From 23be56af597882100db9a167a82771a98b654cf5 Mon Sep 17 00:00:00 2001 From: gingerBill Date: Fri, 18 Feb 2022 21:45:20 +0000 Subject: [PATCH] Remove prefixes from D3D12 constants --- vendor/directx/d3d12/d3d12_constants.odin | 1058 ++++++++++----------- 1 file changed, 529 insertions(+), 529 deletions(-) diff --git a/vendor/directx/d3d12/d3d12_constants.odin b/vendor/directx/d3d12/d3d12_constants.odin index 0fbda6b6a..3f83dca6b 100644 --- a/vendor/directx/d3d12/d3d12_constants.odin +++ b/vendor/directx/d3d12/d3d12_constants.odin @@ -1,531 +1,531 @@ package directx_d3d12 -D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION :: 2048 -D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION :: 4096 -D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION :: 2048 -D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION :: 4096 -D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION :: 512 -D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION :: 4096 -D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION :: 256 -D3D_FL9_1_DEFAULT_MAX_ANISOTROPY :: 2 -D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT :: 65535 -D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT :: 1048575 -D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT :: 1 -D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT :: 4 -D3D_FL9_1_MAX_TEXTURE_REPEAT :: 128 -D3D_FL9_2_MAX_TEXTURE_REPEAT :: 2048 -D3D_FL9_3_MAX_TEXTURE_REPEAT :: 8192 - -D3D_COMPONENT_MASK_X :: 1 -D3D_COMPONENT_MASK_Y :: 2 -D3D_COMPONENT_MASK_Z :: 4 -D3D_COMPONENT_MASK_W :: 8 - -D3D12_16BIT_INDEX_STRIP_CUT_VALUE :: 0xffff -D3D12_32BIT_INDEX_STRIP_CUT_VALUE :: 0xffffffff -D3D12_8BIT_INDEX_STRIP_CUT_VALUE :: 0xff - -D3D12_APPEND_ALIGNED_ELEMENT :: 0xffffffff -D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT :: 9 - -D3D12_CLIP_OR_CULL_DISTANCE_COUNT :: 8 -D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT :: 2 - -D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT :: 14 -D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS :: 4 -D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT :: 32 -D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT :: 15 -D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT :: 16 -D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS :: 4 -D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT :: 15 -D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST :: 1 -D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS :: 1 -D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT :: 64 -D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS :: 4 -D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT :: 1 -D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST :: 1 -D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS :: 1 -D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT :: 32 -D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS :: 1 -D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT :: 128 -D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST :: 1 -D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS :: 1 -D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT :: 128 -D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS :: 1 -D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT :: 16 -D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST :: 1 -D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS :: 1 -D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT :: 16 -D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT :: 32 -D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS :: 4 -D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT :: 32 -D3D12_COMMONSHADER_TEMP_REGISTER_COUNT :: 4096 -D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST :: 3 -D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS :: 3 -D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX :: 10 -D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN :: -10 -D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE :: -8 -D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE :: 7 - -D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT :: 256 - -D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 256 -D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP :: 64 -D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 240 -D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP :: 68 -D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 224 -D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP :: 72 -D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 208 -D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP :: 76 -D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 192 -D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP :: 84 -D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 176 -D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP :: 92 -D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 160 -D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP :: 100 -D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 144 -D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP :: 112 -D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 128 -D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP :: 128 -D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 112 -D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP :: 144 -D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 96 -D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP :: 168 -D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 80 -D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP :: 204 -D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 64 -D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP :: 256 -D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 48 -D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP :: 340 -D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 32 -D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP :: 512 -D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 16 -D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP :: 768 -D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION :: 1 -D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT :: 256 -D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP :: 768 -D3D12_CS_4_X_THREAD_GROUP_MAX_X :: 768 -D3D12_CS_4_X_THREAD_GROUP_MAX_Y :: 768 -D3D12_CS_4_X_UAV_REGISTER_COUNT :: 1 - -D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION :: 65535 -D3D12_CS_TGSM_REGISTER_COUNT :: 8192 -D3D12_CS_TGSM_REGISTER_READS_PER_INST :: 1 -D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS :: 1 -D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS :: 1 -D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS :: 3 -D3D12_CS_THREADGROUPID_REGISTER_COUNT :: 1 -D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS :: 1 -D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT :: 1 -D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS :: 3 -D3D12_CS_THREADIDINGROUP_REGISTER_COUNT :: 1 -D3D12_CS_THREADID_REGISTER_COMPONENTS :: 3 -D3D12_CS_THREADID_REGISTER_COUNT :: 1 -D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP :: 1024 -D3D12_CS_THREAD_GROUP_MAX_X :: 1024 -D3D12_CS_THREAD_GROUP_MAX_Y :: 1024 -D3D12_CS_THREAD_GROUP_MAX_Z :: 64 -D3D12_CS_THREAD_GROUP_MIN_X :: 1 -D3D12_CS_THREAD_GROUP_MIN_Y :: 1 -D3D12_CS_THREAD_GROUP_MIN_Z :: 1 -D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL :: 16384 - -D3D12_DEFAULT_BLEND_FACTOR_ALPHA :: 1.0 -D3D12_DEFAULT_BLEND_FACTOR_BLUE :: 1.0 -D3D12_DEFAULT_BLEND_FACTOR_GREEN :: 1.0 -D3D12_DEFAULT_BLEND_FACTOR_RED :: 1.0 -D3D12_DEFAULT_BORDER_COLOR_COMPONENT :: 0.0 -D3D12_DEFAULT_DEPTH_BIAS :: 0 -D3D12_DEFAULT_DEPTH_BIAS_CLAMP :: 0.0 -D3D12_DEFAULT_MAX_ANISOTROPY :: 16 -D3D12_DEFAULT_MIP_LOD_BIAS :: 0.0 -D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT :: 4194304 -D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX :: 0 - -D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT :: 65536 -D3D12_DEFAULT_SAMPLE_MASK :: 0xffffffff -D3D12_DEFAULT_SCISSOR_ENDX :: 0 -D3D12_DEFAULT_SCISSOR_ENDY :: 0 -D3D12_DEFAULT_SCISSOR_STARTX :: 0 -D3D12_DEFAULT_SCISSOR_STARTY :: 0 -D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS :: 0.0 -D3D12_DEFAULT_STENCIL_READ_MASK :: 0xff -D3D12_DEFAULT_STENCIL_REFERENCE :: 0 -D3D12_DEFAULT_STENCIL_WRITE_MASK :: 0xff -D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX :: 0 -D3D12_DEFAULT_VIEWPORT_HEIGHT :: 0 -D3D12_DEFAULT_VIEWPORT_MAX_DEPTH :: 0.0 -D3D12_DEFAULT_VIEWPORT_MIN_DEPTH :: 0.0 -D3D12_DEFAULT_VIEWPORT_TOPLEFTX :: 0 -D3D12_DEFAULT_VIEWPORT_TOPLEFTY :: 0 -D3D12_DEFAULT_VIEWPORT_WIDTH :: 0 - -D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND :: 0xffffffff - -D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END :: 0xfffffff7 -D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START :: 0xfffffff0 - -D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS :: 3968 -D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS :: 4 -D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT :: 32 -D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT :: 32 -D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST :: 2 -D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS :: 1 -D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS :: 3 -D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT :: 32 -D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT :: 1 -D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST :: 2 -D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS :: 1 -D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS :: 4 -D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT :: 32 -D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT :: 32 -D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST :: 2 -D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS :: 1 -D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS :: 1 -D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT :: 32 -D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT :: 1 -D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST :: 2 -D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS :: 1 -D3D12_DS_OUTPUT_REGISTER_COMPONENTS :: 4 -D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT :: 32 -D3D12_DS_OUTPUT_REGISTER_COUNT :: 32 - -D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP :: 0.6 -D3D12_FLOAT32_MAX :: 3.402823466e+38 -D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP :: 0.6 -D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR :: 2.4 -D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR :: 1.0 -D3D12_FLOAT_TO_SRGB_OFFSET :: 0.055 -D3D12_FLOAT_TO_SRGB_SCALE_1 :: 12.92 -D3D12_FLOAT_TO_SRGB_SCALE_2 :: 1.055 -D3D12_FLOAT_TO_SRGB_THRESHOLD :: 0.0031308 -D3D12_FTOI_INSTRUCTION_MAX_INPUT :: 2147483647.999 -D3D12_FTOI_INSTRUCTION_MIN_INPUT :: -2147483648.999 -D3D12_FTOU_INSTRUCTION_MAX_INPUT :: 4294967295.999 -D3D12_FTOU_INSTRUCTION_MIN_INPUT :: 0.0 - -D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST :: 2 -D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS :: 1 -D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS :: 1 -D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT :: 32 -D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT :: 1 -D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS :: 1 -D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT :: 32 -D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT :: 1 -D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST :: 2 -D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS :: 1 -D3D12_GS_INPUT_REGISTER_COMPONENTS :: 4 -D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT :: 32 -D3D12_GS_INPUT_REGISTER_COUNT :: 32 -D3D12_GS_INPUT_REGISTER_READS_PER_INST :: 2 -D3D12_GS_INPUT_REGISTER_READ_PORTS :: 1 -D3D12_GS_INPUT_REGISTER_VERTICES :: 32 -D3D12_GS_MAX_INSTANCE_COUNT :: 32 -D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES :: 1024 -D3D12_GS_OUTPUT_ELEMENTS :: 32 -D3D12_GS_OUTPUT_REGISTER_COMPONENTS :: 4 -D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT :: 32 -D3D12_GS_OUTPUT_REGISTER_COUNT :: 32 - -D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT :: 32 -D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT :: 32 -D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS :: 4 -D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT :: 32 -D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST :: 2 -D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS :: 1 -D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND :: 0xffffffff -D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS :: 1 -D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT :: 32 -D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT :: 1 -D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST :: 2 -D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS :: 1 -D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS :: 1 -D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT :: 32 -D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT :: 1 -D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST :: 2 -D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS :: 1 -D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS :: 1 -D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT :: 32 -D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT :: 1 -D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST :: 2 -D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS :: 1 -D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND :: 0xffffffff -D3D12_HS_MAXTESSFACTOR_LOWER_BOUND :: 1.0 -D3D12_HS_MAXTESSFACTOR_UPPER_BOUND :: 64.0 -D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS :: 3968 -D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS :: 1 -D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT :: 32 -D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT :: 1 -D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST :: 2 -D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS :: 1 -D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS :: 4 -D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT :: 32 -D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT :: 32 -D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST :: 2 -D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS :: 1 -D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS :: 128 - -D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES :: 0 -D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY :: 0 -D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES :: 0 -D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT :: 1 -D3D12_IA_INSTANCE_ID_BIT_COUNT :: 32 -D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT :: 32 -D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT :: 32 -D3D12_IA_PRIMITIVE_ID_BIT_COUNT :: 32 -D3D12_IA_VERTEX_ID_BIT_COUNT :: 32 -D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT :: 32 -D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS :: 128 -D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT :: 32 - -D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT :: 0xffffffff -D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER :: 0xffffffff - -D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL :: 0xffffffff -D3D12_KEEP_UNORDERED_ACCESS_VIEWS :: 0xffffffff - -D3D12_LINEAR_GAMMA :: 1.0 -D3D12_MAJOR_VERSION :: 12 - -D3D12_MAX_BORDER_COLOR_COMPONENT :: 1.0 -D3D12_MAX_DEPTH :: 1.0 -D3D12_MAX_LIVE_STATIC_SAMPLERS :: 2032 -D3D12_MAX_MAXANISOTROPY :: 16 -D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT :: 32 -D3D12_MAX_POSITION_VALUE :: 3.402823466e+34D3D12_MAX_ROOT_COST :: 64 -D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1 :: 1000000 -D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2 :: 1000000 -D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE :: 2048 -D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP :: 17 -D3D12_MAX_VIEW_INSTANCE_COUNT :: 4 - -D3D12_MINOR_VERSION :: 0 - -D3D12_MIN_BORDER_COLOR_COMPONENT :: 0.0 -D3D12_MIN_DEPTH :: 0.0 -D3D12_MIN_MAXANISOTROPY :: 0 - -D3D12_MIP_LOD_BIAS_MAX :: 15.99 -D3D12_MIP_LOD_BIAS_MIN :: -16.0 -D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT :: 8 -D3D12_MIP_LOD_RANGE_BIT_COUNT :: 8 - -D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH :: 1.4 -D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT :: 0 - -D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END :: 0xffffffff -D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START :: 0xfffffff8 - -D3D12_PACKED_TILE :: 0xffffffff - -D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT :: 15 - -D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT :: 16 - -D3D12_PS_CS_UAV_REGISTER_COMPONENTS :: 1 -D3D12_PS_CS_UAV_REGISTER_COUNT :: 8 -D3D12_PS_CS_UAV_REGISTER_READS_PER_INST :: 1 -D3D12_PS_CS_UAV_REGISTER_READ_PORTS :: 1 -D3D12_PS_FRONTFACING_DEFAULT_VALUE :: 0xffffffff -D3D12_PS_FRONTFACING_FALSE_VALUE :: 0 -D3D12_PS_FRONTFACING_TRUE_VALUE :: 0xffffffff -D3D12_PS_INPUT_REGISTER_COMPONENTS :: 4 -D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT :: 32 -D3D12_PS_INPUT_REGISTER_COUNT :: 32 -D3D12_PS_INPUT_REGISTER_READS_PER_INST :: 2 -D3D12_PS_INPUT_REGISTER_READ_PORTS :: 1 -D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT :: 0.0 -D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS :: 1 -D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT :: 32 -D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT :: 1 -D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS :: 1 -D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT :: 32 -D3D12_PS_OUTPUT_MASK_REGISTER_COUNT :: 1 -D3D12_PS_OUTPUT_REGISTER_COMPONENTS :: 4 -D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT :: 32 -D3D12_PS_OUTPUT_REGISTER_COUNT :: 8 -D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT :: 0.5 - -D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT :: 16 - -D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT :: 8 -D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT :: 256 -D3D12_RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT :: 16 -D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES :: 32 -D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH :: 31 -D3D12_RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE :: 16777216 -D3D12_RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE :: 16777216 -D3D12_RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE :: 536870912 -D3D12_RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS :: 1073741824 -D3D12_RAYTRACING_MAX_SHADER_RECORD_STRIDE :: 4096 -D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT :: 32 -D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT :: 64 -D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT :: 16 - -D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE :: 4096 -D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP :: 27 -D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT :: 4096 -D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE :: 4096 -D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP :: 32 -D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP :: 32 -D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION :: 16384 -D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT :: 1024 -D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT :: 4096 -D3D12_REQ_MAXANISOTROPY :: 16 -D3D12_REQ_MIP_LEVELS :: 15 -D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES :: 2048 -D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE :: 4096 -D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH :: 16384 -D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM :: 128 -D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM :: 0.25 -D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM :: 2048 -D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP :: 20 -D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE :: 4096 -D3D12_REQ_SUBRESOURCES :: 30720 -D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION :: 2048 -D3D12_REQ_TEXTURE1D_U_DIMENSION :: 16384 -D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION :: 2048 -D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION :: 16384 -D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION :: 2048 -D3D12_REQ_TEXTURECUBE_DIMENSION :: 16384 - -D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL :: 0 - -D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES :: 0xffffffff - -D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT :: 2 - -D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES :: 32 -D3D12_SHADER_MAJOR_VERSION :: 5 -D3D12_SHADER_MAX_INSTANCES :: 65535 -D3D12_SHADER_MAX_INTERFACES :: 253 -D3D12_SHADER_MAX_INTERFACE_CALL_SITES :: 4096 -D3D12_SHADER_MAX_TYPES :: 65535 -D3D12_SHADER_MINOR_VERSION :: 1 - -D3D12_SHIFT_INSTRUCTION_PAD_VALUE :: 0 -D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT :: 5 - -D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT :: 8 - -D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT :: 65536 -D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT :: 4096 - -D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES :: 2048 -D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES :: 512 -D3D12_SO_BUFFER_SLOT_COUNT :: 4 -D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP :: 0xffffffff -D3D12_SO_NO_RASTERIZED_STREAM :: 0xffffffff -D3D12_SO_OUTPUT_COMPONENT_COUNT :: 128 -D3D12_SO_STREAM_COUNT :: 4 - -D3D12_SPEC_DATE_DAY :: 14 -D3D12_SPEC_DATE_MONTH :: 11 -D3D12_SPEC_DATE_YEAR :: 2014 -D3D12_SPEC_VERSION :: 1.16 - -D3D12_SRGB_GAMMA :: 2.2 -D3D12_SRGB_TO_FLOAT_DENOMINATOR_1 :: 12.92 -D3D12_SRGB_TO_FLOAT_DENOMINATOR_2 :: 1.055 -D3D12_SRGB_TO_FLOAT_EXPONENT :: 2.4 -D3D12_SRGB_TO_FLOAT_OFFSET :: 0.055 -D3D12_SRGB_TO_FLOAT_THRESHOLD :: 0.04045 -D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP :: 0.5 - -D3D12_STANDARD_COMPONENT_BIT_COUNT :: 32 -D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED :: 64 -D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE :: 4 -D3D12_STANDARD_PIXEL_COMPONENT_COUNT :: 128 -D3D12_STANDARD_PIXEL_ELEMENT_COUNT :: 32 -D3D12_STANDARD_VECTOR_SIZE :: 4 -D3D12_STANDARD_VERTEX_ELEMENT_COUNT :: 32 -D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT :: 64 - -D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT :: 8 -D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT :: 8 - -D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END :: 0xffffffff -D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START :: 0xfffffff0 - -D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR :: 64 -D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR :: 64 -D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR :: 63 -D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR :: 64 -D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR :: 2 -D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR :: 1 -D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR :: 1 - -D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT :: 16 - -D3D12_TEXTURE_DATA_PITCH_ALIGNMENT :: 256 -D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT :: 512 - -D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES :: 65536 - -D3D12_TRACKED_WORKLOAD_MAX_INSTANCES :: 32 - -D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT :: 4096 -D3D12_UAV_SLOT_COUNT :: 64 - -D3D12_UNBOUND_MEMORY_ACCESS_RESULT :: 0 - -D3D12_VIDEO_DECODE_MAX_ARGUMENTS :: 10 -D3D12_VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS :: 4 -D3D12_VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT :: 256 -D3D12_VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT :: 256 -D3D12_VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN :: 0xffffffff -D3D12_VIDEO_PROCESS_MAX_FILTERS :: 32 -D3D12_VIDEO_PROCESS_STEREO_VIEWS :: 2 - -D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX :: 15 -D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE :: 16 -D3D12_VIEWPORT_BOUNDS_MAX :: 32767 -D3D12_VIEWPORT_BOUNDS_MIN :: -32768 - -D3D12_VS_INPUT_REGISTER_COMPONENTS :: 4 -D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT :: 32 -D3D12_VS_INPUT_REGISTER_COUNT :: 32 -D3D12_VS_INPUT_REGISTER_READS_PER_INST :: 2 -D3D12_VS_INPUT_REGISTER_READ_PORTS :: 1 -D3D12_VS_OUTPUT_REGISTER_COMPONENTS :: 4 -D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT :: 32 -D3D12_VS_OUTPUT_REGISTER_COUNT :: 32 - -D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT :: 10 -D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP :: 25 -D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP :: 25 - -D3D12_SHADER_COMPONENT_MAPPING_MASK :: 0x7 -D3D12_SHADER_COMPONENT_MAPPING_SHIFT :: 3 - -D3D12_FILTER_REDUCTION_TYPE_MASK :: 0x3 -D3D12_FILTER_REDUCTION_TYPE_SHIFT :: 7 -D3D12_FILTER_TYPE_MASK :: 0x3 - -D3D12_MIN_FILTER_SHIFT :: 4 -D3D12_MAG_FILTER_SHIFT :: 2 -D3D12_MIP_FILTER_SHIFT :: 0 - -D3D12_ANISOTROPIC_FILTERING_BIT :: 0x40 - -D3D12_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT :: 1024 - -D3D12_SHADING_RATE_X_AXIS_SHIFT :: 2 -D3D12_SHADING_RATE_VALID_MASK :: 3 - -D3D_RETURN_PARAMETER_INDEX :: -1 - -D3D_SHADER_REQUIRES_DOUBLES :: 0x00000001 -D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL :: 0x00000002 -D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE :: 0x00000004 -D3D_SHADER_REQUIRES_64_UAVS :: 0x00000008 -D3D_SHADER_REQUIRES_MINIMUM_PRECISION :: 0x00000010 -D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS :: 0x00000020 -D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS :: 0x00000040 -D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING :: 0x00000080 -D3D_SHADER_REQUIRES_TILED_RESOURCES :: 0x00000100 -D3D_SHADER_REQUIRES_STENCIL_REF :: 0x00000200 -D3D_SHADER_REQUIRES_INNER_COVERAGE :: 0x00000400 -D3D_SHADER_REQUIRES_TYPED_UAV_LOAD_ADDITIONAL_FORMATS :: 0x00000800 -D3D_SHADER_REQUIRES_ROVS :: 0x00001000 -D3D_SHADER_REQUIRES_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER :: 0x00002000 +FL9_1_REQ_TEXTURE1D_U_DIMENSION :: 2048 +FL9_3_REQ_TEXTURE1D_U_DIMENSION :: 4096 +FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION :: 2048 +FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION :: 4096 +FL9_1_REQ_TEXTURECUBE_DIMENSION :: 512 +FL9_3_REQ_TEXTURECUBE_DIMENSION :: 4096 +FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION :: 256 +FL9_1_DEFAULT_MAX_ANISOTROPY :: 2 +FL9_1_IA_PRIMITIVE_MAX_COUNT :: 65535 +FL9_2_IA_PRIMITIVE_MAX_COUNT :: 1048575 +FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT :: 1 +FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT :: 4 +FL9_1_MAX_TEXTURE_REPEAT :: 128 +FL9_2_MAX_TEXTURE_REPEAT :: 2048 +FL9_3_MAX_TEXTURE_REPEAT :: 8192 + +COMPONENT_MASK_X :: 1 +COMPONENT_MASK_Y :: 2 +COMPONENT_MASK_Z :: 4 +COMPONENT_MASK_W :: 8 + +_16BIT_INDEX_STRIP_CUT_VALUE :: 0xffff +_32BIT_INDEX_STRIP_CUT_VALUE :: 0xffffffff +_8BIT_INDEX_STRIP_CUT_VALUE :: 0xff + +APPEND_ALIGNED_ELEMENT :: 0xffffffff +ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT :: 9 + +CLIP_OR_CULL_DISTANCE_COUNT :: 8 +CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT :: 2 + +COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT :: 14 +COMMONSHADER_CONSTANT_BUFFER_COMPONENTS :: 4 +COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT :: 32 +COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT :: 15 +COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT :: 16 +COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS :: 4 +COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT :: 15 +COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST :: 1 +COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS :: 1 +COMMONSHADER_FLOWCONTROL_NESTING_LIMIT :: 64 +COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS :: 4 +COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT :: 1 +COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST :: 1 +COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS :: 1 +COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT :: 32 +COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS :: 1 +COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT :: 128 +COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST :: 1 +COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS :: 1 +COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT :: 128 +COMMONSHADER_SAMPLER_REGISTER_COMPONENTS :: 1 +COMMONSHADER_SAMPLER_REGISTER_COUNT :: 16 +COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST :: 1 +COMMONSHADER_SAMPLER_REGISTER_READ_PORTS :: 1 +COMMONSHADER_SAMPLER_SLOT_COUNT :: 16 +COMMONSHADER_SUBROUTINE_NESTING_LIMIT :: 32 +COMMONSHADER_TEMP_REGISTER_COMPONENTS :: 4 +COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT :: 32 +COMMONSHADER_TEMP_REGISTER_COUNT :: 4096 +COMMONSHADER_TEMP_REGISTER_READS_PER_INST :: 3 +COMMONSHADER_TEMP_REGISTER_READ_PORTS :: 3 +COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX :: 10 +COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN :: -10 +COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE :: -8 +COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE :: 7 + +CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT :: 256 + +CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 256 +CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP :: 64 +CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 240 +CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP :: 68 +CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 224 +CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP :: 72 +CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 208 +CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP :: 76 +CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 192 +CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP :: 84 +CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 176 +CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP :: 92 +CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 160 +CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP :: 100 +CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 144 +CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP :: 112 +CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 128 +CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP :: 128 +CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 112 +CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP :: 144 +CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 96 +CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP :: 168 +CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 80 +CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP :: 204 +CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 64 +CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP :: 256 +CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 48 +CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP :: 340 +CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 32 +CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP :: 512 +CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :: 16 +CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP :: 768 +CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION :: 1 +CS_4_X_RAW_UAV_BYTE_ALIGNMENT :: 256 +CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP :: 768 +CS_4_X_THREAD_GROUP_MAX_X :: 768 +CS_4_X_THREAD_GROUP_MAX_Y :: 768 +CS_4_X_UAV_REGISTER_COUNT :: 1 + +CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION :: 65535 +CS_TGSM_REGISTER_COUNT :: 8192 +CS_TGSM_REGISTER_READS_PER_INST :: 1 +CS_TGSM_RESOURCE_REGISTER_COMPONENTS :: 1 +CS_TGSM_RESOURCE_REGISTER_READ_PORTS :: 1 +CS_THREADGROUPID_REGISTER_COMPONENTS :: 3 +CS_THREADGROUPID_REGISTER_COUNT :: 1 +CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS :: 1 +CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT :: 1 +CS_THREADIDINGROUP_REGISTER_COMPONENTS :: 3 +CS_THREADIDINGROUP_REGISTER_COUNT :: 1 +CS_THREADID_REGISTER_COMPONENTS :: 3 +CS_THREADID_REGISTER_COUNT :: 1 +CS_THREAD_GROUP_MAX_THREADS_PER_GROUP :: 1024 +CS_THREAD_GROUP_MAX_X :: 1024 +CS_THREAD_GROUP_MAX_Y :: 1024 +CS_THREAD_GROUP_MAX_Z :: 64 +CS_THREAD_GROUP_MIN_X :: 1 +CS_THREAD_GROUP_MIN_Y :: 1 +CS_THREAD_GROUP_MIN_Z :: 1 +CS_THREAD_LOCAL_TEMP_REGISTER_POOL :: 16384 + +DEFAULT_BLEND_FACTOR_ALPHA :: 1.0 +DEFAULT_BLEND_FACTOR_BLUE :: 1.0 +DEFAULT_BLEND_FACTOR_GREEN :: 1.0 +DEFAULT_BLEND_FACTOR_RED :: 1.0 +DEFAULT_BORDER_COLOR_COMPONENT :: 0.0 +DEFAULT_DEPTH_BIAS :: 0 +DEFAULT_DEPTH_BIAS_CLAMP :: 0.0 +DEFAULT_MAX_ANISOTROPY :: 16 +DEFAULT_MIP_LOD_BIAS :: 0.0 +DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT :: 4194304 +DEFAULT_RENDER_TARGET_ARRAY_INDEX :: 0 + +DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT :: 65536 +DEFAULT_SAMPLE_MASK :: 0xffffffff +DEFAULT_SCISSOR_ENDX :: 0 +DEFAULT_SCISSOR_ENDY :: 0 +DEFAULT_SCISSOR_STARTX :: 0 +DEFAULT_SCISSOR_STARTY :: 0 +DEFAULT_SLOPE_SCALED_DEPTH_BIAS :: 0.0 +DEFAULT_STENCIL_READ_MASK :: 0xff +DEFAULT_STENCIL_REFERENCE :: 0 +DEFAULT_STENCIL_WRITE_MASK :: 0xff +DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX :: 0 +DEFAULT_VIEWPORT_HEIGHT :: 0 +DEFAULT_VIEWPORT_MAX_DEPTH :: 0.0 +DEFAULT_VIEWPORT_MIN_DEPTH :: 0.0 +DEFAULT_VIEWPORT_TOPLEFTX :: 0 +DEFAULT_VIEWPORT_TOPLEFTY :: 0 +DEFAULT_VIEWPORT_WIDTH :: 0 + +DESCRIPTOR_RANGE_OFFSET_APPEND :: 0xffffffff + +DRIVER_RESERVED_REGISTER_SPACE_VALUES_END :: 0xfffffff7 +DRIVER_RESERVED_REGISTER_SPACE_VALUES_START :: 0xfffffff0 + +DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS :: 3968 +DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS :: 4 +DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT :: 32 +DS_INPUT_CONTROL_POINT_REGISTER_COUNT :: 32 +DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST :: 2 +DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS :: 1 +DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS :: 3 +DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT :: 32 +DS_INPUT_DOMAIN_POINT_REGISTER_COUNT :: 1 +DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST :: 2 +DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS :: 1 +DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS :: 4 +DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT :: 32 +DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT :: 32 +DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST :: 2 +DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS :: 1 +DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS :: 1 +DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT :: 32 +DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT :: 1 +DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST :: 2 +DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS :: 1 +DS_OUTPUT_REGISTER_COMPONENTS :: 4 +DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT :: 32 +DS_OUTPUT_REGISTER_COUNT :: 32 + +FLOAT16_FUSED_TOLERANCE_IN_ULP :: 0.6 +FLOAT32_MAX :: 3.402823466e+38 +FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP :: 0.6 +FLOAT_TO_SRGB_EXPONENT_DENOMINATOR :: 2.4 +FLOAT_TO_SRGB_EXPONENT_NUMERATOR :: 1.0 +FLOAT_TO_SRGB_OFFSET :: 0.055 +FLOAT_TO_SRGB_SCALE_1 :: 12.92 +FLOAT_TO_SRGB_SCALE_2 :: 1.055 +FLOAT_TO_SRGB_THRESHOLD :: 0.0031308 +FTOI_INSTRUCTION_MAX_INPUT :: 2147483647.999 +FTOI_INSTRUCTION_MIN_INPUT :: -2147483648.999 +FTOU_INSTRUCTION_MAX_INPUT :: 4294967295.999 +FTOU_INSTRUCTION_MIN_INPUT :: 0.0 + +GS_INPUT_INSTANCE_ID_READS_PER_INST :: 2 +GS_INPUT_INSTANCE_ID_READ_PORTS :: 1 +GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS :: 1 +GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT :: 32 +GS_INPUT_INSTANCE_ID_REGISTER_COUNT :: 1 +GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS :: 1 +GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT :: 32 +GS_INPUT_PRIM_CONST_REGISTER_COUNT :: 1 +GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST :: 2 +GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS :: 1 +GS_INPUT_REGISTER_COMPONENTS :: 4 +GS_INPUT_REGISTER_COMPONENT_BIT_COUNT :: 32 +GS_INPUT_REGISTER_COUNT :: 32 +GS_INPUT_REGISTER_READS_PER_INST :: 2 +GS_INPUT_REGISTER_READ_PORTS :: 1 +GS_INPUT_REGISTER_VERTICES :: 32 +GS_MAX_INSTANCE_COUNT :: 32 +GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES :: 1024 +GS_OUTPUT_ELEMENTS :: 32 +GS_OUTPUT_REGISTER_COMPONENTS :: 4 +GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT :: 32 +GS_OUTPUT_REGISTER_COUNT :: 32 + +HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT :: 32 +HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT :: 32 +HS_CONTROL_POINT_REGISTER_COMPONENTS :: 4 +HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT :: 32 +HS_CONTROL_POINT_REGISTER_READS_PER_INST :: 2 +HS_CONTROL_POINT_REGISTER_READ_PORTS :: 1 +HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND :: 0xffffffff +HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS :: 1 +HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT :: 32 +HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT :: 1 +HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST :: 2 +HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS :: 1 +HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS :: 1 +HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT :: 32 +HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT :: 1 +HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST :: 2 +HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS :: 1 +HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS :: 1 +HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT :: 32 +HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT :: 1 +HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST :: 2 +HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS :: 1 +HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND :: 0xffffffff +HS_MAXTESSFACTOR_LOWER_BOUND :: 1.0 +HS_MAXTESSFACTOR_UPPER_BOUND :: 64.0 +HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS :: 3968 +HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS :: 1 +HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT :: 32 +HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT :: 1 +HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST :: 2 +HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS :: 1 +HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS :: 4 +HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT :: 32 +HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT :: 32 +HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST :: 2 +HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS :: 1 +HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS :: 128 + +IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES :: 0 +IA_DEFAULT_PRIMITIVE_TOPOLOGY :: 0 +IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES :: 0 +IA_INDEX_INPUT_RESOURCE_SLOT_COUNT :: 1 +IA_INSTANCE_ID_BIT_COUNT :: 32 +IA_INTEGER_ARITHMETIC_BIT_COUNT :: 32 +IA_PATCH_MAX_CONTROL_POINT_COUNT :: 32 +IA_PRIMITIVE_ID_BIT_COUNT :: 32 +IA_VERTEX_ID_BIT_COUNT :: 32 +IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT :: 32 +IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS :: 128 +IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT :: 32 + +INTEGER_DIVIDE_BY_ZERO_QUOTIENT :: 0xffffffff +INTEGER_DIVIDE_BY_ZERO_REMAINDER :: 0xffffffff + +KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL :: 0xffffffff +KEEP_UNORDERED_ACCESS_VIEWS :: 0xffffffff + +LINEAR_GAMMA :: 1.0 +MAJOR_VERSION :: 12 + +MAX_BORDER_COLOR_COMPONENT :: 1.0 +MAX_DEPTH :: 1.0 +MAX_LIVE_STATIC_SAMPLERS :: 2032 +MAX_MAXANISOTROPY :: 16 +MAX_MULTISAMPLE_SAMPLE_COUNT :: 32 +MAX_POSITION_VALUE :: 3.402823466e+34D3D12_MAX_ROOT_COST :: 64 +MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1 :: 1000000 +MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2 :: 1000000 +MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE :: 2048 +MAX_TEXTURE_DIMENSION_2_TO_EXP :: 17 +MAX_VIEW_INSTANCE_COUNT :: 4 + +MINOR_VERSION :: 0 + +MIN_BORDER_COLOR_COMPONENT :: 0.0 +MIN_DEPTH :: 0.0 +MIN_MAXANISOTROPY :: 0 + +MIP_LOD_BIAS_MAX :: 15.99 +MIP_LOD_BIAS_MIN :: -16.0 +MIP_LOD_FRACTIONAL_BIT_COUNT :: 8 +MIP_LOD_RANGE_BIT_COUNT :: 8 + +MULTISAMPLE_ANTIALIAS_LINE_WIDTH :: 1.4 +NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT :: 0 + +OS_RESERVED_REGISTER_SPACE_VALUES_END :: 0xffffffff +OS_RESERVED_REGISTER_SPACE_VALUES_START :: 0xfffffff8 + +PACKED_TILE :: 0xffffffff + +PIXEL_ADDRESS_RANGE_BIT_COUNT :: 15 + +PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT :: 16 + +PS_CS_UAV_REGISTER_COMPONENTS :: 1 +PS_CS_UAV_REGISTER_COUNT :: 8 +PS_CS_UAV_REGISTER_READS_PER_INST :: 1 +PS_CS_UAV_REGISTER_READ_PORTS :: 1 +PS_FRONTFACING_DEFAULT_VALUE :: 0xffffffff +PS_FRONTFACING_FALSE_VALUE :: 0 +PS_FRONTFACING_TRUE_VALUE :: 0xffffffff +PS_INPUT_REGISTER_COMPONENTS :: 4 +PS_INPUT_REGISTER_COMPONENT_BIT_COUNT :: 32 +PS_INPUT_REGISTER_COUNT :: 32 +PS_INPUT_REGISTER_READS_PER_INST :: 2 +PS_INPUT_REGISTER_READ_PORTS :: 1 +PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT :: 0.0 +PS_OUTPUT_DEPTH_REGISTER_COMPONENTS :: 1 +PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT :: 32 +PS_OUTPUT_DEPTH_REGISTER_COUNT :: 1 +PS_OUTPUT_MASK_REGISTER_COMPONENTS :: 1 +PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT :: 32 +PS_OUTPUT_MASK_REGISTER_COUNT :: 1 +PS_OUTPUT_REGISTER_COMPONENTS :: 4 +PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT :: 32 +PS_OUTPUT_REGISTER_COUNT :: 8 +PS_PIXEL_CENTER_FRACTIONAL_COMPONENT :: 0.5 + +RAW_UAV_SRV_BYTE_ALIGNMENT :: 16 + +RAYTRACING_AABB_BYTE_ALIGNMENT :: 8 +RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT :: 256 +RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT :: 16 +RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES :: 32 +RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH :: 31 +RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE :: 16777216 +RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE :: 16777216 +RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE :: 536870912 +RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS :: 1073741824 +RAYTRACING_MAX_SHADER_RECORD_STRIDE :: 4096 +RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT :: 32 +RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT :: 64 +RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT :: 16 + +REQ_BLEND_OBJECT_COUNT_PER_DEVICE :: 4096 +REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP :: 27 +REQ_CONSTANT_BUFFER_ELEMENT_COUNT :: 4096 +REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE :: 4096 +REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP :: 32 +REQ_DRAW_VERTEX_COUNT_2_TO_EXP :: 32 +REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION :: 16384 +REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT :: 1024 +REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT :: 4096 +REQ_MAXANISOTROPY :: 16 +REQ_MIP_LEVELS :: 15 +REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES :: 2048 +REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE :: 4096 +REQ_RENDER_TO_BUFFER_WINDOW_WIDTH :: 16384 +REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM :: 128 +REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM :: 0.25 +REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM :: 2048 +REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP :: 20 +REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE :: 4096 +REQ_SUBRESOURCES :: 30720 +REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION :: 2048 +REQ_TEXTURE1D_U_DIMENSION :: 16384 +REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION :: 2048 +REQ_TEXTURE2D_U_OR_V_DIMENSION :: 16384 +REQ_TEXTURE3D_U_V_OR_W_DIMENSION :: 2048 +REQ_TEXTURECUBE_DIMENSION :: 16384 + +RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL :: 0 + +RESOURCE_BARRIER_ALL_SUBRESOURCES :: 0xffffffff + +RS_SET_SHADING_RATE_COMBINER_COUNT :: 2 + +SHADER_IDENTIFIER_SIZE_IN_BYTES :: 32 +SHADER_MAJOR_VERSION :: 5 +SHADER_MAX_INSTANCES :: 65535 +SHADER_MAX_INTERFACES :: 253 +SHADER_MAX_INTERFACE_CALL_SITES :: 4096 +SHADER_MAX_TYPES :: 65535 +SHADER_MINOR_VERSION :: 1 + +SHIFT_INSTRUCTION_PAD_VALUE :: 0 +SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT :: 5 + +SIMULTANEOUS_RENDER_TARGET_COUNT :: 8 + +SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT :: 65536 +SMALL_RESOURCE_PLACEMENT_ALIGNMENT :: 4096 + +SO_BUFFER_MAX_STRIDE_IN_BYTES :: 2048 +SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES :: 512 +SO_BUFFER_SLOT_COUNT :: 4 +SO_DDI_REGISTER_INDEX_DENOTING_GAP :: 0xffffffff +SO_NO_RASTERIZED_STREAM :: 0xffffffff +SO_OUTPUT_COMPONENT_COUNT :: 128 +SO_STREAM_COUNT :: 4 + +SPEC_DATE_DAY :: 14 +SPEC_DATE_MONTH :: 11 +SPEC_DATE_YEAR :: 2014 +SPEC_VERSION :: 1.16 + +SRGB_GAMMA :: 2.2 +SRGB_TO_FLOAT_DENOMINATOR_1 :: 12.92 +SRGB_TO_FLOAT_DENOMINATOR_2 :: 1.055 +SRGB_TO_FLOAT_EXPONENT :: 2.4 +SRGB_TO_FLOAT_OFFSET :: 0.055 +SRGB_TO_FLOAT_THRESHOLD :: 0.04045 +SRGB_TO_FLOAT_TOLERANCE_IN_ULP :: 0.5 + +STANDARD_COMPONENT_BIT_COUNT :: 32 +STANDARD_COMPONENT_BIT_COUNT_DOUBLED :: 64 +STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE :: 4 +STANDARD_PIXEL_COMPONENT_COUNT :: 128 +STANDARD_PIXEL_ELEMENT_COUNT :: 32 +STANDARD_VECTOR_SIZE :: 4 +STANDARD_VERTEX_ELEMENT_COUNT :: 32 +STANDARD_VERTEX_TOTAL_COMPONENT_COUNT :: 64 + +SUBPIXEL_FRACTIONAL_BIT_COUNT :: 8 +SUBTEXEL_FRACTIONAL_BIT_COUNT :: 8 + +SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END :: 0xffffffff +SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START :: 0xfffffff0 + +TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR :: 64 +TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR :: 64 +TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR :: 63 +TESSELLATOR_MAX_TESSELLATION_FACTOR :: 64 +TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR :: 2 +TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR :: 1 +TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR :: 1 + +TEXEL_ADDRESS_RANGE_BIT_COUNT :: 16 + +TEXTURE_DATA_PITCH_ALIGNMENT :: 256 +TEXTURE_DATA_PLACEMENT_ALIGNMENT :: 512 + +TILED_RESOURCE_TILE_SIZE_IN_BYTES :: 65536 + +TRACKED_WORKLOAD_MAX_INSTANCES :: 32 + +UAV_COUNTER_PLACEMENT_ALIGNMENT :: 4096 +UAV_SLOT_COUNT :: 64 + +UNBOUND_MEMORY_ACCESS_RESULT :: 0 + +VIDEO_DECODE_MAX_ARGUMENTS :: 10 +VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS :: 4 +VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT :: 256 +VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT :: 256 +VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN :: 0xffffffff +VIDEO_PROCESS_MAX_FILTERS :: 32 +VIDEO_PROCESS_STEREO_VIEWS :: 2 + +VIEWPORT_AND_SCISSORRECT_MAX_INDEX :: 15 +VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE :: 16 +VIEWPORT_BOUNDS_MAX :: 32767 +VIEWPORT_BOUNDS_MIN :: -32768 + +VS_INPUT_REGISTER_COMPONENTS :: 4 +VS_INPUT_REGISTER_COMPONENT_BIT_COUNT :: 32 +VS_INPUT_REGISTER_COUNT :: 32 +VS_INPUT_REGISTER_READS_PER_INST :: 2 +VS_INPUT_REGISTER_READ_PORTS :: 1 +VS_OUTPUT_REGISTER_COMPONENTS :: 4 +VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT :: 32 +VS_OUTPUT_REGISTER_COUNT :: 32 + +WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT :: 10 +WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP :: 25 +WHQL_DRAW_VERTEX_COUNT_2_TO_EXP :: 25 + +SHADER_COMPONENT_MAPPING_MASK :: 0x7 +SHADER_COMPONENT_MAPPING_SHIFT :: 3 + +FILTER_REDUCTION_TYPE_MASK :: 0x3 +FILTER_REDUCTION_TYPE_SHIFT :: 7 +FILTER_TYPE_MASK :: 0x3 + +MIN_FILTER_SHIFT :: 4 +MAG_FILTER_SHIFT :: 2 +MIP_FILTER_SHIFT :: 0 + +ANISOTROPIC_FILTERING_BIT :: 0x40 + +INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT :: 1024 + +SHADING_RATE_X_AXIS_SHIFT :: 2 +SHADING_RATE_VALID_MASK :: 3 + +RETURN_PARAMETER_INDEX :: -1 + +SHADER_REQUIRES_DOUBLES :: 0x00000001 +SHADER_REQUIRES_EARLY_DEPTH_STENCIL :: 0x00000002 +SHADER_REQUIRES_UAVS_AT_EVERY_STAGE :: 0x00000004 +SHADER_REQUIRES_64_UAVS :: 0x00000008 +SHADER_REQUIRES_MINIMUM_PRECISION :: 0x00000010 +SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS :: 0x00000020 +SHADER_REQUIRES_11_1_SHADER_EXTENSIONS :: 0x00000040 +SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING :: 0x00000080 +SHADER_REQUIRES_TILED_RESOURCES :: 0x00000100 +SHADER_REQUIRES_STENCIL_REF :: 0x00000200 +SHADER_REQUIRES_INNER_COVERAGE :: 0x00000400 +SHADER_REQUIRES_TYPED_UAV_LOAD_ADDITIONAL_FORMATS :: 0x00000800 +SHADER_REQUIRES_ROVS :: 0x00001000 +SHADER_REQUIRES_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER :: 0x00002000