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wgpu: add sdl3 glue
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package wgpu_sdl3_glue
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import win "core:sys/windows"
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import "vendor:sdl3"
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import "vendor:wgpu"
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GetSurface :: proc(instance: wgpu.Instance, window: ^sdl3.Window) -> wgpu.Surface {
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hwnd := sdl3.GetPointerProperty(sdl3.GetWindowProperties(window), sdl3.PROP_WINDOW_WIN32_HWND_POINTER, nil)
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hinstance := win.GetModuleHandleW(nil)
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return wgpu.InstanceCreateSurface(
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instance,
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&wgpu.SurfaceDescriptor{
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nextInChain = &wgpu.SurfaceDescriptorFromWindowsHWND{
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chain = wgpu.ChainedStruct{
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sType = .SurfaceDescriptorFromWindowsHWND,
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},
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hinstance = rawptr(hinstance),
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hwnd = rawptr(hwnd),
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},
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},
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)
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}
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