From 23a49ce65b2703f3f8d01c0e446dabaf3f094996 Mon Sep 17 00:00:00 2001 From: Damian Tarnawski Date: Mon, 5 Feb 2024 18:28:03 +0100 Subject: [PATCH] USe `intrinsics.matrix_flatten` in `webgl2.odin` --- vendor/wasm/WebGL/webgl2.odin | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/vendor/wasm/WebGL/webgl2.odin b/vendor/wasm/WebGL/webgl2.odin index d360bc396..74f0534d7 100644 --- a/vendor/wasm/WebGL/webgl2.odin +++ b/vendor/wasm/WebGL/webgl2.odin @@ -2,6 +2,7 @@ package webgl foreign import "webgl2" +import "base:intrinsics" import glm "core:math/linalg/glsl" Query :: distinct u32 @@ -135,42 +136,42 @@ UniformMatrix3x2fv :: proc "contextless" (location: i32, m: glm.mat3x2) { foreign webgl2 { _UniformMatrix3x2fv :: proc "contextless" (location: i32, addr: [^]f32) --- } - array := matrix_flatten(m) + array := intrinsics.matrix_flatten(m) _UniformMatrix3x2fv(location, &array[0]) } UniformMatrix4x2fv :: proc "contextless" (location: i32, m: glm.mat4x2) { foreign webgl2 { _UniformMatrix4x2fv :: proc "contextless" (location: i32, addr: [^]f32) --- } - array := matrix_flatten(m) + array := intrinsics.matrix_flatten(m) _UniformMatrix4x2fv(location, &array[0]) } UniformMatrix2x3fv :: proc "contextless" (location: i32, m: glm.mat2x3) { foreign webgl2 { _UniformMatrix2x3fv :: proc "contextless" (location: i32, addr: [^]f32) --- } - array := matrix_flatten(m) + array := intrinsics.matrix_flatten(m) _UniformMatrix2x3fv(location, &array[0]) } UniformMatrix4x3fv :: proc "contextless" (location: i32, m: glm.mat4x3) { foreign webgl2 { _UniformMatrix4x3fv :: proc "contextless" (location: i32, addr: [^]f32) --- } - array := matrix_flatten(m) + array := intrinsics.matrix_flatten(m) _UniformMatrix4x3fv(location, &array[0]) } UniformMatrix2x4fv :: proc "contextless" (location: i32, m: glm.mat2x4) { foreign webgl2 { _UniformMatrix2x4fv :: proc "contextless" (location: i32, addr: [^]f32) --- } - array := matrix_flatten(m) + array := intrinsics.matrix_flatten(m) _UniformMatrix2x4fv(location, &array[0]) } UniformMatrix3x4fv :: proc "contextless" (location: i32, m: glm.mat3x4) { foreign webgl2 { _UniformMatrix3x4fv :: proc "contextless" (location: i32, addr: [^]f32) --- } - array := matrix_flatten(m) + array := intrinsics.matrix_flatten(m) _UniformMatrix3x4fv(location, &array[0]) }