Add GL_DEBUG config that falls back to ODIN_DEBUG to preserve previous behaviour, but allows debug builds without OpenGL debug features

This commit is contained in:
Joakim Hentula
2022-09-02 13:30:45 +01:00
parent 57dea0e4d8
commit 0efc79bcb9
3 changed files with 4 additions and 2 deletions
+1 -1
View File
@@ -2,7 +2,7 @@ package odin_gl
#assert(size_of(bool) == size_of(u8))
when !ODIN_DEBUG {
when !GL_DEBUG {
// VERSION_1_0
CullFace :: proc "c" (mode: u32) { impl_CullFace(mode) }
FrontFace :: proc "c" (mode: u32) { impl_FrontFace(mode) }