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Merge pull request #4881 from sndb/sdl-nil-rect
SDL3: Replace `#by_ptr ...` with `Maybe(^...)` where API allows nil pointers to rects
This commit is contained in:
Vendored
+1
-1
@@ -52,7 +52,7 @@ foreign lib {
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TextInputActive :: proc(window: ^Window) -> bool ---
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TextInputActive :: proc(window: ^Window) -> bool ---
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StopTextInput :: proc(window: ^Window) -> bool ---
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StopTextInput :: proc(window: ^Window) -> bool ---
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ClearComposition :: proc(window: ^Window) -> bool ---
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ClearComposition :: proc(window: ^Window) -> bool ---
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SetTextInputArea :: proc(window: ^Window, #by_ptr rect: Rect, cursor: c.int) -> bool ---
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SetTextInputArea :: proc(window: ^Window, rect: Maybe(^Rect), cursor: c.int) -> bool ---
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GetTextInputArea :: proc(window: ^Window, rect: ^Rect, cursor: ^c.int) -> bool ---
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GetTextInputArea :: proc(window: ^Window, rect: ^Rect, cursor: ^c.int) -> bool ---
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HasScreenKeyboardSupport :: proc() -> bool ---
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HasScreenKeyboardSupport :: proc() -> bool ---
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ScreenKeyboardShown :: proc(window: ^Window) -> bool ---
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ScreenKeyboardShown :: proc(window: ^Window) -> bool ---
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Vendored
+4
-4
@@ -183,10 +183,10 @@ foreign lib {
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RenderCoordinatesFromWindow :: proc(renderer: ^Renderer, window_x, window_y: f32, x, y: ^f32) -> bool ---
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RenderCoordinatesFromWindow :: proc(renderer: ^Renderer, window_x, window_y: f32, x, y: ^f32) -> bool ---
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RenderCoordinatesToWindow :: proc(renderer: ^Renderer, x, y: f32, window_x, window_y: ^f32) -> bool ---
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RenderCoordinatesToWindow :: proc(renderer: ^Renderer, x, y: f32, window_x, window_y: ^f32) -> bool ---
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ConvertEventToRenderCoordinates :: proc(renderer: ^Renderer, event: ^Event) -> bool ---
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ConvertEventToRenderCoordinates :: proc(renderer: ^Renderer, event: ^Event) -> bool ---
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SetRenderViewport :: proc(renderer: ^Renderer, #by_ptr rect: Rect) -> bool ---
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SetRenderViewport :: proc(renderer: ^Renderer, rect: Maybe(^Rect)) -> bool ---
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GetRenderViewport :: proc(renderer: ^Renderer, rect: ^Rect) -> bool ---
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GetRenderViewport :: proc(renderer: ^Renderer, rect: ^Rect) -> bool ---
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GetRenderSafeArea :: proc(renderer: ^Renderer, rect: ^Rect) -> bool ---
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GetRenderSafeArea :: proc(renderer: ^Renderer, rect: ^Rect) -> bool ---
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SetRenderClipRect :: proc(renderer: ^Renderer, #by_ptr rect: Rect) -> bool ---
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SetRenderClipRect :: proc(renderer: ^Renderer, rect: Maybe(^Rect)) -> bool ---
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GetRenderClipRect :: proc(renderer: ^Renderer, rect: ^Rect) -> bool ---
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GetRenderClipRect :: proc(renderer: ^Renderer, rect: ^Rect) -> bool ---
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SetRenderScale :: proc(renderer: ^Renderer, scaleX, scaleY: f32) -> bool ---
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SetRenderScale :: proc(renderer: ^Renderer, scaleX, scaleY: f32) -> bool ---
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GetRenderScale :: proc(renderer: ^Renderer, scaleX, scaleY: ^f32) -> bool ---
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GetRenderScale :: proc(renderer: ^Renderer, scaleX, scaleY: ^f32) -> bool ---
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@@ -203,9 +203,9 @@ foreign lib {
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RenderPoints :: proc(renderer: ^Renderer, points: [^]FPoint, count: c.int) -> bool ---
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RenderPoints :: proc(renderer: ^Renderer, points: [^]FPoint, count: c.int) -> bool ---
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RenderLine :: proc(renderer: ^Renderer, x1, y1, x2, y2: f32) -> bool ---
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RenderLine :: proc(renderer: ^Renderer, x1, y1, x2, y2: f32) -> bool ---
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RenderLines :: proc(renderer: ^Renderer, points: [^]FPoint, count: c.int) -> bool ---
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RenderLines :: proc(renderer: ^Renderer, points: [^]FPoint, count: c.int) -> bool ---
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RenderRect :: proc(renderer: ^Renderer, #by_ptr rect: FRect) -> bool ---
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RenderRect :: proc(renderer: ^Renderer, rect: Maybe(^FRect)) -> bool ---
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RenderRects :: proc(renderer: ^Renderer, rects: [^]FRect, count: c.int) -> bool ---
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RenderRects :: proc(renderer: ^Renderer, rects: [^]FRect, count: c.int) -> bool ---
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RenderFillRect :: proc(renderer: ^Renderer, #by_ptr rect: FRect) -> bool ---
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RenderFillRect :: proc(renderer: ^Renderer, rect: Maybe(^FRect)) -> bool ---
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RenderFillRects :: proc(renderer: ^Renderer, rects: [^]FRect, count: c.int) -> bool ---
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RenderFillRects :: proc(renderer: ^Renderer, rects: [^]FRect, count: c.int) -> bool ---
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RenderTexture :: proc(renderer: ^Renderer, texture: ^Texture, srcrect, dstrect: Maybe(^FRect)) -> bool ---
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RenderTexture :: proc(renderer: ^Renderer, texture: ^Texture, srcrect, dstrect: Maybe(^FRect)) -> bool ---
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RenderTextureRotated :: proc(renderer: ^Renderer, texture: ^Texture, srcrect, dstrect: Maybe(^FRect), angle: f64, #by_ptr center: FPoint, flip: FlipMode) -> bool ---
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RenderTextureRotated :: proc(renderer: ^Renderer, texture: ^Texture, srcrect, dstrect: Maybe(^FRect), angle: f64, #by_ptr center: FPoint, flip: FlipMode) -> bool ---
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Vendored
+9
-9
@@ -78,7 +78,7 @@ foreign lib {
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GetSurfaceAlphaMod :: proc(surface: ^Surface, alpha: ^Uint8) -> bool ---
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GetSurfaceAlphaMod :: proc(surface: ^Surface, alpha: ^Uint8) -> bool ---
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SetSurfaceBlendMode :: proc(surface: ^Surface, blendMode: BlendMode) -> bool ---
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SetSurfaceBlendMode :: proc(surface: ^Surface, blendMode: BlendMode) -> bool ---
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GetSurfaceBlendMode :: proc(surface: ^Surface, blendMode: ^BlendMode) -> bool ---
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GetSurfaceBlendMode :: proc(surface: ^Surface, blendMode: ^BlendMode) -> bool ---
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SetSurfaceClipRect :: proc(surface: ^Surface, #by_ptr rect: Rect) -> bool ---
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SetSurfaceClipRect :: proc(surface: ^Surface, rect: Maybe(^Rect)) -> bool ---
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GetSurfaceClipRect :: proc(surface: ^Surface, rect: ^Rect) -> bool ---
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GetSurfaceClipRect :: proc(surface: ^Surface, rect: ^Rect) -> bool ---
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FlipSurface :: proc(surface: ^Surface, flip: FlipMode) -> bool ---
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FlipSurface :: proc(surface: ^Surface, flip: FlipMode) -> bool ---
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DuplicateSurface :: proc(surface: ^Surface) -> ^Surface ---
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DuplicateSurface :: proc(surface: ^Surface) -> ^Surface ---
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@@ -90,15 +90,15 @@ foreign lib {
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PremultiplyAlpha :: proc(width, height: c.int, src_format: PixelFormat, src: rawptr, src_pitch: c.int, dst_format: PixelFormat, dst: rawptr, dst_pitch: c.int, linear: bool) -> bool ---
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PremultiplyAlpha :: proc(width, height: c.int, src_format: PixelFormat, src: rawptr, src_pitch: c.int, dst_format: PixelFormat, dst: rawptr, dst_pitch: c.int, linear: bool) -> bool ---
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PremultiplySurfaceAlpha :: proc(surface: ^Surface, linear: bool) -> bool ---
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PremultiplySurfaceAlpha :: proc(surface: ^Surface, linear: bool) -> bool ---
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ClearSurface :: proc(surface: ^Surface, r, g, b, a: f32) -> bool ---
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ClearSurface :: proc(surface: ^Surface, r, g, b, a: f32) -> bool ---
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FillSurfaceRect :: proc(dst: ^Surface, #by_ptr rect: Rect, color: Uint32) -> bool ---
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FillSurfaceRect :: proc(dst: ^Surface, rect: Maybe(^Rect), color: Uint32) -> bool ---
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FillSurfaceRects :: proc(dst: ^Surface, rects: [^]Rect, count: c.int, color: Uint32) -> bool ---
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FillSurfaceRects :: proc(dst: ^Surface, rects: [^]Rect, count: c.int, color: Uint32) -> bool ---
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BlitSurface :: proc(src: ^Surface, #by_ptr srcrect: Rect, dst: ^Surface, #by_ptr dstrect: Rect) -> bool ---
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BlitSurface :: proc(src: ^Surface, srcrect: Maybe(^Rect), dst: ^Surface, dstrect: Maybe(^Rect)) -> bool ---
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BlitSurfaceUnchecked :: proc(src: ^Surface, #by_ptr srcrect: Rect, dst: ^Surface, #by_ptr dstrect: Rect) -> bool ---
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BlitSurfaceUnchecked :: proc(src: ^Surface, srcrect: Maybe(^Rect), dst: ^Surface, dstrect: Maybe(^Rect)) -> bool ---
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BlitSurfaceScaled :: proc(src: ^Surface, #by_ptr srcrect: Rect, dst: ^Surface, #by_ptr dstrect: Rect, scaleMode: ScaleMode) -> bool ---
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BlitSurfaceScaled :: proc(src: ^Surface, srcrect: Maybe(^Rect), dst: ^Surface, dstrect: Maybe(^Rect), scaleMode: ScaleMode) -> bool ---
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BlitSurfaceUncheckedScaled :: proc(src: ^Surface, #by_ptr srcrect: Rect, dst: ^Surface, #by_ptr dstrect: Rect, scaleMode: ScaleMode) -> bool ---
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BlitSurfaceUncheckedScaled :: proc(src: ^Surface, srcrect: Maybe(^Rect), dst: ^Surface, dstrect: Maybe(^Rect), scaleMode: ScaleMode) -> bool ---
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BlitSurfaceTiled :: proc(src: ^Surface, #by_ptr srcrect: Rect, dst: ^Surface, #by_ptr dstrect: Rect) -> bool ---
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BlitSurfaceTiled :: proc(src: ^Surface, srcrect: Maybe(^Rect), dst: ^Surface, dstrect: Maybe(^Rect)) -> bool ---
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BlitSurfaceTiledWithScale :: proc(src: ^Surface, #by_ptr srcrect: Rect, scale: f32, scaleMode: ScaleMode, dst: ^Surface, #by_ptr dstrect: Rect) -> bool ---
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BlitSurfaceTiledWithScale :: proc(src: ^Surface, srcrect: Maybe(^Rect), scale: f32, scaleMode: ScaleMode, dst: ^Surface, dstrect: Maybe(^Rect)) -> bool ---
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BlitSurface9Grid :: proc(src: ^Surface, #by_ptr srcrect: Rect, left_width, right_width, top_height, bottom_height: c.int, scale: f32, scaleMode: ScaleMode, dst: ^Surface, #by_ptr dstrect: Rect) -> bool ---
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BlitSurface9Grid :: proc(src: ^Surface, srcrect: Maybe(^Rect), left_width, right_width, top_height, bottom_height: c.int, scale: f32, scaleMode: ScaleMode, dst: ^Surface, dstrect: Maybe(^Rect)) -> bool ---
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MapSurfaceRGB :: proc(surface: ^Surface, r, g, b: Uint8) -> Uint32 ---
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MapSurfaceRGB :: proc(surface: ^Surface, r, g, b: Uint8) -> Uint32 ---
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MapSurfaceRGBA :: proc(surface: ^Surface, r, g, b, a: Uint8) -> Uint32 ---
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MapSurfaceRGBA :: proc(surface: ^Surface, r, g, b, a: Uint8) -> Uint32 ---
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ReadSurfacePixel :: proc(surface: ^Surface, x, y: c.int, r, g, b, a: ^Uint8) -> bool ---
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ReadSurfacePixel :: proc(surface: ^Surface, x, y: c.int, r, g, b, a: ^Uint8) -> bool ---
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