mirror of
https://github.com/Ed94/LangStudies.git
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Dev env update
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parent
5e3fd7a13c
commit
2b982bda84
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where "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat" >nul 2>nul
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if not ERRORLEVEL 0 (
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echo Visual Studio 2019 not found... Remove this error message if you do have it.
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pause
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exit
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)
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where scons >nul 2>nul
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if not ERRORLEVEL 0 (
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python pip install scons
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)
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git clone --recurse-submodules https://github.com/Ed94/LangStudies
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cd LangStudies
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pause
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start build_engine.release.bat
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timeout 10
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start build_engine.release_debug.bat
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:tools_wait
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timeout 1
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if not exist Engine\gd\bin\godot.windows.tools.64.exe (
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goto :tools_wait
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)
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timeout 10
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start Engine\gd\bin\godot.windows.tools.64.exe -e Editor/project.godot
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timeout 30
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taskkill /f /im godot.windows.tools.64.exe
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:opt_wait
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timeout 1
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if not exist Engine\gd\bin\godot.windows.opt.64.exe (
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goto :opt_wait
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)
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start /w build_project.bat
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10
build_engine.bat
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10
build_engine.bat
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start build_engine.debug.bat
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timeout 10
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start build_engine.release_debug.bat
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timeout 10
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start build_engine.release.bat
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timeout 10
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@ -6,7 +6,7 @@ if %HH% lss 10 (set CUR_HH=0%time:~1,1%)
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set NN=%time:~3,2%
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set NN=%time:~3,2%
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set SS=%time:~6,2%
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set SS=%time:~6,2%
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set MS=%time:~9,2%
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set MS=%time:~9,2%
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set SUBFILENAME=%YYYY%%MM%%DD%-%HH%%NN%%SS%
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set SUBFILENAME=%YYYY%%MM%%DD%_%HH%%NN%%SS%
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cd Builds
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cd Builds
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mkdir %SUBFILENAME%
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mkdir %SUBFILENAME%
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start Engine\gd\bin\godot.windows.tools.64.exe -e Editor/project.godot
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start Engine\gd\bin\godot.windows.opt.tools.64.exe -e Editor/project.godot
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3
game.release.bat
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3
game.release.bat
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start Engine\gd\bin\godot.windows.opt.64.exe --path Editor/
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3
game.release_debug.bat
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3
game.release_debug.bat
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start Engine\gd\bin\godot.windows.opt.tools.64.exe --path Editor/
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