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Add vendor:wgpu
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package wgpu_glfw_glue
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import "vendor:glfw"
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import "vendor:wgpu"
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import CA "vendor:darwin/QuartzCore"
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GetSurface :: proc(instance: wgpu.Instance, window: glfw.WindowHandle) -> wgpu.Surface {
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ns_window := glfw.GetCocoaWindow(window)
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ns_window->contentView()->setWantsLayer(true)
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metal_layer := CA.MetalLayer_layer()
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ns_window->contentView()->setLayer(metal_layer)
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return wgpu.InstanceCreateSurface(
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instance,
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&wgpu.SurfaceDescriptor{
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nextInChain = &wgpu.SurfaceDescriptorFromMetalLayer{
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chain = wgpu.ChainedStruct{
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sType = .SurfaceDescriptorFromMetalLayer,
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},
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layer = rawptr(metal_layer),
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},
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},
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)
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}
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