[image] Add QOI load/save.

Additionally:
- Firm up PNG loader with some additional checks.
- Add helper functions to `core:image` to expand grayscale to RGB(A), and so on.

TODO: Possibly replace PNG's post-processing steps with calls to the new helper functions.
This commit is contained in:
Jeroen van Rijn
2022-04-12 18:14:09 +02:00
parent f2f1330238
commit 15b440c4f1
6 changed files with 1270 additions and 61 deletions
+811 -19
View File
@@ -15,6 +15,32 @@ import "core:mem"
import "core:compress"
import "core:runtime"
/*
67_108_864 pixels max by default.
For QOI, the Worst case scenario means all pixels will be encoded as RGBA literals, costing 5 bytes each.
This caps memory usage at 320 MiB.
The tunable is limited to 4_294_836_225 pixels maximum, or 4 GiB per 8-bit channel.
It is not advised to tune it this large.
The 64 Megapixel default is considered to be a decent upper bound you won't run into in practice,
except in very specific circumstances.
*/
MAX_DIMENSIONS :: min(#config(MAX_DIMENSIONS, 8192 * 8192), 65535 * 65535)
// Color
RGB_Pixel :: [3]u8
RGBA_Pixel :: [4]u8
RGB_Pixel_16 :: [3]u16
RGBA_Pixel_16 :: [4]u16
// Grayscale
G_Pixel :: [1]u8
GA_Pixel :: [2]u8
G_Pixel_16 :: [1]u16
GA_Pixel_16 :: [2]u16
Image :: struct {
width: int,
height: int,
@@ -26,15 +52,17 @@ Image :: struct {
For convenience, we return them as u16 so we don't need to switch on the type
in our viewer, and can just test against nil.
*/
background: Maybe([3]u16),
background: Maybe(RGB_Pixel_16),
metadata: Image_Metadata,
}
Image_Metadata :: union {
^PNG_Info,
^QOI_Info,
}
/*
IMPORTANT: `.do_not_expand_*` options currently skip handling of the `alpha_*` options,
therefore Gray+Alpha will be returned as such even if you add `.alpha_drop_if_present`,
@@ -46,13 +74,13 @@ Image_Metadata :: union {
/*
Image_Option:
`.info`
This option behaves as `.return_ihdr` and `.do_not_decompress_image` and can be used
This option behaves as `.return_metadata` and `.do_not_decompress_image` and can be used
to gather an image's dimensions and color information.
`.return_header`
Fill out img.sidecar.header with the image's format-specific header struct.
Fill out img.metadata.header with the image's format-specific header struct.
If we only care about the image specs, we can set `.return_header` +
`.do_not_decompress_image`, or `.info`, which works as if both of these were set.
`.do_not_decompress_image`, or `.info`.
`.return_metadata`
Returns all chunks not needed to decode the data.
@@ -88,7 +116,7 @@ Image_Option:
`.alpha_premultiply`
If the image has an alpha channel, returns image data as follows:
RGB *= A, Gray = Gray *= A
RGB *= A, Gray = Gray *= A
`.blend_background`
If a bKGD chunk is present in a PNG, we normally just set `img.background`
@@ -103,24 +131,29 @@ Image_Option:
*/
Option :: enum {
// LOAD OPTIONS
info = 0,
do_not_decompress_image,
return_header,
return_metadata,
alpha_add_if_missing,
alpha_drop_if_present,
alpha_premultiply,
blend_background,
alpha_add_if_missing, // Ignored for QOI. Always returns RGBA8.
alpha_drop_if_present, // Unimplemented for QOI. Returns error.
alpha_premultiply, // Unimplemented for QOI. Returns error.
blend_background, // Ignored for non-PNG formats
// Unimplemented
do_not_expand_grayscale,
do_not_expand_indexed,
do_not_expand_channels,
// SAVE OPTIONS
qoi_all_channels_linear, // QOI, informative info. If not set, defaults to sRGB with linear alpha.
}
Options :: distinct bit_set[Option]
Error :: union #shared_nil {
General_Image_Error,
PNG_Error,
QOI_Error,
compress.Error,
compress.General_Error,
@@ -134,8 +167,13 @@ General_Image_Error :: enum {
Invalid_Image_Dimensions,
Image_Dimensions_Too_Large,
Image_Does_Not_Adhere_to_Spec,
Invalid_Input_Image,
Invalid_Output,
}
/*
PNG-specific definitions
*/
PNG_Error :: enum {
None = 0,
Invalid_PNG_Signature,
@@ -147,7 +185,9 @@ PNG_Error :: enum {
IDAT_Size_Too_Large,
PLTE_Encountered_Unexpectedly,
PLTE_Invalid_Length,
PLTE_Missing,
TRNS_Encountered_Unexpectedly,
TNRS_Invalid_Length,
BKGD_Invalid_Length,
Unknown_Color_Type,
Invalid_Color_Bit_Depth_Combo,
@@ -158,9 +198,6 @@ PNG_Error :: enum {
Invalid_Chunk_Length,
}
/*
PNG-specific structs
*/
PNG_Info :: struct {
header: PNG_IHDR,
chunks: [dynamic]PNG_Chunk,
@@ -223,7 +260,7 @@ PNG_Chunk_Type :: enum u32be {
*/
iDOT = 'i' << 24 | 'D' << 16 | 'O' << 8 | 'T',
CbGI = 'C' << 24 | 'b' << 16 | 'H' << 8 | 'I',
CgBI = 'C' << 24 | 'g' << 16 | 'B' << 8 | 'I',
}
PNG_IHDR :: struct #packed {
@@ -251,16 +288,44 @@ PNG_Interlace_Method :: enum u8 {
}
/*
Functions to help with image buffer calculations
QOI-specific definitions
*/
QOI_Error :: enum {
None = 0,
Invalid_QOI_Signature,
Invalid_Number_Of_Channels, // QOI allows 3 or 4 channel data.
Invalid_Bit_Depth, // QOI supports only 8-bit images, error only returned from writer.
Invalid_Color_Space, // QOI allows 0 = sRGB or 1 = linear.
Corrupt, // More data than pixels to decode into, for example.
Missing_Or_Corrupt_Trailer, // Image seemed to have decoded okay, but trailer is missing or corrupt.
}
QOI_Magic :: u32be(0x716f6966) // "qoif"
QOI_Color_Space :: enum u8 {
sRGB = 0,
Linear = 1,
}
QOI_Header :: struct #packed {
magic: u32be,
width: u32be,
height: u32be,
channels: u8,
color_space: QOI_Color_Space,
}
#assert(size_of(QOI_Header) == 14)
QOI_Info :: struct {
header: QOI_Header,
}
// Function to help with image buffer calculations
compute_buffer_size :: proc(width, height, channels, depth: int, extra_row_bytes := int(0)) -> (size: int) {
size = ((((channels * width * depth) + 7) >> 3) + extra_row_bytes) * height
return
}
/*
For when you have an RGB(A) image, but want a particular channel.
*/
Channel :: enum u8 {
R = 1,
G = 2,
@@ -268,7 +333,13 @@ Channel :: enum u8 {
A = 4,
}
// When you have an RGB(A) image, but want a particular channel.
return_single_channel :: proc(img: ^Image, channel: Channel) -> (res: ^Image, ok: bool) {
// Were we actually given a valid image?
if img == nil {
return nil, false
}
ok = false
t: bytes.Buffer
@@ -298,7 +369,7 @@ return_single_channel :: proc(img: ^Image, channel: Channel) -> (res: ^Image, ok
o = o[1:]
}
case 16:
buffer_size := compute_buffer_size(img.width, img.height, 2, 8)
buffer_size := compute_buffer_size(img.width, img.height, 1, 16)
t = bytes.Buffer{}
resize(&t.buf, buffer_size)
@@ -326,3 +397,724 @@ return_single_channel :: proc(img: ^Image, channel: Channel) -> (res: ^Image, ok
return res, true
}
// Does the image have 1 or 2 channels, a valid bit depth (8 or 16),
// Is the pointer valid, are the dimenions valid?
is_valid_grayscale_image :: proc(img: ^Image) -> (ok: bool) {
// Were we actually given a valid image?
if img == nil {
return false
}
// Are we a Gray or Gray + Alpha image?
if img.channels != 1 && img.channels != 2 {
return false
}
// Do we have an acceptable bit depth?
if img.depth != 8 && img.depth != 16 {
return false
}
// This returns 0 if any of the inputs is zero.
bytes_expected := compute_buffer_size(img.width, img.height, img.channels, img.depth)
// If the dimenions are invalid or the buffer size doesn't match the image characteristics, bail.
if bytes_expected == 0 || bytes_expected != len(img.pixels.buf) || img.width * img.height > MAX_DIMENSIONS {
return false
}
return true
}
// Does the image have 3 or 4 channels, a valid bit depth (8 or 16),
// Is the pointer valid, are the dimenions valid?
is_valid_color_image :: proc(img: ^Image) -> (ok: bool) {
// Were we actually given a valid image?
if img == nil {
return false
}
// Are we an RGB or RGBA image?
if img.channels != 3 && img.channels != 4 {
return false
}
// Do we have an acceptable bit depth?
if img.depth != 8 && img.depth != 16 {
return false
}
// This returns 0 if any of the inputs is zero.
bytes_expected := compute_buffer_size(img.width, img.height, img.channels, img.depth)
// If the dimenions are invalid or the buffer size doesn't match the image characteristics, bail.
if bytes_expected == 0 || bytes_expected != len(img.pixels.buf) || img.width * img.height > MAX_DIMENSIONS {
return false
}
return true
}
// Does the image have 1..4 channels, a valid bit depth (8 or 16),
// Is the pointer valid, are the dimenions valid?
is_valid_image :: proc(img: ^Image) -> (ok: bool) {
// Were we actually given a valid image?
if img == nil {
return false
}
return is_valid_color_image(img) || is_valid_grayscale_image(img)
}
Alpha_Key :: union {
GA_Pixel,
RGBA_Pixel,
GA_Pixel_16,
RGBA_Pixel_16,
}
/*
Add alpha channel if missing, in-place.
Expects 1..4 channels (Gray, Gray + Alpha, RGB, RGBA).
Any other number of channels will be considered an error, returning `false` without modifying the image.
If the input image already has an alpha channel, it'll return `true` early (without considering optional keyed alpha).
If an image doesn't already have an alpha channel:
If the optional `alpha_key` is provided, it will be resolved as follows:
- For RGB, if pix = key.rgb -> pix = {0, 0, 0, key.a}
- For Gray, if pix = key.r -> pix = {0, key.g}
Otherwise, an opaque alpha channel will be added.
*/
alpha_add_if_missing :: proc(img: ^Image, alpha_key := Alpha_Key{}, allocator := context.allocator) -> (ok: bool) {
context.allocator = allocator
if !is_valid_image(img) {
return false
}
// We should now have a valid Image with 1..4 channels. Do we already have alpha?
if img.channels == 2 || img.channels == 4 {
// We're done.
return true
}
channels := img.channels + 1
bytes_wanted := compute_buffer_size(img.width, img.height, channels, img.depth)
buf := bytes.Buffer{}
// Can we allocate the return buffer?
if !resize(&buf.buf, bytes_wanted) {
delete(buf.buf)
return false
}
switch img.depth {
case 8:
switch channels {
case 2:
// Turn Gray into Gray + Alpha
inp := mem.slice_data_cast([]G_Pixel, img.pixels.buf[:])
out := mem.slice_data_cast([]GA_Pixel, buf.buf[:])
if key, key_ok := alpha_key.(GA_Pixel); key_ok {
// We have keyed alpha.
o: GA_Pixel
for p in inp {
if p == key.r {
o = GA_Pixel{0, key.g}
} else {
o = GA_Pixel{p.r, 255}
}
out[0] = o
out = out[1:]
}
} else {
// No keyed alpha, just make all pixels opaque.
o := GA_Pixel{0, 255}
for p in inp {
o.r = p.r
out[0] = o
out = out[1:]
}
}
case 4:
// Turn RGB into RGBA
inp := mem.slice_data_cast([]RGB_Pixel, img.pixels.buf[:])
out := mem.slice_data_cast([]RGBA_Pixel, buf.buf[:])
if key, key_ok := alpha_key.(RGBA_Pixel); key_ok {
// We have keyed alpha.
o: RGBA_Pixel
for p in inp {
if p == key.rgb {
o = RGBA_Pixel{0, 0, 0, key.a}
} else {
o = RGBA_Pixel{p.r, p.g, p.b, 255}
}
out[0] = o
out = out[1:]
}
} else {
// No keyed alpha, just make all pixels opaque.
o := RGBA_Pixel{0, 0, 0, 255}
for p in inp {
o.rgb = p
out[0] = o
out = out[1:]
}
}
case:
// We shouldn't get here.
unreachable()
}
case 16:
switch channels {
case 2:
// Turn Gray into Gray + Alpha
inp := mem.slice_data_cast([]G_Pixel_16, img.pixels.buf[:])
out := mem.slice_data_cast([]GA_Pixel_16, buf.buf[:])
if key, key_ok := alpha_key.(GA_Pixel_16); key_ok {
// We have keyed alpha.
o: GA_Pixel_16
for p in inp {
if p == key.r {
o = GA_Pixel_16{0, key.g}
} else {
o = GA_Pixel_16{p.r, 65535}
}
out[0] = o
out = out[1:]
}
} else {
// No keyed alpha, just make all pixels opaque.
o := GA_Pixel_16{0, 65535}
for p in inp {
o.r = p.r
out[0] = o
out = out[1:]
}
}
case 4:
// Turn RGB into RGBA
inp := mem.slice_data_cast([]RGB_Pixel_16, img.pixels.buf[:])
out := mem.slice_data_cast([]RGBA_Pixel_16, buf.buf[:])
if key, key_ok := alpha_key.(RGBA_Pixel_16); key_ok {
// We have keyed alpha.
o: RGBA_Pixel_16
for p in inp {
if p == key.rgb {
o = RGBA_Pixel_16{0, 0, 0, key.a}
} else {
o = RGBA_Pixel_16{p.r, p.g, p.b, 65535}
}
out[0] = o
out = out[1:]
}
} else {
// No keyed alpha, just make all pixels opaque.
o := RGBA_Pixel_16{0, 0, 0, 65535}
for p in inp {
o.rgb = p
out[0] = o
out = out[1:]
}
}
case:
// We shouldn't get here.
unreachable()
}
}
// If we got here, that means we've now got a buffer with the alpha channel added.
// Destroy the old pixel buffer and replace it with the new one, and update the channel count.
bytes.buffer_destroy(&img.pixels)
img.pixels = buf
img.channels = channels
return true
}
alpha_apply_keyed_alpha :: alpha_add_if_missing
/*
Drop alpha channel if present, in-place.
Expects 1..4 channels (Gray, Gray + Alpha, RGB, RGBA).
Any other number of channels will be considered an error, returning `false` without modifying the image.
Of the `options`, the following are considered:
`.alpha_premultiply`
If the image has an alpha channel, returns image data as follows:
RGB *= A, Gray = Gray *= A
`.blend_background`
If `img.background` is set, it'll be blended in like this:
RGB = (1 - A) * Background + A * RGB
If an image has 1 (Gray) or 3 (RGB) channels, it'll return early without modifying the image,
with one exception: `alpha_key` and `img.background` are present, and `.blend_background` is set.
In this case a keyed alpha pixel will be replaced with the background color.
*/
alpha_drop_if_present :: proc(img: ^Image, options := Options{}, alpha_key := Alpha_Key{}, allocator := context.allocator) -> (ok: bool) {
context.allocator = allocator
if !is_valid_image(img) {
return false
}
// Do we have a background to blend?
will_it_blend := false
switch v in img.background {
case RGB_Pixel_16: will_it_blend = true if .blend_background in options else false
}
// Do we have keyed alpha?
keyed := false
switch v in alpha_key {
case GA_Pixel: keyed = true if img.channels == 1 && img.depth == 8 else false
case RGBA_Pixel: keyed = true if img.channels == 3 && img.depth == 8 else false
case GA_Pixel_16: keyed = true if img.channels == 1 && img.depth == 16 else false
case RGBA_Pixel_16: keyed = true if img.channels == 3 && img.depth == 16 else false
}
// We should now have a valid Image with 1..4 channels. Do we have alpha?
if img.channels == 1 || img.channels == 3 {
if !(will_it_blend && keyed) {
// We're done
return true
}
}
// # of destination channels
channels := 1 if img.channels < 3 else 3
bytes_wanted := compute_buffer_size(img.width, img.height, channels, img.depth)
buf := bytes.Buffer{}
// Can we allocate the return buffer?
if !resize(&buf.buf, bytes_wanted) {
delete(buf.buf)
return false
}
switch img.depth {
case 8:
switch img.channels {
case 1: // Gray to Gray, but we should have keyed alpha + background.
inp := mem.slice_data_cast([]G_Pixel, img.pixels.buf[:])
out := mem.slice_data_cast([]G_Pixel, buf.buf[:])
key := alpha_key.(GA_Pixel).r
bg := G_Pixel{}
if temp_bg, temp_bg_ok := img.background.(RGB_Pixel_16); temp_bg_ok {
// Background is RGB 16-bit, take just the red channel's topmost byte.
bg = u8(temp_bg.r >> 8)
}
for p in inp {
out[0] = bg if p == key else p
out = out[1:]
}
case 2: // Gray + Alpha to Gray, no keyed alpha but we can have a background.
inp := mem.slice_data_cast([]GA_Pixel, img.pixels.buf[:])
out := mem.slice_data_cast([]G_Pixel, buf.buf[:])
if will_it_blend {
// Blend with background "color", then drop alpha.
bg := f32(0.0)
if temp_bg, temp_bg_ok := img.background.(RGB_Pixel_16); temp_bg_ok {
// Background is RGB 16-bit, take just the red channel's topmost byte.
bg = f32(temp_bg.r >> 8)
}
for p in inp {
a := f32(p.g) / 255.0
c := ((1.0 - a) * bg + a * f32(p.r))
out[0] = u8(c)
out = out[1:]
}
} else if .alpha_premultiply in options {
// Premultiply component with alpha, then drop alpha.
for p in inp {
a := f32(p.g) / 255.0
c := f32(p.r) * a
out[0] = u8(c)
out = out[1:]
}
} else {
// Just drop alpha on the floor.
for p in inp {
out[0] = p.r
out = out[1:]
}
}
case 3: // RGB to RGB, but we should have keyed alpha + background.
inp := mem.slice_data_cast([]RGB_Pixel, img.pixels.buf[:])
out := mem.slice_data_cast([]RGB_Pixel, buf.buf[:])
key := alpha_key.(RGBA_Pixel)
bg := RGB_Pixel{}
if temp_bg, temp_bg_ok := img.background.(RGB_Pixel_16); temp_bg_ok {
// Background is RGB 16-bit, squash down to 8 bits.
bg = {u8(temp_bg.r >> 8), u8(temp_bg.g >> 8), u8(temp_bg.b >> 8)}
}
for p in inp {
out[0] = bg if p == key.rgb else p
out = out[1:]
}
case 4: // RGBA to RGB, no keyed alpha but we can have a background or need to premultiply.
inp := mem.slice_data_cast([]RGBA_Pixel, img.pixels.buf[:])
out := mem.slice_data_cast([]RGB_Pixel, buf.buf[:])
if will_it_blend {
// Blend with background "color", then drop alpha.
bg := [3]f32{}
if temp_bg, temp_bg_ok := img.background.(RGB_Pixel_16); temp_bg_ok {
// Background is RGB 16-bit, take just the red channel's topmost byte.
bg = {f32(temp_bg.r >> 8), f32(temp_bg.g >> 8), f32(temp_bg.b >> 8)}
}
for p in inp {
a := f32(p.a) / 255.0
rgb := [3]f32{f32(p.r), f32(p.g), f32(p.b)}
c := ((1.0 - a) * bg + a * rgb)
out[0] = {u8(c.r), u8(c.g), u8(c.b)}
out = out[1:]
}
} else if .alpha_premultiply in options {
// Premultiply component with alpha, then drop alpha.
for p in inp {
a := f32(p.a) / 255.0
rgb := [3]f32{f32(p.r), f32(p.g), f32(p.b)}
c := rgb * a
out[0] = {u8(c.r), u8(c.g), u8(c.b)}
out = out[1:]
}
} else {
// Just drop alpha on the floor.
for p in inp {
out[0] = p.rgb
out = out[1:]
}
}
}
case 16:
switch img.channels {
case 1: // Gray to Gray, but we should have keyed alpha + background.
inp := mem.slice_data_cast([]G_Pixel_16, img.pixels.buf[:])
out := mem.slice_data_cast([]G_Pixel_16, buf.buf[:])
key := alpha_key.(GA_Pixel_16).r
bg := G_Pixel_16{}
if temp_bg, temp_bg_ok := img.background.(RGB_Pixel_16); temp_bg_ok {
// Background is RGB 16-bit, take just the red channel.
bg = temp_bg.r
}
for p in inp {
out[0] = bg if p == key else p
out = out[1:]
}
case 2: // Gray + Alpha to Gray, no keyed alpha but we can have a background.
inp := mem.slice_data_cast([]GA_Pixel_16, img.pixels.buf[:])
out := mem.slice_data_cast([]G_Pixel_16, buf.buf[:])
if will_it_blend {
// Blend with background "color", then drop alpha.
bg := f32(0.0)
if temp_bg, temp_bg_ok := img.background.(RGB_Pixel_16); temp_bg_ok {
// Background is RGB 16-bit, take just the red channel.
bg = f32(temp_bg.r)
}
for p in inp {
a := f32(p.g) / 65535.0
c := ((1.0 - a) * bg + a * f32(p.r))
out[0] = u16(c)
out = out[1:]
}
} else if .alpha_premultiply in options {
// Premultiply component with alpha, then drop alpha.
for p in inp {
a := f32(p.g) / 65535.0
c := f32(p.r) * a
out[0] = u16(c)
out = out[1:]
}
} else {
// Just drop alpha on the floor.
for p in inp {
out[0] = p.r
out = out[1:]
}
}
case 3: // RGB to RGB, but we should have keyed alpha + background.
inp := mem.slice_data_cast([]RGB_Pixel_16, img.pixels.buf[:])
out := mem.slice_data_cast([]RGB_Pixel_16, buf.buf[:])
key := alpha_key.(RGBA_Pixel_16)
bg := img.background.(RGB_Pixel_16)
for p in inp {
out[0] = bg if p == key.rgb else p
out = out[1:]
}
case 4: // RGBA to RGB, no keyed alpha but we can have a background or need to premultiply.
inp := mem.slice_data_cast([]RGBA_Pixel_16, img.pixels.buf[:])
out := mem.slice_data_cast([]RGB_Pixel_16, buf.buf[:])
if will_it_blend {
// Blend with background "color", then drop alpha.
bg := [3]f32{}
if temp_bg, temp_bg_ok := img.background.(RGB_Pixel_16); temp_bg_ok {
// Background is RGB 16-bit, convert to [3]f32 to blend.
bg = {f32(temp_bg.r), f32(temp_bg.g), f32(temp_bg.b)}
}
for p in inp {
a := f32(p.a) / 65535.0
rgb := [3]f32{f32(p.r), f32(p.g), f32(p.b)}
c := ((1.0 - a) * bg + a * rgb)
out[0] = {u16(c.r), u16(c.g), u16(c.b)}
out = out[1:]
}
} else if .alpha_premultiply in options {
// Premultiply component with alpha, then drop alpha.
for p in inp {
a := f32(p.a) / 65535.0
rgb := [3]f32{f32(p.r), f32(p.g), f32(p.b)}
c := rgb * a
out[0] = {u16(c.r), u16(c.g), u16(c.b)}
out = out[1:]
}
} else {
// Just drop alpha on the floor.
for p in inp {
out[0] = p.rgb
out = out[1:]
}
}
}
case:
unreachable()
}
// If we got here, that means we've now got a buffer with the alpha channel dropped.
// Destroy the old pixel buffer and replace it with the new one, and update the channel count.
bytes.buffer_destroy(&img.pixels)
img.pixels = buf
img.channels = channels
return true
}
// Apply palette to 8-bit single-channel image and return an 8-bit RGB image, in-place.
// If the image given is not a valid 8-bit single channel image, the procedure will return `false` early.
apply_palette_rgb :: proc(img: ^Image, palette: [256]RGB_Pixel, allocator := context.allocator) -> (ok: bool) {
context.allocator = allocator
if img == nil || img.channels != 1 || img.depth != 8 {
return false
}
bytes_expected := compute_buffer_size(img.width, img.height, 1, 8)
if bytes_expected == 0 || bytes_expected != len(img.pixels.buf) || img.width * img.height > MAX_DIMENSIONS {
return false
}
// Can we allocate the return buffer?
buf := bytes.Buffer{}
bytes_wanted := compute_buffer_size(img.width, img.height, 3, 8)
if !resize(&buf.buf, bytes_wanted) {
delete(buf.buf)
return false
}
out := mem.slice_data_cast([]RGB_Pixel, buf.buf[:])
// Apply the palette
for p, i in img.pixels.buf {
out[i] = palette[p]
}
// If we got here, that means we've now got a buffer with the alpha channel dropped.
// Destroy the old pixel buffer and replace it with the new one, and update the channel count.
bytes.buffer_destroy(&img.pixels)
img.pixels = buf
img.channels = 3
return true
}
// Apply palette to 8-bit single-channel image and return an 8-bit RGBA image, in-place.
// If the image given is not a valid 8-bit single channel image, the procedure will return `false` early.
apply_palette_rgba :: proc(img: ^Image, palette: [256]RGBA_Pixel, allocator := context.allocator) -> (ok: bool) {
context.allocator = allocator
if img == nil || img.channels != 1 || img.depth != 8 {
return false
}
bytes_expected := compute_buffer_size(img.width, img.height, 1, 8)
if bytes_expected == 0 || bytes_expected != len(img.pixels.buf) || img.width * img.height > MAX_DIMENSIONS {
return false
}
// Can we allocate the return buffer?
buf := bytes.Buffer{}
bytes_wanted := compute_buffer_size(img.width, img.height, 4, 8)
if !resize(&buf.buf, bytes_wanted) {
delete(buf.buf)
return false
}
out := mem.slice_data_cast([]RGBA_Pixel, buf.buf[:])
// Apply the palette
for p, i in img.pixels.buf {
out[i] = palette[p]
}
// If we got here, that means we've now got a buffer with the alpha channel dropped.
// Destroy the old pixel buffer and replace it with the new one, and update the channel count.
bytes.buffer_destroy(&img.pixels)
img.pixels = buf
img.channels = 4
return true
}
apply_palette :: proc{apply_palette_rgb, apply_palette_rgba}
// Replicates grayscale values into RGB(A) 8- or 16-bit images as appropriate.
// Returns early with `false` if already an RGB(A) image.
expand_grayscale :: proc(img: ^Image, allocator := context.allocator) -> (ok: bool) {
context.allocator = allocator
if !is_valid_grayscale_image(img) {
return false
}
// We should have 1 or 2 channels of 8- or 16 bits now. We need to turn that into 3 or 4.
// Can we allocate the return buffer?
buf := bytes.Buffer{}
bytes_wanted := compute_buffer_size(img.width, img.height, img.channels + 2, img.depth)
if !resize(&buf.buf, bytes_wanted) {
delete(buf.buf)
return false
}
switch img.depth {
case 8:
switch img.channels {
case 1: // Turn Gray into RGB
out := mem.slice_data_cast([]RGB_Pixel, buf.buf[:])
for p in img.pixels.buf {
out[0] = p // Broadcast gray value into RGB components.
out = out[1:]
}
case 2: // Turn Gray + Alpha into RGBA
inp := mem.slice_data_cast([]GA_Pixel, img.pixels.buf[:])
out := mem.slice_data_cast([]RGBA_Pixel, buf.buf[:])
for p in inp {
out[0].rgb = p.r // Gray component.
out[0].a = p.g // Alpha component.
}
case:
unreachable()
}
case 16:
switch img.channels {
case 1: // Turn Gray into RGB
inp := mem.slice_data_cast([]u16, img.pixels.buf[:])
out := mem.slice_data_cast([]RGB_Pixel_16, buf.buf[:])
for p in inp {
out[0] = p // Broadcast gray value into RGB components.
out = out[1:]
}
case 2: // Turn Gray + Alpha into RGBA
inp := mem.slice_data_cast([]GA_Pixel_16, img.pixels.buf[:])
out := mem.slice_data_cast([]RGBA_Pixel_16, buf.buf[:])
for p in inp {
out[0].rgb = p.r // Gray component.
out[0].a = p.g // Alpha component.
}
case:
unreachable()
}
case:
unreachable()
}
// If we got here, that means we've now got a buffer with the extra alpha channel.
// Destroy the old pixel buffer and replace it with the new one, and update the channel count.
bytes.buffer_destroy(&img.pixels)
img.pixels = buf
img.channels += 2
return true
}
/*
Helper functions to read and write data from/to a Context, etc.
*/
@(optimization_mode="speed")
read_data :: proc(z: $C, $T: typeid) -> (res: T, err: compress.General_Error) {
if r, e := compress.read_data(z, T); e != .None {
return {}, .Stream_Too_Short
} else {
return r, nil
}
}
@(optimization_mode="speed")
read_u8 :: proc(z: $C) -> (res: u8, err: compress.General_Error) {
if r, e := compress.read_u8(z); e != .None {
return {}, .Stream_Too_Short
} else {
return r, nil
}
}
write_bytes :: proc(buf: ^bytes.Buffer, data: []u8) -> (err: compress.General_Error) {
if len(data) == 0 {
return nil
} else if len(data) == 1 {
if bytes.buffer_write_byte(buf, data[0]) != nil {
return compress.General_Error.Resize_Failed
}
} else if n, _ := bytes.buffer_write(buf, data); n != len(data) {
return compress.General_Error.Resize_Failed
}
return nil
}