Pass height to webgl.readPixels
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@@ -669,7 +669,7 @@ class WebGLInterface {
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ReadnPixels: (x, y, width, height, format, type, bufSize, data) => {
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this.ctx.readPixels(x, y, width, format, type, this.mem.loadBytes(data, bufSize));
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this.ctx.readPixels(x, y, width, height, format, type, this.mem.loadBytes(data, bufSize));
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},
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RenderbufferStorage: (target, internalformat, width, height) => {
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this.ctx.renderbufferStorage(target, internalformat, width, height);
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