Correct int to i32 usage

This commit is contained in:
gingerBill
2021-08-23 23:46:36 +01:00
parent 49fbdd6188
commit 0a0752db7c
2 changed files with 6 additions and 6 deletions
+2 -2
View File
@@ -1584,8 +1584,8 @@ load_4_5 :: proc(set_proc_address: Set_Proc_Address_Type) {
// VERSION_4_6
impl_SpecializeShader: proc "c" (shader: u32, pEntryPoint: cstring, numSpecializationConstants: u32, pConstantIndex: ^u32, pConstantValue: ^u32);
impl_MultiDrawArraysIndirectCount: proc "c" (mode: i32, indirect: [^]DrawArraysIndirectCommand, drawcount: int, maxdrawcount, stride: i32);
impl_MultiDrawElementsIndirectCount: proc "c" (mode: i32, type: i32, indirect: [^]DrawElementsIndirectCommand, drawcount: int, maxdrawcount, stride: i32);
impl_MultiDrawArraysIndirectCount: proc "c" (mode: i32, indirect: [^]DrawArraysIndirectCommand, drawcount: i32, maxdrawcount, stride: i32);
impl_MultiDrawElementsIndirectCount: proc "c" (mode: i32, type: i32, indirect: [^]DrawElementsIndirectCommand, drawcount: i32, maxdrawcount, stride: i32);
impl_PolygonOffsetClamp: proc "c" (factor, units, clamp: f32);
load_4_6 :: proc(set_proc_address: Set_Proc_Address_Type) {