Files
HomuraHime-Mods/docs/SETUP_PHASE1.md
Ed_ 7169d4533b Phase 1: Setup project structure and tool installation guide
- Created project directory structure
- Added docs/SETUP_PHASE1.md with tool installation instructions
- Added docs/AUDIO_ANALYSIS.md with game audio architecture
- Added src/HomuraHimeAudioMod/ BepInEx plugin skeleton
- Added patch stubs for VoiceManager, AudioDucking, EnemyAudio
- Configured .gitignore for build artifacts and game files
- Initialized beads issue tracker
2026-03-22 13:35:01 -04:00

6.5 KiB

Phase 1: Environment Setup Guide

Overview

This phase covers installation of all required modding tools for HomuraHime audio modding.


Tool 1: BepInEx 5.x (Runtime Mod Framework)

What It Does

Enables runtime patching of game code without modifying original DLLs. Required for audio voice limit patches.

Download

https://github.com/BepInEx/BepInEx/releases
  • Download: BepInEx 5.4.x (latest stable)
  • File: BepInEx_x64_5.4.x.zip

Installation Steps

  1. Backup original game files (optional but recommended)

    C:\apps\steam\steamapps\common\Homura Hime\
    
  2. Extract BepInEx to game directory

    Extract BepInEx_x64_5.4.x.zip contents to:
    C:\apps\steam\steamapps\common\Homura Hime\
    

    After extraction, you should have:

    Homura Hime\
    ├── BepInEx\
    ├── HomuraHime.exe
    ├── HomuraHime_Data\
    └── winhttp.dll  (BepInEx loader)
    
  3. Run game once to generate configs

    Launch HomuraHime via Steam
    Let it run for ~10 seconds until main menu appears
    Close game
    
  4. Verify installation

    Check for: BepInEx\LogOutput.log
    Check for: BepInEx\config\
    

Tool 2: FMOD Studio 2.02.x (Audio Bank Editor)

What It Does

Allows editing of FMOD bank files (.bank) to modify audio events, voice limits, ducking, and enemy cue sounds.

Download

https://fmod.com/studio
  • Click "Download" → "FMOD Studio" (Windows)
  • Free for non-commercial use (per FMOD licensing)
  • You will need to create an account

Installation Steps

  1. Run the FMOD Studio installer

    fmod_studio_installer_2.02.x.exe
    
  2. Choose installation location

    Recommended: C:\Program Files\FMOD Studio\
    
  3. Launch FMOD Studio

    Start Menu → FMOD Studio 2.02
    
  4. Verify installation

    Help → About FMOD Studio
    Should show version 2.02.x
    

Important Notes

  • HomuraHime uses FMOD Studio 2.02.x - using a different major version may cause compatibility issues
  • The game uses FMOD Desktop banks (not iOS/Android)
  • Banks are located at: HomuraHime_Data\StreamingAssets\FMOD\Desktop\

Tool 3: AssetRipper (Asset Extraction)

What It Does

Extracts game assets from Unity games, including FMOD bank files for editing.

Download

https://github.com/sRcAss/AssetRipper/releases
  • Download: AssetRipper_x.x.xx.zip (latest)
  • File size: ~100 MB

Installation Steps

  1. Extract to tools directory

    Extract to: C:\projects\HomuraHime-Mods\tools\AssetRipper\
    
  2. Launch AssetRipper

    AssetRipper.exe
    
  3. No installation needed - it's a standalone executable

Verify Installation

Run AssetRipper.exe - should open GUI without errors

Tool 4: ILSpy (.NET Decompiler)

What It Does

Decompiles .NET assemblies (DLLs) to C# code for analysis. Used to find audio hook points.

Download

https://github.com/icsharpcode/ILSpy/releases
  • Download: ILSpy_x.x.x.zip or ILSpy_4_0.msi (installer)
  • Or use: ILSpyCmd (command-line version)

Installation Steps (GUI Version)

  1. Extract to tools directory

    Extract to: C:\projects\HomuraHime-Mods\tools\ILSpy\
    
  2. Launch ILSpy

    ILSpy.exe
    

Installation Steps (VS Code Extension - Alternative)

  1. In VS Code, press Ctrl+Shift+X
  2. Search "ILSpy"
  3. Install "ILSpy for Visual Studio Code"

Verify Installation

Run ILSpy.exe - should open GUI

Tool 5: Unity 2022.3.x (Optional - Script Compilation)

What It Does

Required only if you need to compile modified C# scripts. Most audio patches can be done via BepInEx without Unity.

Download

https://unity.com/download

Installation Steps

  1. Run Unity Hub installer

    UnityHubSetup.exe
    
  2. Install with these components

    • Unity 2022.3.x
    • Microsoft Visual Studio Community (for scripting)
    • Android Build Support (optional)
  3. Activation

    • Use free personal license

Is This Required?

Probably NOT for audio mods. You likely only need this if:

  • You want to recompile modified game scripts
  • You need to understand game structure deeply
  • BepInEx patches require compilation

Project Directory Structure

After completing Phase 1, your project should look like:

C:\projects\HomuraHime-Mods\
├── .beads/                     (beads issue tracker)
├── .git/                       (git repository)
├── AGENTS.md                   (agent instructions)
├── docs/
│   ├── SETUP_PHASE1.md         (this file)
│   ├── AUDIO_ANALYSIS.md       (from explore agent)
│   └── (future phase docs)
├── tools/
│   ├── BepInEx/                (installed in game folder)
│   ├── FMOD/                   (installed via installer)
│   ├── AssetRipper/
│   │   └── AssetRipper.exe
│   └── ILSpy/
│       └── ILSpy.exe
└── src/                        (future: mod source code)
    └── HomuraHimeAudioMod/

And your game folder:

C:\apps\steam\steamapps\common\Homura Hime\
├── BepInEx\                    (NEW - BepInEx framework)
├── HomuraHime.exe
├── HomuraHime_Data\
│   ├── Managed\
│   │   └── (original DLLs)
│   └── StreamingAssets\
│       └── FMOD\
│           └── Desktop\
│               ├── SFX.bank
│               ├── Ambience.bank
│               └── (other banks)
├── winhttp.dll                 (NEW - BepInEx loader)
└── (other game files)

Verification Checklist

After Phase 1 installation, verify each tool:

Tool Verification Expected Result
BepInEx Check BepInEx\LogOutput.log Log file exists after game runs
FMOD Studio Launch app Opens without errors, shows version 2.02.x
AssetRipper Launch AssetRipper.exe GUI opens
ILSpy Launch ILSpy.exe GUI opens with tree view
Unity 2022.3 Launch Unity Hub Lists 2022.3.x as available

Next Steps

After completing Phase 1:

  • Proceed to Phase 2: Code Analysis
  • Use ILSpy to decompile and analyze audio classes
  • Document voice limits and hook points

Phase 1 Issues

Issue ID Status
HomuraHime-Mods-9ji In Progress