Add more bit_sets to direct packages

This commit is contained in:
gingerBill
2022-11-02 23:12:43 +00:00
parent 717522efe4
commit 1a6d4c955a
2 changed files with 87 additions and 71 deletions
+49 -42
View File
@@ -45,50 +45,57 @@ foreign d3dcompiler {
D3DCOMPILE :: enum u32 { // TODO: make bit_field
DEBUG = 1 << 0,
SKIP_VALIDATION = 1 << 1,
SKIP_OPTIMIZATION = 1 << 2,
PACK_MATRIX_ROW_MAJOR = 1 << 3,
PACK_MATRIX_COLUMN_MAJOR = 1 << 4,
PARTIAL_PRECISION = 1 << 5,
FORCE_VS_SOFTWARE_NO_OPT = 1 << 6,
FORCE_PS_SOFTWARE_NO_OPT = 1 << 7,
NO_PRESHADER = 1 << 8,
AVOID_FLOW_CONTROL = 1 << 9,
PREFER_FLOW_CONTROL = 1 << 10,
ENABLE_STRICTNESS = 1 << 11,
ENABLE_BACKWARDS_COMPATIBILITY = 1 << 12,
IEEE_STRICTNESS = 1 << 13,
OPTIMIZATION_LEVEL0 = 1 << 14,
OPTIMIZATION_LEVEL1 = 0,
OPTIMIZATION_LEVEL2 = (1 << 14)|(1 << 15), // Added manually
OPTIMIZATION_LEVEL3 = 1 << 15,
RESERVED16 = 1 << 16,
RESERVED17 = 1 << 17,
WARNINGS_ARE_ERRORS = 1 << 18,
RESOURCES_MAY_ALIAS = 1 << 19,
ENABLE_UNBOUNDED_DESCRIPTOR_TABLES = 1 << 20,
ALL_RESOURCES_BOUND = 1 << 21,
DEBUG_NAME_FOR_SOURCE = 1 << 22,
DEBUG_NAME_FOR_BINARY = 1 << 23,
D3DCOMPILE :: distinct bit_set[D3DCOMPILE_FLAG; u32]
D3DCOMPILE_FLAG :: enum u32 {
DEBUG = 0,
SKIP_VALIDATION = 1,
SKIP_OPTIMIZATION = 2,
PACK_MATRIX_ROW_MAJOR = 3,
PACK_MATRIX_COLUMN_MAJOR = 4,
PARTIAL_PRECISION = 5,
FORCE_VS_SOFTWARE_NO_OPT = 6,
FORCE_PS_SOFTWARE_NO_OPT = 7,
NO_PRESHADER = 8,
AVOID_FLOW_CONTROL = 9,
PREFER_FLOW_CONTROL = 10,
ENABLE_STRICTNESS = 11,
ENABLE_BACKWARDS_COMPATIBILITY = 12,
IEEE_STRICTNESS = 13,
OPTIMIZATION_LEVEL0 = 14,
OPTIMIZATION_LEVEL3 = 15,
RESERVED16 = 16,
RESERVED17 = 17,
WARNINGS_ARE_ERRORS = 18,
RESOURCES_MAY_ALIAS = 19,
ENABLE_UNBOUNDED_DESCRIPTOR_TABLES = 20,
ALL_RESOURCES_BOUND = 21,
DEBUG_NAME_FOR_SOURCE = 22,
DEBUG_NAME_FOR_BINARY = 23,
}
EFFECT :: enum u32 { // TODO: make bit_field
CHILD_EFFECT = 1 << 0,
ALLOW_SLOW_OPS = 1 << 1,
D3DCOMPILE_OPTIMIZATION_LEVEL0 :: D3DCOMPILE{.OPTIMIZATION_LEVEL0}
D3DCOMPILE_OPTIMIZATION_LEVEL1 :: D3DCOMPILE{}
D3DCOMPILE_OPTIMIZATION_LEVEL2 :: D3DCOMPILE{.IEEE_STRICTNESS, .OPTIMIZATION_LEVEL3}
D3DCOMPILE_OPTIMIZATION_LEVEL3 :: D3DCOMPILE{.OPTIMIZATION_LEVEL3}
EFFECT :: distinct bit_set[EFFECT_FLAG; u32]
EFFECT_FLAG :: enum u32 {
CHILD_EFFECT = 0,
ALLOW_SLOW_OPS = 1,
}
FLAGS2 :: enum u32 { // TODO: make bit_field
FLAGS2 :: enum u32 {
FORCE_ROOT_SIGNATURE_LATEST = 0,
FORCE_ROOT_SIGNATURE_1_0 = 1 << 4,
FORCE_ROOT_SIGNATURE_1_1 = 1 << 5,
}
SECDATA :: enum u32 { // TODO: make bit_field
MERGE_UAV_SLOTS = 0x00000001,
PRESERVE_TEMPLATE_SLOTS = 0x00000002,
REQUIRE_TEMPLATE_MATCH = 0x00000004,
SECDATA :: distinct bit_set[SECDATA_FLAG; u32]
SECDATA_FLAG :: enum u32 {
MERGE_UAV_SLOTS = 0,
PRESERVE_TEMPLATE_SLOTS = 1,
REQUIRE_TEMPLATE_MATCH = 2,
}
DISASM_ENABLE_COLOR_CODE :: 0x00000001
@@ -188,13 +195,13 @@ pD3DCompile :: #type proc "c" (a0: rawptr, a1: SIZE_T, a2: cstring, a3: ^SHA
pD3DPreprocess :: #type proc "c" (a0: rawptr, a1: SIZE_T, a2: cstring, a3: ^SHADER_MACRO, a4: ^ID3DInclude, a5: ^^ID3DBlob, a6: ^^ID3DBlob) -> HRESULT
pD3DDisassemble :: #type proc "c" (a0: rawptr, a1: SIZE_T, a2: u32, a3: cstring, a4: ^^ID3DBlob) -> HRESULT
D3DCOMPILER_STRIP_FLAGS :: enum u32 { // TODO: make bit_field
REFLECTION_DATA = 0x1,
DEBUG_INFO = 0x2,
TEST_BLOBS = 0x4,
PRIVATE_DATA = 0x8,
ROOT_SIGNATURE = 0x10,
FORCE_DWORD = 0x7fffffff,
D3DCOMPILER_STRIP_FLAGS :: distinct bit_set[D3DCOMPILER_STRIP_FLAG; u32]
D3DCOMPILER_STRIP_FLAG :: enum u32 {
REFLECTION_DATA = 0,
DEBUG_INFO = 1,
TEST_BLOBS = 2,
PRIVATE_DATA = 3,
ROOT_SIGNATURE = 4,
}
BLOB_PART :: enum i32 {