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wgpu: add sdl3 glue
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package wgpu_sdl3_glue
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import "vendor:sdl3"
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import "vendor:wgpu"
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import CA "vendor:darwin/QuartzCore"
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import NS "core:sys/darwin/Foundation"
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GetSurface :: proc(instance: wgpu.Instance, window: ^sdl3.Window) -> wgpu.Surface {
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ns_window := cast(^NS.Window)sdl3.GetPointerProperty(sdl3.GetWindowProperties(window), sdl3.PROP_WINDOW_COCOA_WINDOW_POINTER, nil)
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metal_layer := CA.MetalLayer_layer()
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ns_window->contentView()->setLayer(metal_layer)
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return wgpu.InstanceCreateSurface(
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instance,
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&wgpu.SurfaceDescriptor{
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nextInChain = &wgpu.SurfaceDescriptorFromMetalLayer{
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chain = wgpu.ChainedStruct{
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sType = .SurfaceDescriptorFromMetalLayer,
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},
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layer = rawptr(metal_layer),
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},
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},
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)
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}
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