Add GL_DEBUG config that falls back to ODIN_DEBUG to preserve previous behaviour, but allows debug builds without OpenGL debug features

This commit is contained in:
Joakim Hentula
2022-09-02 13:30:45 +01:00
parent 57dea0e4d8
commit 0efc79bcb9
3 changed files with 4 additions and 2 deletions
+1 -1
View File
@@ -46,7 +46,7 @@ get_last_error_message :: proc() -> (compile_message: string, compile_type: Shad
// Shader checking and linking checking are identical
// except for calling differently named GL functions
// it's a bit ugly looking, but meh
when ODIN_DEBUG {
when GL_DEBUG {
import "core:runtime"
@private