_from_matrix4_f16, euler_angles_xyx_from_matrix4_f32, euler_angles_xyx_from_matrix4_f64}
euler_angles_yxy_from_matrix4 :: proc{euler_angles_yxy_from_matrix4_f16, euler_angles_yxy_from_matrix4_f32, euler_angles_yxy_from_matrix4_f64}
euler_angles_yzy_from_matrix4 :: proc{euler_angles_yzy_from_matrix4_f16, euler_angles_yzy_from_matrix4_f32, euler_angles_yzy_from_matrix4_f64}
euler_angles_zyz_from_matrix4 :: proc{euler_angles_zyz_from_matrix4_f16, euler_angles_zyz_from_matrix4_f32, euler_angles_zyz_from_matrix4_f64}
euler_angles_zxz_from_matrix4 :: proc{euler_angles_zxz_from_matrix4_f16, euler_angles_zxz_from_matrix4_f32, euler_angles_zxz_from_matrix4_f64}
euler_angles_xzy_from_matrix4 :: proc{euler_angles_xzy_from_matrix4_f16, euler_angles_xzy_from_matrix4_f32, euler_angles_xzy_from_matrix4_f64}
euler_angles_yzx_from_matrix4 :: proc{euler_angles_yzx_from_matrix4_f16, euler_angles_yzx_from_matrix4_f32, euler_angles_yzx_from_matrix4_f64}
euler_angles_zyx_from_matrix4 :: proc{euler_angles_zyx_from_matrix4_f16, euler_angles_zyx_from_matrix4_f32, euler_angles_zyx_from_matrix4_f64}
euler_angles_zxy_from_matrix4 :: proc{euler_angles_zxy_from_matrix4_f16, euler_angles_zxy_from_matrix4_f32, euler_angles_zxy_from_matrix4_f64}
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@@ -33,110 +33,110 @@ Vector4_Components :: enum u8 {
}
scalar_f32_swizzle1 :: proc(f: f32, c0: Scalar_Components) -> f32 {
return f;
return f
}
scalar_f32_swizzle2 :: proc(f: f32, c0, c1: Scalar_Components) -> Vector2f32 {
return {f, f};
return {f, f}
}
scalar_f32_swizzle3 :: proc(f: f32, c0, c1, c2: Scalar_Components) -> Vector3f32 {
return {f, f, f};
return {f, f, f}
}
scalar_f32_swizzle4 :: proc(f: f32, c0, c1, c2, c3: Scalar_Components) -> Vector4f32 {
return {f, f, f, f};
return {f, f, f, f}
}
vector2f32_swizzle1 :: proc(v: Vector2f32, c0: Vector2_Components) -> f32 {
return v[c0];
return v[c0]
}
vector2f32_swizzle2 :: proc(v: Vector2f32, c0, c1: Vector2_Components) -> Vector2f32 {
return {v[c0], v[c1]};
return {v[c0], v[c1]}
}
vector2f32_swizzle3 :: proc(v: Vector2f32, c0, c1, c2: Vector2_Components) -> Vector3f32 {
return {v[c0], v[c1], v[c2]};
return {v[c0], v[c1], v[c2]}
}
vector2f32_swizzle4 :: proc(v: Vector2f32, c0, c1, c2, c3: Vector2_Components) -> Vector4f32 {
return {v[c0], v[c1], v[c2], v[c3]};
return {v[c0], v[c1], v[c2], v[c3]}
}
vector3f32_swizzle1 :: proc(v: Vector3f32, c0: Vector3_Components) -> f32 {
return v[c0];
return v[c0]
}
vector3f32_swizzle2 :: proc(v: Vector3f32, c0, c1: Vector3_Components) -> Vector2f32 {
return {v[c0], v[c1]};
return {v[c0], v[c1]}
}
vector3f32_swizzle3 :: proc(v: Vector3f32, c0, c1, c2: Vector3_Components) -> Vector3f32 {
return {v[c0], v[c1], v[c2]};
return {v[c0], v[c1], v[c2]}
}
vector3f32_swizzle4 :: proc(v: Vector3f32, c0, c1, c2, c3: Vector3_Components) -> Vector4f32 {
return {v[c0], v[c1], v[c2], v[c3]};
return {v[c0], v[c1], v[c2], v[c3]}
}
vector4f32_swizzle1 :: proc(v: Vector4f32, c0: Vector4_Components) -> f32 {
return v[c0];
return v[c0]
}
vector4f32_swizzle2 :: proc(v: Vector4f32, c0, c1: Vector4_Components) -> Vector2f32 {
return {v[c0], v[c1]};
return {v[c0], v[c1]}
}
vector4f32_swizzle3 :: proc(v: Vector4f32, c0, c1, c2: Vector4_Components) -> Vector3f32 {
return {v[c0], v[c1], v[c2]};
return {v[c0], v[c1], v[c2]}
}
vector4f32_swizzle4 :: proc(v: Vector4f32, c0, c1, c2, c3: Vector4_Components) -> Vector4f32 {
return {v[c0], v[c1], v[c2], v[c3]};
return {v[c0], v[c1], v[c2], v[c3]}
}
scalar_f64_swizzle1 :: proc(f: f64, c0: Scalar_Components) -> f64 {
return f;
return f
}
scalar_f64_swizzle2 :: proc(f: f64, c0, c1: Scalar_Components) -> Vector2f64 {
return {f, f};
return {f, f}
}
scalar_f64_swizzle3 :: proc(f: f64, c0, c1, c2: Scalar_Components) -> Vector3f64 {
return {f, f, f};
return {f, f, f}
}
scalar_f64_swizzle4 :: proc(f: f64, c0, c1, c2, c3: Scalar_Components) -> Vector4f64 {
return {f, f, f, f};
return {f, f, f, f}
}
vector2f64_swizzle1 :: proc(v: Vector2f64, c0: Vector2_Components) -> f64 {
return v[c0];
return v[c0]
}
vector2f64_swizzle2 :: proc(v: Vector2f64, c0, c1: Vector2_Components) -> Vector2f64 {
return {v[c0], v[c1]};
return {v[c0], v[c1]}
}
vector2f64_swizzle3 :: proc(v: Vector2f64, c0, c1, c2: Vector2_Components) -> Vector3f64 {
return {v[c0], v[c1], v[c2]};
return {v[c0], v[c1], v[c2]}
}
vector2f64_swizzle4 :: proc(v: Vector2f64, c0, c1, c2, c3: Vector2_Components) -> Vector4f64 {
return {v[c0], v[c1], v[c2], v[c3]};
return {v[c0], v[c1], v[c2], v[c3]}
}
vector3f64_swizzle1 :: proc(v: Vector3f64, c0: Vector3_Components) -> f64 {
return v[c0];
return v[c0]
}
vector3f64_swizzle2 :: proc(v: Vector3f64, c0, c1: Vector3_Components) -> Vector2f64 {
return {v[c0], v[c1]};
return {v[c0], v[c1]}
}
vector3f64_swizzle3 :: proc(v: Vector3f64, c0, c1, c2: Vector3_Components) -> Vector3f64 {
return {v[c0], v[c1], v[c2]};
return {v[c0], v[c1], v[c2]}
}
vector3f64_swizzle4 :: proc(v: Vector3f64, c0, c1, c2, c3: Vector3_Components) -> Vector4f64 {
return {v[c0], v[c1], v[c2], v[c3]};
return {v[c0], v[c1], v[c2], v[c3]}
}
vector4f64_swizzle1 :: proc(v: Vector4f64, c0: Vector4_Components) -> f64 {
return v[c0];
return v[c0]
}
vector4f64_swizzle2 :: proc(v: Vector4f64, c0, c1: Vector4_Components) -> Vector2f64 {
return {v[c0], v[c1]};
return {v[c0], v[c1]}
}
vector4f64_swizzle3 :: proc(v: Vector4f64, c0, c1, c2: Vector4_Components) -> Vector3f64 {
return {v[c0], v[c1], v[c2]};
return {v[c0], v[c1], v[c2]}
}
vector4f64_swizzle4 :: proc(v: Vector4f64, c0, c1, c2, c3: Vector4_Components) -> Vector4f64 {
return {v[c0], v[c1], v[c2], v[c3]};
return {v[c0], v[c1], v[c2], v[c3]}
}
@@ -151,7 +151,7 @@ scalar_swizzle :: proc{
scalar_f64_swizzle2,
scalar_f64_swizzle3,
scalar_f64_swizzle4,
};
}
vector2_swizzle :: proc{
vector2f32_swizzle1,
@@ -162,7 +162,7 @@ vector2_swizzle :: proc{
vector2f64_swizzle2,
vector2f64_swizzle3,
vector2f64_swizzle4,
};
}
vector3_swizzle :: proc{
vector3f32_swizzle1,
@@ -173,7 +173,7 @@ vector3_swizzle :: proc{
vector3f64_swizzle2,
vector3f64_swizzle3,
vector3f64_swizzle4,
};
}
vector4_swizzle :: proc{
vector4f32_swizzle1,
@@ -184,7 +184,7 @@ vector4_swizzle :: proc{
vector4f64_swizzle2,
vector4f64_swizzle3,
vector4f64_swizzle4,
};
}
swizzle :: proc{
scalar_f32_swizzle1,
@@ -219,4 +219,4 @@ swizzle :: proc{
vector4f64_swizzle2,
vector4f64_swizzle3,
vector4f64_swizzle4,
};
}