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core:math/linalg/glsl - GLSL-like mathematics types and operations
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//+build !freestanding !wasm32
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package math_linalg_glsl
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import "core:math"
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cos_f32 :: proc "c" (x: f32) -> f32 { return math.cos_f32(x) }
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sin_f32 :: proc "c" (x: f32) -> f32 { return math.sin_f32(x) }
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tan_f32 :: proc "c" (x: f32) -> f32 { return math.tan_f32(x) }
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acos_f32 :: proc "c" (x: f32) -> f32 { return math.acos(x) }
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asin_f32 :: proc "c" (x: f32) -> f32 { return math.asin(x) }
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atan_f32 :: proc "c" (x: f32) -> f32 { return math.atan(x) }
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atan2_f32 :: proc "c" (y, x: f32) -> f32 { return math.atan2_f32(y, x) }
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cosh_f32 :: proc "c" (x: f32) -> f32 { return math.cosh(x) }
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sinh_f32 :: proc "c" (x: f32) -> f32 { return math.sinh(x) }
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tanh_f32 :: proc "c" (x: f32) -> f32 { return math.tanh(x) }
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acosh_f32 :: proc "c" (x: f32) -> f32 { return math.acosh(x) }
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asinh_f32 :: proc "c" (x: f32) -> f32 { return math.asinh(x) }
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atanh_f32 :: proc "c" (x: f32) -> f32 { return math.atanh(x) }
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sqrt_f32 :: proc "c" (x: f32) -> f32 { return math.sqrt(x) }
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inversesqrt_f32 :: proc "c" (x: f32) -> f32 { return 1.0/sqrt_f32(x) }
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pow_f32 :: proc "c" (x, y: f32) -> f32 { return math.pow(x, y) }
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exp_f32 :: proc "c" (x: f32) -> f32 { return math.exp(x) }
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log_f32 :: proc "c" (x: f32) -> f32 { return math.ln_f32(x) }
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exp2_f32 :: proc "c" (x: f32) -> f32 { return pow(2, x) }
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sign_f32 :: proc "c" (x: f32) -> f32 { return math.sign(x) }
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floor_f32 :: proc "c" (x: f32) -> f32 { return math.floor(x) }
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ceil_f32 :: proc "c" (x: f32) -> f32 { return math.ceil(x) }
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mod_f32 :: proc "c" (x, y: f32) -> f32 { return math.mod(x, y) }
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fract_f32 :: proc "c" (x: f32) -> f32 {
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if x >= 0 {
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return x - math.trunc_f32(x)
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}
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return math.trunc_f32(-x) + x
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}
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