Files
HomuraHime-Mods/src/HomuraHimeAudioMod
Ed_ c0b6816ab0 Rewrite AudioMixerGUI with Unity Canvas system
- Switched from OnGUI to Unity Canvas/UI system
- Added VerticalLayoutGroup for flexible layout
- Added ContentSizeFitter for auto-sizing
- Added resizable panel with drag handle in corner
- Fixed TMPro and UnityEngine.UI references in csproj
- Panel is now draggable and resizable (350x400 to 800x900)
2026-03-22 14:51:52 -04:00
..
2026-03-22 13:45:32 -04:00
2026-03-22 13:45:32 -04:00
2026-03-22 13:45:32 -04:00

HomuraHime Audio Mod

A BepInEx mod for HomuraHime that fixes audio glitches and improves enemy behavior audio indicators.

Features

Audio Glitch Fixes

  • Voice Limit Fix: Increases maximum concurrent voices to prevent audio cutoff during intense combat
  • Ducking Improvements: Faster, more reliable audio ducking during voice/event playback
  • Fade Time Tuning: Optimized fade times to prevent pops and clicks

Enemy Audio Enhancements

  • Alert Sound Boost: Makes enemy alert sounds more distinguishable
  • Attack Sound Boost: Improves attack indicator audio clarity
  • Enemy Behavior Indicators: Better audio cues for enemy state changes

Requirements

  • BepInEx 5.x
  • HomuraHime (Steam)
  • .NET Framework 4.8 or .NET SDK

Installation

  1. Run Build.ps1 script to build and install:
    cd src/HomuraHimeAudioMod
    .\Build.ps1
    

Manual

  1. Build the project:

    dotnet build -c Release
    
  2. Copy HomuraHimeAudioMod.dll to:

    C:\apps\steam\steamapps\common\Homura Hime\BepInEx\plugins\
    
  3. Launch the game once to generate config files

Configuration

Config file location:

C:\apps\steam\steamapps\common\Homura Hime\BepInEx\config\com.homurahime.audiomod.cfg

General Settings

Setting Default Description
EnableDebugLogging false Enable detailed debug logging
EnableVoiceLimitFix true Enable voice limit improvements
EnableDuckingFix true Enable audio ducking improvements
EnableEnemyAudioBoost true Enable enemy audio enhancements

Voice Manager Settings

Setting Default Description
MaxVoiceCount 128 Maximum concurrent voices (64-256 range)

Ducking Settings

Setting Default Description
DuckFadeTime 0.05 Fade time for ducking (seconds)
DuckVolume 0.3 Volume level during ducking (0.0-1.0)

Enemy Audio Settings

Setting Default Description
EnemyIndicatorBoost 1.2 Volume multiplier for indicators
AlertSoundBoost 1.3 Volume multiplier for alert sounds
AttackSoundBoost 1.15 Volume multiplier for attack sounds

Troubleshooting

Mod Not Loading

Check BepInEx\LogOutput.log for errors. Common issues:

  • Missing .NET Framework 4.8
  • BepInEx not installed correctly
  • Conflicting mods

Audio Glitches Persist

  1. Try reducing MaxVoiceCount if CPU is struggling
  2. Increase DuckFadeTime for smoother transitions
  3. Disable other audio mods to check for conflicts

Game Crashes

  1. Disable all patches and re-enable one at a time
  2. Check for game updates that may have changed audio code
  3. Verify FMOD bank files are not corrupted

FMOD Bank Modifications (Optional)

For deeper audio improvements, modify FMOD banks directly:

  1. Extract banks using AssetRipper
  2. Open in FMOD Studio 2.02.x
  3. Adjust voice limits, ducking, and enemy indicators
  4. Reimport modified banks

See docs/FMOD_MODIFICATION_GUIDE_PHASE3.md for detailed instructions.

Building from Source

Prerequisites

  • .NET Framework 4.8 SDK or .NET SDK
  • Visual Studio 2022 (optional, for IDE support)

Build Commands

# Restore packages
dotnet restore

# Build Debug
dotnet build

# Build Release
dotnet build -c Release

# Clean
dotnet clean

Output

Built DLL: bin\Release\net48\HomuraHimeAudioMod.dll

Project Structure

HomuraHime-Mods/
├── src/
│   └── HomuraHimeAudioMod/
│       ├── Patches/
│       │   ├── VoiceManagerPatch.cs      # Voice limit and ducking patches
│       │   ├── AudioDuckingPatch.cs      # Snapshot and fade patches
│       │   └── EnemyAudioPatch.cs        # Enemy audio enhancement patches
│       ├── Plugin.cs                     # Main BepInEx plugin
│       ├── ModConfig.cs                  # Configuration management
│       └── HomuraHimeAudioMod.csproj     # Project file
├── docs/
│   ├── SETUP_PHASE1.md                  # Tool installation guide
│   ├── AUDIO_ANALYSIS.md                 # Game audio system analysis
│   ├── CODE_ANALYSIS_PHASE2.md           # Deep code analysis
│   └── FMOD_MODIFICATION_GUIDE_PHASE3.md # FMOD bank editing guide
└── tools/
    └── ExtractBanks.ps1                  # Bank extraction script

Known Issues

  • FMOD bank modifications require game restart to take effect
  • Voice count limits may need adjustment based on hardware
  • Debug logging can impact performance

Changelog

v1.0.0

  • Initial release
  • Voice limit fix (configurable max voices)
  • Audio ducking improvements
  • Enemy audio indicator boost options
  • BepInEx configuration support

License

This mod is provided for personal use. Please respect the game's EULA and copyright.

Credits

  • BepInEx team for the modding framework
  • FMOD for audio middleware
  • Unity Technologies for game engine