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Fix uniform matrix functions in WebGLInterface
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Vendored
+2
-2
@@ -736,11 +736,11 @@ class WebGLInterface {
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UniformMatrix2fv: (location, addr) => {
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UniformMatrix2fv: (location, addr) => {
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let array = this.mem.loadF32Array(addr, 2*2);
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let array = this.mem.loadF32Array(addr, 2*2);
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this.ctx.uniformMatrix4fv(this.uniforms[location], false, array);
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this.ctx.uniformMatrix2fv(this.uniforms[location], false, array);
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},
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},
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UniformMatrix3fv: (location, addr) => {
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UniformMatrix3fv: (location, addr) => {
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let array = this.mem.loadF32Array(addr, 3*3);
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let array = this.mem.loadF32Array(addr, 3*3);
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this.ctx.uniformMatrix4fv(this.uniforms[location], false, array);
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this.ctx.uniformMatrix3fv(this.uniforms[location], false, array);
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},
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},
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UniformMatrix4fv: (location, addr) => {
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UniformMatrix4fv: (location, addr) => {
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let array = this.mem.loadF32Array(addr, 4*4);
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let array = this.mem.loadF32Array(addr, 4*4);
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