11 lines
3.2 KiB
JSON
11 lines
3.2 KiB
JSON
{"actor":"Ed_","comment":null,"created_at":"2026-03-22T13:32:31Z","event_type":"created","id":1,"issue_id":"HomuraHime-Mods-9ji","new_value":"","old_value":""}
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{"actor":"Ed_","comment":null,"created_at":"2026-03-22T13:32:35Z","event_type":"created","id":2,"issue_id":"HomuraHime-Mods-0cl","new_value":"","old_value":""}
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{"actor":"Ed_","comment":null,"created_at":"2026-03-22T13:32:37Z","event_type":"created","id":3,"issue_id":"HomuraHime-Mods-h3x","new_value":"","old_value":""}
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{"actor":"Ed_","comment":null,"created_at":"2026-03-22T13:32:41Z","event_type":"created","id":4,"issue_id":"HomuraHime-Mods-zom","new_value":"","old_value":""}
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{"actor":"Ed_","comment":null,"created_at":"2026-03-22T13:32:43Z","event_type":"created","id":5,"issue_id":"HomuraHime-Mods-9k1","new_value":"","old_value":""}
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{"actor":"Ed_","comment":null,"created_at":"2026-03-22T13:32:45Z","event_type":"created","id":6,"issue_id":"HomuraHime-Mods-4vf","new_value":"","old_value":""}
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{"actor":"Ed_","comment":null,"created_at":"2026-03-22T13:32:53Z","event_type":"claimed","id":7,"issue_id":"HomuraHime-Mods-9ji","new_value":"{\"assignee\":\"Ed_\",\"status\":\"in_progress\"}","old_value":"{\"id\":\"HomuraHime-Mods-9ji\",\"title\":\"Phase 1: Environment Setup - Install BepInEx, FMOD Studio, AssetRipper, ILSpy\",\"description\":\"Install and configure all required modding tools:\\n1. BepInEx 5.x framework for runtime patching\\n2. FMOD Studio 2.02.x (free) for audio bank editing\\n3. AssetRipper for extracting game assets\\n4. ILSpy for .NET assembly analysis\\n5. Unity 2022.3.x (optional) for script compilation\\n6. Verify Steam integration\\n7. Create project directory structure\",\"status\":\"open\",\"priority\":1,\"issue_type\":\"epic\",\"owner\":\"edwardgz@gmail.com\",\"created_at\":\"2026-03-22T17:32:32Z\",\"created_by\":\"Ed_\",\"updated_at\":\"2026-03-22T17:32:32Z\"}"}
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{"actor":"Ed_","comment":null,"created_at":"2026-03-22T13:35:13Z","event_type":"closed","id":8,"issue_id":"HomuraHime-Mods-9ji","new_value":"Phase 1 complete: Project structure created, setup guide documented, plugin skeleton ready","old_value":""}
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{"actor":"Ed_","comment":null,"created_at":"2026-03-22T13:35:16Z","event_type":"claimed","id":9,"issue_id":"HomuraHime-Mods-0cl","new_value":"{\"assignee\":\"Ed_\",\"status\":\"in_progress\"}","old_value":"{\"id\":\"HomuraHime-Mods-0cl\",\"title\":\"Phase 2: Code Analysis - Map audio architecture via ILSpy\",\"description\":\"Decompile and analyze game assemblies:\\n1. Decompile Assembly-CSharp.dll and Assembly-CSharp-firstpass.dll\\n2. Map audio architecture (UtageFmodVoiceManager, FMODSoundManager, etc.)\\n3. Find voice limit constants and hook points\\n4. Document enemy audio trigger classes\\n5. Locate audio ducking implementation\\n6. Identify CFVOICE event system\",\"status\":\"open\",\"priority\":1,\"issue_type\":\"task\",\"owner\":\"edwardgz@gmail.com\",\"created_at\":\"2026-03-22T17:32:35Z\",\"created_by\":\"Ed_\",\"updated_at\":\"2026-03-22T17:32:35Z\"}"}
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{"actor":"Ed_","comment":null,"created_at":"2026-03-22T13:41:24Z","event_type":"closed","id":10,"issue_id":"HomuraHime-Mods-0cl","new_value":"Phase 2 complete: Code analysis done, Harmony patches implemented for voice limits, ducking, and enemy audio","old_value":""}
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