extends Node var SRegEx = preload("SRegEx.gd").new() onready var RegEx_TEdit = get_node("RegEx_TEdit") onready var SRegEx_TEdit = get_node("SRegEx_TEdit") onready var ToRegEx_Btn = get_node("VBox/ToRegEx_Btn") onready var Back_Btn = get_node("VBox/Back_Btn") func to_RegExBtn_pressed(): RegEx_TEdit.text = SRegEx.transpile(SRegEx_TEdit.text) # for line in SRegEx_TEdit.text.split("\n") : # RegEx_TEdit.text += SRegEx.transpile( line ) + "\n" func backBtn_pressed(): queue_free() # Called when the node enters the scene tree for the first time. func _ready(): Back_Btn.connect("pressed", self, "backBtn_pressed") ToRegEx_Btn.connect("pressed", self, "to_RegExBtn_pressed")