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Correct int to i32 usage
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Vendored
+2
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@@ -1584,8 +1584,8 @@ load_4_5 :: proc(set_proc_address: Set_Proc_Address_Type) {
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// VERSION_4_6
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impl_SpecializeShader: proc "c" (shader: u32, pEntryPoint: cstring, numSpecializationConstants: u32, pConstantIndex: ^u32, pConstantValue: ^u32);
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impl_MultiDrawArraysIndirectCount: proc "c" (mode: i32, indirect: [^]DrawArraysIndirectCommand, drawcount: int, maxdrawcount, stride: i32);
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impl_MultiDrawElementsIndirectCount: proc "c" (mode: i32, type: i32, indirect: [^]DrawElementsIndirectCommand, drawcount: int, maxdrawcount, stride: i32);
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impl_MultiDrawArraysIndirectCount: proc "c" (mode: i32, indirect: [^]DrawArraysIndirectCommand, drawcount: i32, maxdrawcount, stride: i32);
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impl_MultiDrawElementsIndirectCount: proc "c" (mode: i32, type: i32, indirect: [^]DrawElementsIndirectCommand, drawcount: i32, maxdrawcount, stride: i32);
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impl_PolygonOffsetClamp: proc "c" (factor, units, clamp: f32);
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load_4_6 :: proc(set_proc_address: Set_Proc_Address_Type) {
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