Files
HomuraHime-Mods/src/HomuraHimeAudioMod/GUI/AudioMixerGUI.cs
Ed_ 81bf38b472 Add console log window to AudioMixerGUI
- Added in-game console log showing background events
- Voice count updates shown in real-time
- Cue triggers logged with timestamps
- Errors/warnings highlighted in different colors
- Show/Hide console toggle
- Clear log button
- Fixed GUI.skin namespace conflict
- Cursor now unlocks when GUI is visible
2026-03-22 14:10:35 -04:00

584 lines
21 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using HarmonyLib;
namespace HomuraHimeAudioMod.GUI
{
public class AudioMixerGUI : MonoBehaviour
{
private bool isVisible = false;
private bool showConsole = true;
private Vector2 scrollPosition;
private Vector2 consoleScrollPosition;
private float margin = 10f;
private float labelWidth = 140f;
private float sliderWidth = 200f;
private float buttonHeight = 25f;
private float lineHeight = 30f;
private float windowWidth = 450f;
private float windowHeight = 580f;
private Rect windowRect = new Rect(10, 10, 450, 580);
private const int MAX_CONSOLE_LINES = 100;
private List<string> consoleLines = new List<string>();
private string lastEventContext = "";
private string[] enemyCueNames = new string[]
{
"Enemy_Idle",
"Enemy_Alert",
"Enemy_Attack",
"Enemy_Chase",
"Enemy_Death",
"Enemy_Damage_Taken",
"Enemy_Special"
};
private string[] battleCueNames = new string[]
{
"Battle_Start",
"Battle_Victory",
"Player_Attack",
"Player_Dodge",
"Player_Block",
"Player_Critical"
};
private Type cachedVoiceManagerType;
private Type cachedCFVoiceType;
private bool typesCached = false;
private int cachedVoiceCount = -1;
private float lastVoiceCountUpdate = 0f;
private const float VOICE_COUNT_UPDATE_INTERVAL = 0.5f;
private void Start()
{
AddConsoleLine("AudioMixerGUI started");
AddConsoleLine("Press F1 to toggle GUI");
AddConsoleLine("Press F2 to close");
}
private void OnDestroy()
{
RestoreCursorState();
}
private void Update()
{
if (!isVisible)
{
if (Cursor.lockState != CursorLockMode.Locked)
{
return;
}
}
if (UnityEngine.Input.GetKeyDown(KeyCode.F1))
{
isVisible = !isVisible;
UpdateCursorState();
AddConsoleLine(isVisible ? "GUI Opened" : "GUI Closed");
}
if (UnityEngine.Input.GetKeyDown(KeyCode.F2) && isVisible)
{
isVisible = false;
UpdateCursorState();
AddConsoleLine("GUI Closed");
}
if (Time.time - lastVoiceCountUpdate >= VOICE_COUNT_UPDATE_INTERVAL)
{
int newCount = GetCurrentVoiceCount();
if (newCount != cachedVoiceCount)
{
cachedVoiceCount = newCount;
if (cachedVoiceCount >= 0)
{
AddConsoleLine($"Voice Count: {cachedVoiceCount}");
}
}
lastVoiceCountUpdate = Time.time;
}
}
private void UpdateCursorState()
{
if (isVisible)
{
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
else
{
RestoreCursorState();
}
}
private void RestoreCursorState()
{
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
private void AddConsoleLine(string line)
{
if (!showConsole) return;
string timestamp = Time.time.ToString("F2");
consoleLines.Add($"[{timestamp}] {line}");
while (consoleLines.Count > MAX_CONSOLE_LINES)
{
consoleLines.RemoveAt(0);
}
}
private void CacheTypes()
{
if (typesCached) return;
cachedVoiceManagerType = FindTypeByName("FmodVoiceManager");
cachedCFVoiceType = FindTypeByName("CFVoiceEventUtility");
typesCached = true;
AddConsoleLine($"Types cached: VoiceManager={cachedVoiceManagerType?.Name}, CFVoice={cachedCFVoiceType?.Name}");
}
private void OnGUI()
{
if (!isVisible) return;
windowRect.x = Mathf.Clamp(windowRect.x, 0, Screen.width - windowWidth - 10);
windowRect.y = Mathf.Clamp(windowRect.y, 0, Screen.height - windowHeight - 10);
windowRect = UnityEngine.GUI.Window(0, windowRect, DrawMainWindow, "HomuraHime Audio Mixer");
}
private void DrawMainWindow(int windowID)
{
UnityEngine.GUI.DragWindow(new Rect(0, 0, windowWidth - 20, 25));
GUILayout.BeginHorizontal();
showConsole = GUILayout.Toggle(showConsole, "Show Console", GUILayout.Width(100));
GUILayout.FlexibleSpace();
if (GUILayout.Button("Clear Log", GUILayout.Width(70)))
{
consoleLines.Clear();
AddConsoleLine("Log cleared");
}
GUILayout.EndHorizontal();
scrollPosition = GUILayout.BeginScrollView(scrollPosition);
DrawHeader();
GUILayout.Space(margin);
DrawVoiceControls();
GUILayout.Space(10);
DrawDuckingControls();
GUILayout.Space(10);
DrawEnemyAudioControls();
GUILayout.Space(10);
DrawEnemyCueTestButtons();
GUILayout.Space(10);
DrawBattleCueTestButtons();
GUILayout.Space(10);
DrawDebugControls();
GUILayout.Space(margin);
GUILayout.EndScrollView();
if (showConsole)
{
DrawConsole();
}
GUILayout.BeginHorizontal();
GUILayout.Label($"v1.0.0 | F1: Toggle | F2: Close", GUILayout.Height(20));
GUILayout.EndHorizontal();
}
private void DrawConsole()
{
GUILayout.Box("CONSOLE LOG", GUILayout.Height(20));
consoleScrollPosition = GUILayout.BeginScrollView(consoleScrollPosition, GUILayout.Height(120));
GUIStyle logStyle = new GUIStyle(UnityEngine.GUI.skin.label)
{
fontSize = 10,
richText = true
};
Color normalColor = logStyle.normal.textColor;
Color warningColor = new Color(1f, 0.7f, 0.3f);
Color errorColor = new Color(1f, 0.4f, 0.4f);
Color infoColor = new Color(0.7f, 0.9f, 1f);
for (int i = 0; i < consoleLines.Count; i++)
{
string line = consoleLines[i];
GUIStyle lineStyle = new GUIStyle(logStyle);
if (line.Contains("[ERROR]") || line.Contains("Error"))
{
lineStyle.normal.textColor = errorColor;
}
else if (line.Contains("[WARN]") || line.Contains("Warning"))
{
lineStyle.normal.textColor = warningColor;
}
else if (line.Contains("[GUI]") || line.Contains("Triggered") || line.Contains("Testing"))
{
lineStyle.normal.textColor = infoColor;
}
else
{
lineStyle.normal.textColor = normalColor;
}
GUILayout.Label(line, lineStyle);
}
GUILayout.EndScrollView();
}
private void DrawHeader()
{
GUILayout.BeginVertical("box");
GUILayout.Label("=== HOMURAHIME AUDIO MIXER ===", GUILayout.Height(25));
int voiceCount = GetCurrentVoiceCount();
string voiceStatus = voiceCount >= 0 ? $"{voiceCount}" : "N/A";
string voiceWarning = voiceCount >= ModConfig.MaxVoiceCount.Value * 0.9f ? " (HIGH!)" : "";
GUILayout.BeginHorizontal();
GUILayout.Label($"Voice Count: {voiceStatus} / {ModConfig.MaxVoiceCount.Value}{voiceWarning}", GUILayout.Height(20));
GUILayout.EndHorizontal();
GUILayout.EndVertical();
}
private void DrawVoiceControls()
{
GUILayout.BeginVertical("box");
GUILayout.Label("VOICE MANAGER", GUILayout.Height(20));
GUILayout.BeginHorizontal();
GUILayout.Label("Max Voices:", GUILayout.Width(labelWidth), GUILayout.Height(lineHeight));
ModConfig.MaxVoiceCount.Value = (int)GUILayout.HorizontalSlider(
ModConfig.MaxVoiceCount.Value, 32, 256,
GUILayout.Width(sliderWidth), GUILayout.Height(lineHeight));
GUILayout.Label($"{ModConfig.MaxVoiceCount.Value}", GUILayout.Width(40));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label($"Voice Limit Fix: ", GUILayout.Width(labelWidth), GUILayout.Height(lineHeight));
ModConfig.EnableVoiceLimitFix.Value = GUILayout.Toggle(
ModConfig.EnableVoiceLimitFix.Value, "Enabled");
GUILayout.EndHorizontal();
GUILayout.EndVertical();
}
private void DrawDuckingControls()
{
GUILayout.BeginVertical("box");
GUILayout.Label("AUDIO DUCKING", GUILayout.Height(20));
GUILayout.BeginHorizontal();
GUILayout.Label("Duck Fade Time:", GUILayout.Width(labelWidth), GUILayout.Height(lineHeight));
ModConfig.DuckFadeTime.Value = GUILayout.HorizontalSlider(
ModConfig.DuckFadeTime.Value, 0.01f, 0.3f,
GUILayout.Width(sliderWidth), GUILayout.Height(lineHeight));
GUILayout.Label($"{ModConfig.DuckFadeTime.Value:F3}s", GUILayout.Width(50));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("Duck Volume:", GUILayout.Width(labelWidth), GUILayout.Height(lineHeight));
ModConfig.DuckVolume.Value = GUILayout.HorizontalSlider(
ModConfig.DuckVolume.Value, 0.1f, 0.8f,
GUILayout.Width(sliderWidth), GUILayout.Height(lineHeight));
GUILayout.Label($"{ModConfig.DuckVolume.Value:F2}", GUILayout.Width(50));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label($"Ducking Fix: ", GUILayout.Width(labelWidth), GUILayout.Height(lineHeight));
ModConfig.EnableDuckingFix.Value = GUILayout.Toggle(
ModConfig.EnableDuckingFix.Value, "Enabled");
GUILayout.EndHorizontal();
GUILayout.EndVertical();
}
private void DrawEnemyAudioControls()
{
GUILayout.BeginVertical("box");
GUILayout.Label("ENEMY AUDIO INDICATORS", GUILayout.Height(20));
GUILayout.BeginHorizontal();
GUILayout.Label("Indicator Boost:", GUILayout.Width(labelWidth), GUILayout.Height(lineHeight));
ModConfig.EnemyIndicatorBoost.Value = GUILayout.HorizontalSlider(
ModConfig.EnemyIndicatorBoost.Value, 0.5f, 2.0f,
GUILayout.Width(sliderWidth), GUILayout.Height(lineHeight));
GUILayout.Label($"{ModConfig.EnemyIndicatorBoost.Value:F2}x", GUILayout.Width(50));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("Alert Boost:", GUILayout.Width(labelWidth), GUILayout.Height(lineHeight));
ModConfig.AlertSoundBoost.Value = GUILayout.HorizontalSlider(
ModConfig.AlertSoundBoost.Value, 0.5f, 2.0f,
GUILayout.Width(sliderWidth), GUILayout.Height(lineHeight));
GUILayout.Label($"{ModConfig.AlertSoundBoost.Value:F2}x", GUILayout.Width(50));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("Attack Boost:", GUILayout.Width(labelWidth), GUILayout.Height(lineHeight));
ModConfig.AttackSoundBoost.Value = GUILayout.HorizontalSlider(
ModConfig.AttackSoundBoost.Value, 0.5f, 2.0f,
GUILayout.Width(sliderWidth), GUILayout.Height(lineHeight));
GUILayout.Label($"{ModConfig.AttackSoundBoost.Value:F2}x", GUILayout.Width(50));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label($"Enemy Audio: ", GUILayout.Width(labelWidth), GUILayout.Height(lineHeight));
ModConfig.EnableEnemyAudioBoost.Value = GUILayout.Toggle(
ModConfig.EnableEnemyAudioBoost.Value, "Enabled");
GUILayout.EndHorizontal();
GUILayout.EndVertical();
}
private void DrawEnemyCueTestButtons()
{
GUILayout.BeginVertical("box");
GUILayout.Label("TEST ENEMY CUES", GUILayout.Height(20));
GUILayout.BeginHorizontal();
for (int i = 0; i < enemyCueNames.Length; i++)
{
string cueName = enemyCueNames[i];
if (GUILayout.Button(cueName, GUILayout.Height(buttonHeight)))
{
TestEnemyCue(cueName);
}
if ((i + 1) % 2 == 0) GUILayout.EndHorizontal();
if ((i + 1) % 2 != 0 && i < enemyCueNames.Length - 1) GUILayout.BeginHorizontal();
}
if (enemyCueNames.Length % 2 != 0) GUILayout.EndHorizontal();
GUILayout.EndVertical();
}
private void DrawBattleCueTestButtons()
{
GUILayout.BeginVertical("box");
GUILayout.Label("TEST BATTLE CUES", GUILayout.Height(20));
GUILayout.BeginHorizontal();
for (int i = 0; i < battleCueNames.Length; i++)
{
string cueName = battleCueNames[i];
if (GUILayout.Button(cueName, GUILayout.Height(buttonHeight)))
{
TestBattleCue(cueName);
}
if ((i + 1) % 2 == 0) GUILayout.EndHorizontal();
if ((i + 1) % 2 != 0 && i < battleCueNames.Length - 1) GUILayout.BeginHorizontal();
}
if (battleCueNames.Length % 2 != 0) GUILayout.EndHorizontal();
GUILayout.EndVertical();
}
private void DrawDebugControls()
{
GUILayout.BeginVertical("box");
GUILayout.Label("DEBUG OPTIONS", GUILayout.Height(20));
GUILayout.BeginHorizontal();
GUILayout.Label($"Debug Logging: ", GUILayout.Width(labelWidth), GUILayout.Height(lineHeight));
ModConfig.EnableDebugLogging.Value = GUILayout.Toggle(
ModConfig.EnableDebugLogging.Value, "Enabled");
GUILayout.EndHorizontal();
if (GUILayout.Button("Log Current Config", GUILayout.Height(buttonHeight)))
{
LogCurrentConfig();
}
if (GUILayout.Button("Reset to Defaults", GUILayout.Height(buttonHeight)))
{
ResetToDefaults();
}
GUILayout.EndVertical();
}
private int GetCurrentVoiceCount()
{
try
{
if (!typesCached) CacheTypes();
if (cachedVoiceManagerType != null)
{
var instance = AccessTools.Property(cachedVoiceManagerType, "Instance")?.GetValue(null);
if (instance != null)
{
var countProp = AccessTools.Property(cachedVoiceManagerType, "CountVoice");
if (countProp != null)
{
return (int)countProp.GetValue(instance);
}
}
}
}
catch { }
return -1;
}
private Type FindTypeByName(string name)
{
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
try
{
foreach (var type in assembly.GetTypes())
{
if (type.Name.Contains(name))
return type;
}
}
catch
{
}
}
return null;
}
private void TestEnemyCue(string cueName)
{
AddConsoleLine($"[GUI] Testing enemy cue: {cueName}");
Plugin.Log.LogDebug($"[GUI] Testing enemy cue: {cueName}");
try
{
if (!typesCached) CacheTypes();
if (cachedCFVoiceType != null)
{
var playMethod = AccessTools.Method(cachedCFVoiceType, "PlayCFVoice");
if (playMethod != null)
{
playMethod.Invoke(null, new object[] { cueName });
AddConsoleLine($"[GUI] Triggered: {cueName}");
}
else
{
AddConsoleLine($"[GUI] Method not found: PlayCFVoice");
}
}
else
{
AddConsoleLine($"[GUI] CFVoiceEventUtility not found");
}
}
catch (Exception ex)
{
AddConsoleLine($"[GUI] Error: {ex.Message}");
Plugin.Log.LogWarning($"[GUI] Could not trigger enemy cue: {ex.Message}");
}
}
private void TestBattleCue(string cueName)
{
AddConsoleLine($"[GUI] Testing battle cue: {cueName}");
Plugin.Log.LogDebug($"[GUI] Testing battle cue: {cueName}");
try
{
if (!typesCached) CacheTypes();
if (cachedCFVoiceType != null)
{
var playMethod = AccessTools.Method(cachedCFVoiceType, "PlayCFVoice");
if (playMethod != null)
{
playMethod.Invoke(null, new object[] { cueName });
AddConsoleLine($"[GUI] Triggered: {cueName}");
}
else
{
AddConsoleLine($"[GUI] Method not found: PlayCFVoice");
}
}
else
{
AddConsoleLine($"[GUI] CFVoiceEventUtility not found");
}
}
catch (Exception ex)
{
AddConsoleLine($"[GUI] Error: {ex.Message}");
Plugin.Log.LogWarning($"[GUI] Could not trigger battle cue: {ex.Message}");
}
}
private void LogCurrentConfig()
{
AddConsoleLine("=== CONFIG DUMP ===");
AddConsoleLine($"MaxVoiceCount: {ModConfig.MaxVoiceCount.Value}");
AddConsoleLine($"DuckFadeTime: {ModConfig.DuckFadeTime.Value}");
AddConsoleLine($"DuckVolume: {ModConfig.DuckVolume.Value}");
AddConsoleLine($"EnemyIndicatorBoost: {ModConfig.EnemyIndicatorBoost.Value}");
AddConsoleLine($"AlertSoundBoost: {ModConfig.AlertSoundBoost.Value}");
AddConsoleLine($"AttackSoundBoost: {ModConfig.AttackSoundBoost.Value}");
AddConsoleLine($"VoiceLimitFix: {ModConfig.EnableVoiceLimitFix.Value}");
AddConsoleLine($"DuckingFix: {ModConfig.EnableDuckingFix.Value}");
AddConsoleLine($"EnemyAudioBoost: {ModConfig.EnableEnemyAudioBoost.Value}");
AddConsoleLine($"DebugLogging: {ModConfig.EnableDebugLogging.Value}");
AddConsoleLine("===================");
Plugin.Log.LogInfo("=== CURRENT AUDIO MOD CONFIG ===");
Plugin.Log.LogInfo($"MaxVoiceCount: {ModConfig.MaxVoiceCount.Value}");
Plugin.Log.LogInfo($"DuckFadeTime: {ModConfig.DuckFadeTime.Value}");
Plugin.Log.LogInfo($"DuckVolume: {ModConfig.DuckVolume.Value}");
Plugin.Log.LogInfo($"EnemyIndicatorBoost: {ModConfig.EnemyIndicatorBoost.Value}");
Plugin.Log.LogInfo($"AlertSoundBoost: {ModConfig.AlertSoundBoost.Value}");
Plugin.Log.LogInfo($"AttackSoundBoost: {ModConfig.AttackSoundBoost.Value}");
Plugin.Log.LogInfo($"EnableVoiceLimitFix: {ModConfig.EnableVoiceLimitFix.Value}");
Plugin.Log.LogInfo($"EnableDuckingFix: {ModConfig.EnableDuckingFix.Value}");
Plugin.Log.LogInfo($"EnableEnemyAudioBoost: {ModConfig.EnableEnemyAudioBoost.Value}");
Plugin.Log.LogInfo($"EnableDebugLogging: {ModConfig.EnableDebugLogging.Value}");
Plugin.Log.LogInfo("===============================");
}
private void ResetToDefaults()
{
ModConfig.MaxVoiceCount.Value = 128;
ModConfig.DuckFadeTime.Value = 0.05f;
ModConfig.DuckVolume.Value = 0.3f;
ModConfig.EnemyIndicatorBoost.Value = 1.2f;
ModConfig.AlertSoundBoost.Value = 1.3f;
ModConfig.AttackSoundBoost.Value = 1.15f;
ModConfig.EnableVoiceLimitFix.Value = true;
ModConfig.EnableDuckingFix.Value = true;
ModConfig.EnableEnemyAudioBoost.Value = true;
ModConfig.EnableDebugLogging.Value = false;
AddConsoleLine("[GUI] Config reset to defaults");
Plugin.Log.LogInfo("[GUI] Config reset to defaults");
}
}
}