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#foreign_library; vector fields (x, y, z, w) for count <= 4
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@@ -47,3 +47,7 @@ TexParameterf :: proc(target: i32, pname: i32, param: f32) #foreign "glTex
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BindTexture :: proc(target: i32, texture: u32) #foreign "glBindTexture"
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TexImage2D :: proc(target, level, internal_format, width, height, border, format, _type: i32, pixels: rawptr) #foreign "glTexImage2D"
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