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https://github.com/Ed94/Odin.git
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Temporary allocator for context
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@@ -159,6 +159,84 @@ nil_allocator :: proc() -> Allocator {
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};
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}
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Scratch_Allocator :: struct {
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data: []byte,
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curr_offset: int,
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prev_offset: int,
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backup_allocator: Allocator,
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}
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scratch_allocator_init :: proc(scratch: ^Scratch_Allocator, data: []byte, backup_allocator := context.allocator) {
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scratch.data = data;
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scratch.curr_offset = 0;
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scratch.prev_offset = 0;
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scratch.backup_allocator = backup_allocator;
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}
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scratch_allocator_proc :: proc(allocator_data: rawptr, mode: Allocator_Mode,
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size, alignment: int,
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old_memory: rawptr, old_size: int, flags: u64 = 0, loc := #caller_location) -> rawptr {
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scratch := (^Scratch_Allocator)(allocator_data);
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switch mode {
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case Allocator_Mode.Alloc:
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switch {
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case scratch.curr_offset+size <= len(scratch.data):
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offset := align_forward_uintptr(uintptr(scratch.curr_offset), uintptr(alignment));
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ptr := &scratch.data[offset];
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zero(ptr, size);
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scratch.prev_offset = int(offset);
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scratch.curr_offset = int(offset) + size;
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return ptr;
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case size <= len(scratch.data):
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offset := align_forward_uintptr(uintptr(0), uintptr(alignment));
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ptr := &scratch.data[offset];
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zero(ptr, size);
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scratch.prev_offset = int(offset);
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scratch.curr_offset = int(offset) + size;
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return ptr;
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}
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// TODO(bill): Should leaks be notified about? Should probably use a logging system that is built into the context system
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a := scratch.backup_allocator;
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if a.procedure == nil {
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a = context.allocator;
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}
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return alloc(size, alignment, a, loc);
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case Allocator_Mode.Free:
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last_ptr := rawptr(&scratch.data[scratch.prev_offset]);
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if old_memory == last_ptr {
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size := scratch.curr_offset - scratch.prev_offset;
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scratch.curr_offset = scratch.prev_offset;
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zero(last_ptr, size);
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return nil;
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}
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// NOTE(bill): It's scratch memory, don't worry about freeing
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case Allocator_Mode.Free_All:
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scratch.curr_offset = 0;
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scratch.prev_offset = 0;
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case Allocator_Mode.Resize:
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last_ptr := rawptr(&scratch.data[scratch.prev_offset]);
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if old_memory == last_ptr && len(scratch.data)-scratch.prev_offset >= size {
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scratch.curr_offset = scratch.prev_offset+size;
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return old_memory;
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}
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return scratch_allocator_proc(allocator_data, Allocator_Mode.Alloc, size, alignment, old_memory, old_size, flags, loc);
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}
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return nil;
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}
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scratch_allocator :: proc(scratch: ^Scratch_Allocator) -> Allocator {
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return Allocator{
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procedure = scratch_allocator_proc,
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data = scratch,
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};
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}
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