Add vendor:wgpu

This commit is contained in:
Laytan Laats
2024-06-12 17:22:02 +02:00
parent 68781f8dd3
commit 108b8feb35
23 changed files with 5430 additions and 18 deletions
+6
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//+build !linux
//+build !windows
//+build !darwin
package wgpu_glfw_glue
#panic("package wgpu/glfwglue is not supported on the current target")
+23
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package wgpu_glfw_glue
import "vendor:glfw"
import "vendor:wgpu"
import CA "vendor:darwin/QuartzCore"
GetSurface :: proc(instance: wgpu.Instance, window: glfw.WindowHandle) -> wgpu.Surface {
ns_window := glfw.GetCocoaWindow(window)
ns_window->contentView()->setWantsLayer(true)
metal_layer := CA.MetalLayer_layer()
ns_window->contentView()->setLayer(metal_layer)
return wgpu.InstanceCreateSurface(
instance,
&wgpu.SurfaceDescriptor{
nextInChain = &wgpu.SurfaceDescriptorFromMetalLayer{
chain = wgpu.ChainedStruct{
sType = .SurfaceDescriptorFromMetalLayer,
},
layer = rawptr(metal_layer),
},
},
)
}
+43
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package wgpu_glfw_glue
import "vendor:glfw"
import "vendor:wgpu"
// GLFW needs to be compiled with wayland support for this to work.
SUPPORT_WAYLAND :: #config(WGPU_GFLW_GLUE_SUPPORT_WAYLAND, false)
GetSurface :: proc(instance: wgpu.Instance, window: glfw.WindowHandle) -> wgpu.Surface {
when SUPPORT_WAYLAND {
if glfw.GetPlatform() == glfw.PLATFORM_WAYLAND {
display := glfw.GetWaylandDisplay()
surface := glfw.GetWaylandWindow(window)
return wgpu.InstanceCreateSurface(
instance,
&wgpu.SurfaceDescriptor{
nextInChain = &wgpu.SurfaceDescriptorFromWaylandSurface{
chain = {
sType = .SurfaceDescriptorFromWaylandSurface,
},
display = display,
surface = surface,
},
},
)
}
}
display := glfw.GetX11Display()
window := glfw.GetX11Window(window)
return wgpu.InstanceCreateSurface(
instance,
&wgpu.SurfaceDescriptor{
nextInChain = &wgpu.SurfaceDescriptorFromXlibWindow{
chain = {
sType = .SurfaceDescriptorFromXlibWindow,
},
display = display,
window = u64(window),
},
},
)
}
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package wgpu_glfw_glue
import win "core:sys/windows"
import "vendor:glfw"
import "vendor:wgpu"
GetSurface :: proc(instance: wgpu.Instance, window: glfw.WindowHandle) -> wgpu.Surface {
hwnd := glfw.GetWin32Window(window)
hinstance := win.GetModuleHandleW(nil)
return wgpu.InstanceCreateSurface(
instance,
&wgpu.SurfaceDescriptor{
nextInChain = &wgpu.SurfaceDescriptorFromWindowsHWND{
chain = wgpu.ChainedStruct{
sType = .SurfaceDescriptorFromWindowsHWND,
},
hinstance = rawptr(hinstance),
hwnd = rawptr(hwnd),
},
},
)
}