{"acceptance_criteria":"","actor":"","agent_state":"","assignee":"Ed_","await_id":"","await_type":"","close_reason":"Phase 2 complete: Code analysis done, Harmony patches implemented for voice limits, ducking, and enemy audio","closed_at":"2026-03-22T17:41:24Z","closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"2439ef219114c6bcad28bc4c7dbee04ade1621b998b4e96e0d19abd8a8d6c60c","created_at":"2026-03-22T17:32:35Z","created_by":"Ed_","crystallizes":0,"defer_until":null,"description":"Decompile and analyze game assemblies:\n1. Decompile Assembly-CSharp.dll and Assembly-CSharp-firstpass.dll\n2. Map audio architecture (UtageFmodVoiceManager, FMODSoundManager, etc.)\n3. Find voice limit constants and hook points\n4. Document enemy audio trigger classes\n5. Locate audio ducking implementation\n6. 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Organize distribution structure (BepInEx plugin + modified banks)\n2. Create README with installation instructions\n3. Document backup procedures\n4. Test installation on clean game copy","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"HomuraHime-Mods-4vf","is_template":0,"issue_type":"task","last_activity":null,"metadata":"{}","mol_type":"","notes":"","original_size":null,"owner":"edwardgz@gmail.com","payload":"","pinned":0,"priority":3,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":"","source_system":"","spec_id":"","status":"open","target":"","timeout_ns":0,"title":"Phase 6: Distribution - Package mod for release","updated_at":"2026-03-22T17:32:45Z","waiters":"","wisp_type":"","work_type":""} {"acceptance_criteria":"","actor":"","agent_state":"","assignee":"Ed_","await_id":"","await_type":"","close_reason":"Phase 1 complete: Project structure created, setup guide documented, plugin skeleton ready","closed_at":"2026-03-22T17:35:14Z","closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"05aaa99ca45627ae8f9b07fe869a3af286174b23ff93a5d886f65d9791278fff","created_at":"2026-03-22T17:32:32Z","created_by":"Ed_","crystallizes":0,"defer_until":null,"description":"Install and configure all required modding tools:\n1. BepInEx 5.x framework for runtime patching\n2. FMOD Studio 2.02.x (free) for audio bank editing\n3. AssetRipper for extracting game assets\n4. ILSpy for .NET assembly analysis\n5. Unity 2022.3.x (optional) for script compilation\n6. Verify Steam integration\n7. Create project directory structure","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"HomuraHime-Mods-9ji","is_template":0,"issue_type":"epic","last_activity":null,"metadata":"{}","mol_type":"","notes":"","original_size":null,"owner":"edwardgz@gmail.com","payload":"","pinned":0,"priority":1,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":"","source_system":"","spec_id":"","status":"closed","target":"","timeout_ns":0,"title":"Phase 1: Environment Setup - Install BepInEx, FMOD Studio, AssetRipper, ILSpy","updated_at":"2026-03-22T17:35:14Z","waiters":"","wisp_type":"","work_type":""} {"acceptance_criteria":"","actor":"","agent_state":"","assignee":null,"await_id":"","await_type":"","close_reason":"","closed_at":null,"closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"609b1c0af8d04ada87841a7be4e2ac5f84374323580532ccd1c8057146bfeabb","created_at":"2026-03-22T17:32:43Z","created_by":"Ed_","crystallizes":0,"defer_until":null,"description":"Test protocol for audio mod:\n1. Quiet exploration - baseline audio\n2. Combat with 3+ enemies - check distortion\n3. Boss fights - heavy audio load scenarios\n4. Swarm enemies - rapid sound triggers\n5. Enemy behavior state changes - cue clarity\nMetrics: distortion, cutting out, cue audibility, glitch frequency","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"HomuraHime-Mods-9k1","is_template":0,"issue_type":"task","last_activity":null,"metadata":"{}","mol_type":"","notes":"","original_size":null,"owner":"edwardgz@gmail.com","payload":"","pinned":0,"priority":2,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":"","source_system":"","spec_id":"","status":"open","target":"","timeout_ns":0,"title":"Phase 5: Testing \u0026 Iteration","updated_at":"2026-03-22T17:32:43Z","waiters":"","wisp_type":"","work_type":""} {"acceptance_criteria":"","actor":"","agent_state":"","assignee":null,"await_id":"","await_type":"","close_reason":"","closed_at":null,"closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"c33eb62b6dc1c38bed5afd3ba806c1c83e5b09c779b28c249a10c1d4bb00cee7","created_at":"2026-03-22T17:32:38Z","created_by":"Ed_","crystallizes":0,"defer_until":null,"description":"Modify audio content using FMOD Studio:\n1. Extract FMOD banks via AssetRipper\n2. Voice limit improvements - adjust max instances, voice aging\n3. Audio ducking improvements - tune fade times, duck amounts\n4. Enemy behavior indicator improvements:\n - Increase volume on behavior sounds\n - Add pitch variation for distinctness\n - Use 3D positioning for directional audio\n - Add layers for enemy states (idle/alert/attack)","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"HomuraHime-Mods-h3x","is_template":0,"issue_type":"task","last_activity":null,"metadata":"{}","mol_type":"","notes":"","original_size":null,"owner":"edwardgz@gmail.com","payload":"","pinned":0,"priority":1,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":"","source_system":"","spec_id":"","status":"open","target":"","timeout_ns":0,"title":"Phase 3: Audio Content Modifications - Edit FMOD banks","updated_at":"2026-03-22T17:32:38Z","waiters":"","wisp_type":"","work_type":""} {"acceptance_criteria":"","actor":"","agent_state":"","assignee":null,"await_id":"","await_type":"","close_reason":"","closed_at":null,"closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"a9decf0c5774ccdc6c4202d5af25ce08092420f5b24799d124a90be2dc2ca16e","created_at":"2026-03-22T17:32:41Z","created_by":"Ed_","crystallizes":0,"defer_until":null,"description":"Develop BepInEx plugin for runtime audio patches:\n1. Set up BepInEx plugin project structure\n2. Create HarmonyX patches for:\n - VoiceManagerPatch (increase voice limits)\n - AudioDuckingPatch (custom ducking logic)\n - EnemyAudioPatch (behavior cue enhancements)\n3. Implement dynamic voice limiting based on CPU pressure\n4. Add custom volume controls for enemy indicators\n5. Create debug logging for audio glitches","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"HomuraHime-Mods-zom","is_template":0,"issue_type":"task","last_activity":null,"metadata":"{}","mol_type":"","notes":"","original_size":null,"owner":"edwardgz@gmail.com","payload":"","pinned":0,"priority":1,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":"","source_system":"","spec_id":"","status":"open","target":"","timeout_ns":0,"title":"Phase 4: Runtime Patches - Create BepInEx plugins","updated_at":"2026-03-22T17:32:41Z","waiters":"","wisp_type":"","work_type":""}